Player Matchup

Bakasura
Bakasura
Gold I
Philomeniaa
Bakasura
Gold I
Level 186
God Stats
2W - 0L
1,156 SR
Queue Stats
51W - 47L
1,664 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 186
1,156 SR
1,664 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,612 SR
1,321 MMR
Hercules
Hercules
Bronze III
xToXiN_ScRy
Hercules
Bronze III
Level 69
God Stats
0W - 1L
1,612 SR
Queue Stats
0W - 4L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Philomeniaa
Bakasura
17
1 / 0 / 0
10,645
968
8,821
9,198
4,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChronosVamanaHadesKaliPoseidon

VS

Bans
SkadiHe BoMartichorasHou YiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
xToXiN_ScRy
Hercules
13
0 / 1 / 0
8,275
752
3,042
10,623
10,864
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Philomeniaa
Bakasura
1
0
0
1
L
Hercules
xToXiN_ScRy
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,821
Damage
3,042
9,198
Taken
10,623
4,643
Mitigated
10,864
6,012
Healing
1,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Philomeniaa
Bakasura
8,821
5,768
0
6,012
9,198
4,643
2,869
774
8,424
0
68,145
L
Hercules
xToXiN_ScRy
Hercules
3,042
913
0
1,714
10,623
10,864
0
533
7,924
263
38,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,645
Gold Earned
8,275
136
Minions Killed
77
11
Camps Cleared
1
246,688
Distance Traveled
218,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,645
968
136
12
11
246,688
2
L
Hercules
8,275
752
77
7
1
218,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role