Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
F0R31GNKiddK
Fenrir
Level 117
God Stats
5W - 8L
1,500 SR
Queue Stats
162W - 210L
1,515 Elo+
Solo
Achilles
Achilles
I Kameo I
Achilles
Level 109
God Stats
30W - 32L
1,442 SR
Queue Stats
275W - 283L
1,448 Elo+
Solo
Chiron
Chiron
Saber kaguyu
Chiron
Level 158
God Stats
0W - 2L
1,732 SR
Queue Stats
169W - 181L
1,516 Elo+
Party 1
Atlas
Atlas
Squelt0ne
Atlas
Level 143
God Stats
1W - 5L
1,331 SR
Queue Stats
49W - 47L
1,588 Elo+
Party 1
Team Averages
Level 130
1,501 SR
1,514 Elo+

VS

Team Averages
Level 99
1,451 SR
1,479 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Kaladin61
Ix Chel
Level 127
God Stats
7W - 10L
1,359 SR
Queue Stats
447W - 434L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
RickCZE
Sun Wukong
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,333 Elo+
Solo
Izanami
Izanami
ScranyeWest
Izanami
Level 107
God Stats
26W - 24L
1,524 SR
Queue Stats
58W - 52L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Sir Pentious762
Cthulhu
Level 76
God Stats
11W - 10L
1,372 SR
Queue Stats
382W - 394L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 1
5,633
1,127
4,428
3,493
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
0 / 1 / 2
5,397
1,079
4,601
6,947
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
I Kameo I
Achilles
9
0 / 2 / 0
5,053
1,011
1,088
3,120
2,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
10
1 / 1 / 1
5,746
1,149
6,155
5,337
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Squelt0ne
Atlas
10
1 / 1 / 1
6,361
1,272
4,271
7,739
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

359

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 0 / 4
5,826
1,165
2,426
3,532
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Kaladin61
Ix Chel
11
4 / 1 / 2
6,787
1,357
7,372
4,130
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
RickCZE
Sun Wukong
11
2 / 0 / 4
6,139
1,228
4,632
4,205
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ScranyeWest
Izanami
11
0 / 1 / 4
5,862
1,172
1,756
4,755
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 6
5,848
1,170
6,859
6,690
4,049
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
7
7
Deaths
2
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Aphrodite
 
Aphrodite
1
0
4
3
L
Fenrir
0
1
2
1
L
Achilles
I Kameo I
Achilles
0
2
0
0
W
Ix Chel
Kaladin61
Ix Chel
4
1
2
5
W
Sun Wukong
RickCZE
Sun Wukong
2
0
4
4
L
Chiron
1
1
1
1.5
W
Izanami
ScranyeWest
Izanami
0
1
4
2
W
0
0
6
3
L
Atlas
Squelt0ne
Atlas
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,543
Damage
23,045
26,636
Taken
23,312
18,550
Mitigated
11,056
3,037
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,428
1,034
207
71
3,493
1,335
0
1,603
1,890
19,024
0
W
Aphrodite
 
Aphrodite
2,426
468
2,048
1,538
3,532
1,829
0
1,320
2,128
9,973
0
L
Fenrir
4,601
483
0
425
6,947
6,778
0
4,869
2,078
0
7,408
L
Achilles
I Kameo I
Achilles
1,088
294
54
193
3,120
2,102
0
1,857
1,263
0
2,234
W
Ix Chel
Kaladin61
Ix Chel
7,372
1,200
937
508
4,130
1,594
0
1,208
2,763
19,255
0
W
Sun Wukong
RickCZE
Sun Wukong
4,632
1,122
0
330
4,205
1,988
0
2,194
1,862
0
9,390
L
Chiron
6,155
2,179
225
981
5,337
2,194
0
3,177
2,160
0
20,162
W
Izanami
ScranyeWest
Izanami
1,756
1,635
0
788
4,755
1,596
0
1,398
3,240
0
17,042
W
6,859
769
684
491
6,690
4,049
0
2,579
4,002
19,547
0
L
Atlas
Squelt0ne
Atlas
4,271
1,463
0
881
7,739
6,141
0
5,151
2,588
10,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,190
Gold Earned
30,462
85
Minions Killed
113
2
Camps Cleared
10
423,145
Distance Traveled
518,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,633
1,127
36
7
2
85,271
0
W
Aphrodite
5,826
1,165
21
4
1
97,090
0
L
Fenrir
5,397
1,079
4
1
0
105,345
0
L
Achilles
5,053
1,011
2
0
0
35,653
0
W
Ix Chel
6,787
1,357
31
6
1
100,979
0
W
Sun Wukong
6,139
1,228
11
2
2
113,041
0
L
Chiron
5,746
1,149
38
8
0
94,491
0
W
Izanami
5,862
1,172
34
7
6
87,122
0
W
Cthulhu
5,848
1,170
16
3
0
120,152
0
L
Atlas
6,361
1,272
5
1
0
102,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role