Player Matchup

Tyr
Tyr
Platinum IV
Kcïddir
Tyr
Platinum IV
Level 108
God Stats
1W - 10L
977 SR
Queue Stats
205W - 188L
1,797 MMR
Party 1
Merlin
Merlin
Platinum IV
LORD-EAotsen
Merlin
Platinum IV
Level 159
God Stats
12W - 4L
1,859 SR
Queue Stats
107W - 104L
1,847 MMR
Party 1
Heimdallr
Heimdallr
Platinum III
Niaagaraa
Heimdallr
Platinum III
Level 156
God Stats
51W - 42L
1,624 SR
Queue Stats
250W - 233L
1,705 MMR
Party 2
Da Ji
Da Ji
Gold V
Vaarayy
Da Ji
Gold V
Level 157
God Stats
3W - 1L
1,898 SR
Queue Stats
18W - 15L
1,718 MMR
Party 2
Sobek
Sobek
Platinum IV
rhodesiα
Sobek
Platinum IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 110L
1,744 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,572 SR
1,762 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,495 SR
1,647 MMR
Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum III
 
Cupid
Platinum III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum I
Crôw
Serqet
Platinum I
Level 128
God Stats
8W - 7L
1,354 SR
Queue Stats
123W - 98L
1,693 MMR
Solo
Geb
Geb
Platinum II
Lisamauste
Geb
Platinum II
Level 117
God Stats
14W - 17L
1,431 SR
Queue Stats
296W - 286L
1,799 MMR
Solo
Hades
Hades
Gold III
Mechtatel
Hades
Gold III
Level 136
God Stats
5W - 4L
1,690 SR
Queue Stats
173W - 158L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,164
516
2,689
9,899
5,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
10
0 / 2 / 0
5,344
534
835
4,920
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Niaagaraa
Heimdallr
9
0 / 3 / 1
5,106
511
3,560
5,745
2,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Vaarayy
Da Ji
8
1 / 4 / 0
5,020
502
3,026
8,331
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
rhodesiα
Sobek
8
0 / 2 / 1
5,232
523
2,628
6,571
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AphroditeOdinMercury

VS

Bans
He BoAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
0 / 0 / 1
6,258
626
2,303
2,550
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
 
Cupid
10
2 / 1 / 3
6,118
612
4,142
5,354
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serqet
Crôw
Serqet
12
10 / 0 / 3
7,164
716
8,742
7,799
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 0 / 4
5,292
529
2,004
5,815
3,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
Mechtatel
Hades
10
0 / 0 / 3
5,821
582
5,913
6,432
3,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
13
13
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
0
1
0.5
W
Cupid
 
Cupid
2
1
3
3.5
W
Serqet
Crôw
Serqet
10
0
3
11.5
L
0
2
0
0
L
Merlin
0
2
0
0
W
1
0
4
3
W
Hades
Mechtatel
Hades
0
0
3
1.5
L
Heimdallr
Niaagaraa
Heimdallr
0
3
1
0.17
L
Da Ji
Vaarayy
Da Ji
1
4
0
0.25
L
Sobek
rhodesiα
Sobek
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,738
Damage
23,104
35,466
Taken
27,950
16,568
Mitigated
11,918
10,883
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,303
296
0
1,075
2,550
831
0
1,180
1,270
61,965
0
W
Cupid
 
Cupid
4,142
2,245
110
2,988
5,354
1,815
20
622
4,732
0
41,501
W
Serqet
Crôw
Serqet
8,742
1,550
0
730
7,799
2,837
0
438
7,327
0
46,689
L
2,689
1,005
0
4,186
9,899
5,300
0
5,738
4,161
0
33,180
L
Merlin
835
44
0
913
4,920
1,584
0
1,254
3,644
43,267
0
W
2,004
504
0
1,866
5,815
3,122
0
1,049
4,726
10,433
0
W
Hades
Mechtatel
Hades
5,913
2,477
245
5,217
6,432
3,313
0
0
6,432
42,713
0
L
Heimdallr
Niaagaraa
Heimdallr
3,560
2,278
0
1,804
5,745
2,176
0
479
5,038
0
36,050
L
Da Ji
Vaarayy
Da Ji
3,026
1,122
0
735
8,331
2,776
0
1,417
6,914
0
30,540
L
Sobek
rhodesiα
Sobek
2,628
208
0
3,245
6,571
4,732
0
1,332
5,239
16,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,866
Gold Earned
30,653
291
Minions Killed
362
0
Camps Cleared
0
1,000,867
Distance Traveled
1,000,868
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,258
626
120
12
0
175,784
2
W
Cupid
6,118
612
72
7
0
181,911
1
W
Serqet
7,164
716
81
8
0
232,592
0
L
Tyr
5,164
516
59
6
0
211,102
0
L
Merlin
5,344
534
85
9
0
181,063
0
W
Geb
5,292
529
9
1
0
236,866
4
W
Hades
5,821
582
80
8
0
173,715
0
L
Heimdallr
5,106
511
72
7
0
181,628
2
L
Da Ji
5,020
502
56
6
0
220,552
0
L
Sobek
5,232
523
19
2
0
206,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role