Player Matchup

Hun Batz
Hun Batz
J-Enri_pablo
Hun Batz
Level 79
God Stats
1W - 3L
1,755 SR
Queue Stats
61W - 61L
1,424 Elo+
Solo
Anubis
Anubis
JanDAK
Anubis
Level 63
God Stats
76W - 43L
1,683 SR
Queue Stats
222W - 180L
1,464 Elo+
Solo
Izanami
Izanami
Mts_770
Izanami
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Superhero_Alex
Jormungandr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
He Bo
He Bo
eclaireur99
He Bo
Level 70
God Stats
2W - 12L
1,418 SR
Queue Stats
40W - 59L
1,290 Elo+
Party 1
Team Averages
Level 64
1,571 SR
1,436 Elo+

VS

Team Averages
Level 82
1,518 SR
1,425 Elo+
Hades
Hades
CABRAKDAN420
Hades
Level 85
God Stats
95W - 95L
1,548 SR
Queue Stats
135W - 189L
1,465 Elo+
Solo
Xbalanque
Xbalanque
Denimur
Xbalanque
Level 107
God Stats
9W - 12L
1,545 SR
Queue Stats
214W - 230L
1,375 Elo+
Solo
Arachne
Arachne
Julkabel
Arachne
Level 74
God Stats
24W - 20L
1,553 SR
Queue Stats
136W - 122L
1,471 Elo+
Solo
Ymir
Ymir
miguemiguemiguel
Ymir
Level 103
God Stats
5W - 3L
1,677 SR
Queue Stats
160W - 157L
1,434 Elo+
Solo
Zeus
Zeus
urban-goose678
Zeus
Level 43
God Stats
4W - 2L
1,264 SR
Queue Stats
100W - 115L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
J-Enri_pablo
Hun Batz
11
1 / 8 / 1
6,912
407
6,043
16,865
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
JanDAK
Anubis
13
1 / 6 / 0
8,270
486
10,582
13,310
7,214
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Mts_770
Izanami
10
0 / 7 / 1
6,439
379
3,711
10,247
3,509
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Superhero_Alex
Jormungandr
8
0 / 8 / 1
6,164
363
3,265
12,859
7,337
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 0
8,229
484
6,214
13,934
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 2
9,759
574
9,539
13,647
11,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Denimur
Xbalanque
17
11 / 0 / 5
10,348
609
14,428
10,915
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Julkabel
Arachne
16
7 / 1 / 4
9,856
580
7,197
10,992
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 17
9,426
554
8,954
17,062
21,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 3
9,592
564
11,053
7,271
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
65
6
Kills
34
34
Deaths
6
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Xbalanque
Denimur
Xbalanque
11
0
5
13.5
L
Hun Batz
J-Enri_pablo
Hun Batz
1
8
1
0.19
L
Anubis
JanDAK
Anubis
1
6
0
0.17
W
Arachne
Julkabel
Arachne
7
1
4
9
L
Izanami
Mts_770
Izanami
0
7
1
0.07
L
Jormungandr
Superhero_Alex
Jormungandr
0
8
1
0.06
L
4
5
0
0.8
W
5
0
17
13.5
W
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,815
Damage
51,171
67,215
Taken
59,887
28,967
Mitigated
45,347
12,331
Healing
23,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,539
212
0
6,736
13,647
11,212
0
8,655
4,992
72,526
0
W
Xbalanque
Denimur
Xbalanque
14,428
8,687
0
7,806
10,915
5,147
1,458
2,450
8,465
0
95,804
L
Hun Batz
J-Enri_pablo
Hun Batz
6,043
1,428
0
2,740
16,865
6,068
0
3,607
13,258
0
45,763
L
Anubis
JanDAK
Anubis
10,582
652
0
3,230
13,310
7,214
0
8,880
4,430
75,980
0
W
Arachne
Julkabel
Arachne
7,197
6,301
0
4,250
10,992
4,443
0
1,212
9,780
0
84,400
L
Izanami
Mts_770
Izanami
3,711
2,234
89
560
10,247
3,509
0
6,525
3,722
0
35,639
L
Jormungandr
Superhero_Alex
Jormungandr
3,265
1,150
0
692
12,859
7,337
0
3,238
9,621
15,245
0
L
6,214
409
65
4,955
13,934
4,839
0
7,296
6,638
57,951
0
W
8,954
1,593
0
4,632
17,062
21,748
108
5,006
12,056
37,099
0
W
11,053
972
0
0
7,271
2,797
307
2,738
4,533
75,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,014
Gold Earned
48,981
366
Minions Killed
569
0
Camps Cleared
0
1,512,163
Distance Traveled
1,661,500
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,759
574
130
8
0
317,499
0
W
Xbalanque
10,348
609
172
10
0
303,546
0
L
Hun Batz
6,912
407
77
5
0
326,370
0
L
Anubis
8,270
486
118
7
0
295,849
2
W
Arachne
9,856
580
119
7
0
398,759
0
L
Izanami
6,439
379
63
4
0
300,967
0
L
Jormungandr
6,164
363
13
1
0
256,087
0
L
He Bo
8,229
484
95
6
0
332,890
6
W
Ymir
9,426
554
31
2
0
340,667
0
W
Zeus
9,592
564
117
7
0
301,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role