Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AlexandreMejia17
Aphrodite
Level 68
God Stats
150W - 115L
1,479 SR
Queue Stats
444W - 485L
1,296 Elo+
Solo
Ganesha
Ganesha
VLoneActivist
Ganesha
Level 93
God Stats
8W - 5L
1,518 SR
Queue Stats
11W - 12L
1,413 Elo+
Solo
Ix Chel
Ix Chel
Val-R-01
Ix Chel
Level 127
God Stats
6W - 3L
1,826 SR
Queue Stats
507W - 495L
1,460 Elo+
Solo
Apollo
Apollo
blackdeath234
Apollo
Level 82
God Stats
9W - 19L
1,291 SR
Queue Stats
370W - 379L
1,436 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,421 Elo+

VS

Team Averages
Level 80
1,604 SR
1,420 Elo+
Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
J4redbcn7
Mercury
Level 54
God Stats
5W - 1L
1,831 SR
Queue Stats
76W - 68L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
Kingseangreat
Baron Samedi
Level 67
God Stats
5W - 1L
1,688 SR
Queue Stats
155W - 184L
1,339 Elo+
Solo
Ix Chel
Ix Chel
ProfessorPress
Ix Chel
Level 114
God Stats
3W - 5L
1,500 SR
Queue Stats
180W - 207L
1,456 Elo+
Solo
Poseidon
Poseidon
lilldannyy
Poseidon
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
88W - 100L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 4 / 0
7,482
440
7,386
14,557
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
14
1 / 7 / 0
8,322
490
7,261
16,363
7,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ganesha
12
0 / 2 / 6
8,460
498
4,141
14,402
14,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Val-R-01
Ix Chel
14
5 / 10 / 1
9,204
541
12,096
21,472
8,650
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 1
7,250
426
3,357
9,420
4,701
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 2 / 7
9,172
540
6,604
14,574
15,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
J4redbcn7
Mercury
18
6 / 1 / 2
10,585
623
8,359
14,136
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Kingseangreat
Baron Samedi
15
2 / 2 / 7
8,656
509
9,298
11,196
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 2 / 4
10,248
603
14,302
14,260
11,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
lilldannyy
Poseidon
14
4 / 3 / 8
8,488
499
14,148
10,364
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
9
Kills
27
27
Deaths
10
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
0
0.25
W
Fenrir
 
Fenrir
4
2
7
3.75
L
Aphrodite
1
7
0
0.14
W
Mercury
J4redbcn7
Mercury
6
1
2
7
W
Baron Samedi
Kingseangreat
Baron Samedi
2
2
7
2.75
W
11
2
4
6.5
L
Ganesha
0
2
6
1.5
L
Ix Chel
Val-R-01
Ix Chel
5
10
1
0.55
L
2
4
1
0.63
W
Poseidon
lilldannyy
Poseidon
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,241
Damage
52,711
76,214
Taken
64,530
41,932
Mitigated
42,063
23,817
Healing
18,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,386
2,097
0
4,320
14,557
6,725
208
3,228
11,329
0
28,946
W
Fenrir
 
Fenrir
6,604
681
111
1,771
14,574
15,067
39
5,027
8,766
0
23,135
L
Aphrodite
7,261
516
336
6,492
16,363
7,487
604
9,351
7,012
52,827
0
W
Mercury
J4redbcn7
Mercury
8,359
3,698
0
4,313
14,136
5,549
0
1,587
11,725
0
115,533
W
Baron Samedi
Kingseangreat
Baron Samedi
9,298
587
302
3,882
11,196
6,003
494
6,716
4,397
53,001
0
W
14,302
2,258
1,125
4,974
14,260
11,576
390
5,010
9,009
77,253
0
L
Ganesha
4,141
467
0
4,605
14,402
14,369
48
7,703
6,699
26,982
0
L
Ix Chel
Val-R-01
Ix Chel
12,096
2,113
895
7,169
21,472
8,650
364
12,821
8,651
57,643
0
L
3,357
1,941
0
0
9,420
4,701
476
4,645
4,775
0
28,971
W
Poseidon
lilldannyy
Poseidon
14,148
3,115
0
2,110
10,364
3,868
386
4,990
5,028
68,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,718
Gold Earned
47,149
253
Minions Killed
436
0
Camps Cleared
0
1,637,296
Distance Traveled
1,777,861
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,482
440
37
2
0
387,817
0
W
Fenrir
9,172
540
26
2
0
346,221
0
L
Aphrodite
8,322
490
75
4
0
275,893
0
W
Mercury
10,585
623
150
9
0
444,341
0
W
Baron Samedi
8,656
509
77
5
0
340,775
0
W
Ix Chel
10,248
603
98
6
0
293,459
0
L
Ganesha
8,460
498
7
0
0
341,363
4
L
Ix Chel
9,204
541
77
5
0
278,281
0
L
Apollo
7,250
426
57
3
0
353,942
0
W
Poseidon
8,488
499
85
5
0
353,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role