Player Matchup

Mercury
Mercury
Calaverix30xx
Mercury
Level 82
God Stats
2W - 4L
1,170 SR
Queue Stats
197W - 175L
1,622 Elo+
Solo
Horus
Horus
CompleX_LuXtRa
Horus
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
386W - 408L
1,513 Elo+
Party 3
Ix Chel
Ix Chel
Lennfried
Ix Chel
Level 145
God Stats
3W - 4L
1,751 SR
Queue Stats
337W - 348L
1,473 Elo+
Solo
Athena
Athena
MARVELEX
Athena
Level 123
God Stats
9W - 8L
1,517 SR
Queue Stats
258W - 217L
1,562 Elo+
Solo
Danzaburou
Danzaburou
daniel_G59_
Danzaburou
Level 138
God Stats
3W - 14L
1,511 SR
Queue Stats
177W - 249L
1,484 Elo+
Party 3
Team Averages
Level 123
1,490 SR
1,531 Elo+

VS

Team Averages
Level 125
1,513 SR
1,565 Elo+
Surtr
Surtr
EchoicWhistle73
Surtr
Level 67
God Stats
3W - 1L
1,820 SR
Queue Stats
22W - 10L
1,751 Elo+
Party 1
Poseidon
Poseidon
FbDOGZ
Poseidon
Level 156
God Stats
6W - 3L
1,508 SR
Queue Stats
156W - 149L
1,439 Elo+
Party 2
Hachiman
Hachiman
HOLO Conxr
Hachiman
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 175L
1,560 Elo+
Party 1
Sobek
Sobek
Metallic Loki
Sobek
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 42L
1,483 Elo+
Party 2
Horus
Horus
iLoveLikez
Horus
Level 139
God Stats
2W - 2L
1,236 SR
Queue Stats
158W - 182L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
1 / 4 / 2
7,744
516
4,012
10,827
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 5 / 3
7,195
480
3,232
14,846
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ix Chel
Lennfried
Ix Chel
13
2 / 4 / 0
7,807
520
7,351
9,770
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
MARVELEX
Athena
11
0 / 2 / 1
6,874
458
4,925
13,005
10,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
daniel_G59_
Danzaburou
14
1 / 4 / 2
8,427
562
6,214
11,569
5,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,327
622
8,659
12,289
10,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Poseidon
FbDOGZ
Poseidon
15
13 / 1 / 2
9,846
656
17,326
9,070
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
HOLO Conxr
Hachiman
15
1 / 1 / 1
9,295
620
5,307
7,891
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 3 / 7
7,462
497
4,856
16,959
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
14
4 / 0 / 9
8,951
597
9,986
9,262
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
19
19
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
1
4
2
0.5
L
1
5
3
0.5
W
1
1
5
3.5
W
Poseidon
FbDOGZ
Poseidon
13
1
2
14
W
Hachiman
HOLO Conxr
Hachiman
1
1
1
1.5
L
Ix Chel
Lennfried
Ix Chel
2
4
0
0.5
L
Athena
MARVELEX
Athena
0
2
1
0.25
W
0
3
7
1.17
L
Danzaburou
daniel_G59_
Danzaburou
1
4
2
0.5
W
Horus
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
46,134
60,017
Taken
55,471
39,971
Mitigated
42,381
15,904
Healing
18,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
4,012
2,265
0
1,554
10,827
4,576
0
4,389
6,438
0
39,302
L
3,232
1,969
1,527
4,673
14,846
15,446
0
8,235
6,611
0
15,737
W
8,659
3,529
0
4,668
12,289
10,833
436
3,501
8,788
1,240
70,051
W
Poseidon
FbDOGZ
Poseidon
17,326
3,240
0
750
9,070
3,355
0
1,889
7,181
93,639
0
W
Hachiman
HOLO Conxr
Hachiman
5,307
2,926
0
2,764
7,891
3,121
1,227
0
7,891
0
75,261
L
Ix Chel
Lennfried
Ix Chel
7,351
269
366
1,022
9,770
4,080
0
5,142
4,628
65,535
0
L
Athena
MARVELEX
Athena
4,925
1,477
0
2,911
13,005
10,483
0
2,794
10,211
42,280
0
W
4,856
479
259
4,027
16,959
20,357
0
5,141
11,818
25,300
0
L
Danzaburou
daniel_G59_
Danzaburou
6,214
2,442
0
3,851
11,569
5,386
549
1,996
9,573
0
71,147
W
Horus
9,986
4,034
1,392
4,909
9,262
4,715
0
2,482
6,780
0
62,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,047
Gold Earned
44,881
400
Minions Killed
516
0
Camps Cleared
0
1,502,614
Distance Traveled
1,623,381
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,744
516
66
4
0
306,319
0
L
Horus
7,195
480
23
2
0
309,567
1
W
Surtr
9,327
622
125
8
0
313,431
1
W
Poseidon
9,846
656
132
9
0
324,823
0
W
Hachiman
9,295
620
128
9
0
280,250
2
L
Ix Chel
7,807
520
131
9
0
303,171
0
L
Athena
6,874
458
61
4
0
298,431
1
W
Sobek
7,462
497
33
2
0
327,659
1
L
Danzaburou
8,427
562
119
8
0
285,126
5
W
Horus
8,951
597
98
7
0
377,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role