Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Profesorek32xd
Susano
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,285 Elo+
Party 1
Sol
Sol
Saaa4
Sol
Level 89
God Stats
1W - 4L
1,301 SR
Queue Stats
97W - 97L
1,427 Elo+
Solo
Guan Yu
Guan Yu
ihpfan
Guan Yu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,364 Elo+
Solo
Baron Samedi
Baron Samedi
onof1337
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
Team Averages
Level 49
1,460 SR
1,415 Elo+

VS

Team Averages
Level 89
1,555 SR
1,422 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AnneHüss
Cerberus
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 30L
1,520 Elo+
Solo
Medusa
Medusa
GabuzaurusH
Medusa
Level 104
God Stats
1W - 1L
1,776 SR
Queue Stats
9W - 12L
1,442 Elo+
Solo
Hel
Hel
ThongmanX
Hel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 41L
1,268 Elo+
Solo
Janus
Janus
elmanes
Janus
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 147L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 2 / 0
4,709
471
1,564
8,523
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,550
455
2,485
6,589
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Saaa4
Sol
10
0 / 1 / 0
5,287
529
2,802
4,763
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
ihpfan
Guan Yu
9
1 / 2 / 0
5,269
527
3,121
7,656
5,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
onof1337
Baron Samedi
1
0 / 0 / 0
3,589
359
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 1 / 1
5,922
592
2,210
3,237
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
AnneHüss
Cerberus
9
0 / 0 / 6
5,853
585
2,161
7,777
3,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
10
6 / 0 / 0
6,109
611
5,727
5,070
1,526
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
6,276
628
849
4,890
1,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
elmanes
Janus
10
0 / 0 / 1
5,914
591
2,076
4,528
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
8
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Kukulkan
 
Kukulkan
0
1
1
0.5
W
Cerberus
AnneHüss
Cerberus
0
0
6
3
W
Medusa
6
0
0
6
L
0
3
0
0
L
Sol
Saaa4
Sol
0
1
0
0
W
1
0
0
1
W
Janus
elmanes
Janus
0
0
1
0.5
L
Guan Yu
ihpfan
Guan Yu
1
2
0
0.5
L
Baron Samedi
onof1337
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,972
Damage
13,023
27,531
Taken
25,502
12,437
Mitigated
8,936
6,469
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,564
155
0
1,905
8,523
3,838
0
849
7,674
0
16,883
W
Kukulkan
 
Kukulkan
2,210
227
0
517
3,237
728
266
0
3,237
35,778
0
W
Cerberus
AnneHüss
Cerberus
2,161
17
1,207
1,812
7,777
3,729
0
285
7,474
14,808
0
W
Medusa
5,727
3,509
0
1,817
5,070
1,526
2,144
207
4,845
0
35,273
L
2,485
348
0
749
6,589
2,040
0
933
5,656
0
19,209
L
Sol
Saaa4
Sol
2,802
0
0
2,033
4,763
1,425
0
2,489
2,274
32,384
0
W
849
129
1,279
925
4,890
1,480
0
194
4,638
54,959
0
W
Janus
elmanes
Janus
2,076
154
0
1,115
4,528
1,473
0
1,712
2,506
40,407
0
L
Guan Yu
ihpfan
Guan Yu
3,121
549
0
1,782
7,656
5,134
0
2,791
4,631
0
28,265
L
Baron Samedi
onof1337
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,404
Gold Earned
30,074
181
Minions Killed
327
0
Camps Cleared
0
795,226
Distance Traveled
951,034
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,709
471
37
4
0
201,303
1
W
Kukulkan
5,922
592
74
7
0
177,498
0
W
Cerberus
5,853
585
15
2
0
198,795
0
W
Medusa
6,109
611
55
6
0
175,697
2
L
Susano
4,550
455
37
4
0
221,318
0
L
Sol
5,287
529
61
6
0
172,519
0
W
Hel
6,276
628
100
10
0
215,685
1
W
Janus
5,914
591
83
8
0
183,359
0
L
Guan Yu
5,269
527
46
5
0
199,447
0
L
Baron Samedi
3,589
359
0
0
0
639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role