Player Matchup

Horus
Horus
CE_Pandipa
Horus
Level 86
God Stats
8W - 7L
1,361 SR
Queue Stats
80W - 59L
1,533 Elo+
Solo
Bakasura
Bakasura
PoorBoyWiin
Bakasura
Level 79
God Stats
5W - 6L
1,724 SR
Queue Stats
211W - 231L
1,466 Elo+
Party 1
Ix Chel
Ix Chel
TLGD Cilderf
Ix Chel
Level 105
God Stats
32W - 27L
1,678 SR
Queue Stats
209W - 193L
1,502 Elo+
Solo
Hades
Hades
TsAr-iNiX
Hades
Level 66
God Stats
3W - 5L
1,448 SR
Queue Stats
43W - 58L
1,368 Elo+
Party 1
Hou Yi
Hou Yi
fibatani
Hou Yi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 260L
1,420 Elo+
Solo
Team Averages
Level 83
1,542 SR
1,458 Elo+

VS

Team Averages
Level 86
1,498 SR
1,439 Elo+
Rama
Rama
Auzz I 23
Rama
Level 116
God Stats
3W - 5L
1,411 SR
Queue Stats
214W - 198L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
HashiramaLB19
Ao Kuang
Level 64
God Stats
72W - 64L
1,612 SR
Queue Stats
206W - 221L
1,377 Elo+
Solo
Ishtar
Ishtar
Ismak093
Ishtar
Level 59
God Stats
2W - 5L
1,232 SR
Queue Stats
10W - 12L
1,393 Elo+
Solo
Ix Chel
Ix Chel
TheNova90123
Ix Chel
Level 82
God Stats
7W - 3L
1,844 SR
Queue Stats
192W - 189L
1,492 Elo+
Solo
Ymir
Ymir
kotonyak
Ymir
Level 109
God Stats
38W - 53L
1,393 SR
Queue Stats
383W - 397L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
5
0 / 2 / 1
3,785
541
1,843
5,641
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
PoorBoyWiin
Bakasura
10
1 / 0 / 0
5,312
759
1,717
5,153
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ix Chel
TLGD Cilderf
Ix Chel
3
1 / 1 / 0
3,497
500
775
1,158
269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
TsAr-iNiX
Hades
7
0 / 2 / 1
4,213
602
2,109
5,602
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
fibatani
Hou Yi
7
0 / 0 / 1
4,159
594
2,243
1,853
562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
1 / 1 / 0
5,027
718
1,103
3,603
1,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
HashiramaLB19
Ao Kuang
7
2 / 1 / 2
4,305
615
2,087
4,221
1,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
Ismak093
Ishtar
6
0 / 1 / 1
4,058
580
1,447
2,722
748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
TheNova90123
Ix Chel
9
2 / 0 / 0
5,093
728
3,878
2,700
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
6
0 / 0 / 1
4,061
580
1,060
6,026
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
1
1
0
1
L
Horus
0
2
1
0.25
W
Ao Kuang
HashiramaLB19
Ao Kuang
2
1
2
3
W
Ishtar
Ismak093
Ishtar
0
1
1
0.5
L
Bakasura
PoorBoyWiin
Bakasura
1
0
0
1
L
Ix Chel
TLGD Cilderf
Ix Chel
1
1
0
1
W
Ix Chel
TheNova90123
Ix Chel
2
0
0
2
L
Hades
TsAr-iNiX
Hades
0
2
1
0.25
L
Hou Yi
fibatani
Hou Yi
0
0
1
0.5
W
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,687
Damage
9,575
19,407
Taken
19,272
8,446
Mitigated
7,504
7,135
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
1,103
917
0
1,498
3,603
1,042
0
775
2,693
0
31,287
L
Horus
1,843
909
80
1,391
5,641
3,435
0
2,257
3,384
0
8,505
W
Ao Kuang
HashiramaLB19
Ao Kuang
2,087
326
0
1,099
4,221
1,096
0
148
4,011
17,050
0
W
Ishtar
Ismak093
Ishtar
1,447
919
0
1,076
2,722
748
0
0
2,722
0
21,964
L
Bakasura
PoorBoyWiin
Bakasura
1,717
1,275
0
2,151
5,153
2,035
0
388
4,765
0
32,285
L
Ix Chel
TLGD Cilderf
Ix Chel
775
239
0
290
1,158
269
0
0
1,158
6,353
0
W
Ix Chel
TheNova90123
Ix Chel
3,878
667
478
1,600
2,700
765
0
791
1,771
38,383
0
L
Hades
TsAr-iNiX
Hades
2,109
216
230
1,967
5,602
2,145
0
4,347
1,255
21,711
0
L
Hou Yi
fibatani
Hou Yi
2,243
873
0
1,026
1,853
562
0
33
1,820
0
21,436
W
Ymir
1,060
218
44
2,526
6,026
3,853
0
974
4,940
12,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,966
Gold Earned
22,544
186
Minions Killed
193
0
Camps Cleared
0
680,485
Distance Traveled
669,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,027
718
51
7
0
118,526
0
L
Horus
3,785
541
5
1
0
166,802
0
W
Ao Kuang
4,305
615
30
4
0
149,663
0
W
Ishtar
4,058
580
29
4
0
113,584
0
L
Bakasura
5,312
759
76
11
0
187,805
0
L
Ix Chel
3,497
500
11
2
0
35,916
0
W
Ix Chel
5,093
728
65
9
0
151,547
0
L
Hades
4,213
602
46
7
0
153,978
0
L
Hou Yi
4,159
594
48
7
0
135,984
0
W
Ymir
4,061
580
18
3
0
136,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role