Player Matchup

Horus
Horus
CSG Doc
Horus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,460 Elo+
Party 1
Ymir
Ymir
IKONSwitch
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,460 Elo+
Party 1
Anubis
Anubis
TheRealKek
Anubis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,460 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,460 Elo+

VS

Team Averages
Level 107
1,437 SR
1,515 Elo+
Ne Zha
Ne Zha
Instinct22
Ne Zha
Level 132
God Stats
3W - 1L
1,601 SR
Queue Stats
151W - 54L
1,694 Elo+
Solo
Ah Puch
Ah Puch
MrConch
Ah Puch
Level 149
God Stats
4W - 3L
1,160 SR
Queue Stats
188W - 189L
1,419 Elo+
Solo
Cerberus
Cerberus
Trips_alott13
Cerberus
Level 40
God Stats
17W - 19L
1,551 SR
Queue Stats
57W - 55L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CSG Doc
Horus
14
1 / 5 / 1
9,438
629
4,389
17,134
20,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 3 / 1
9,684
646
5,256
17,291
25,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
TheRealKek
Anubis
15
0 / 4 / 1
9,093
606
9,491
12,333
5,917
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Instinct22
Ne Zha
16
3 / 2 / 8
10,819
721
13,556
12,026
9,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
MrConch
Ah Puch
18
7 / 0 / 5
11,568
771
19,968
6,557
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Trips_alott13
Cerberus
17
2 / 0 / 7
10,755
717
7,306
11,987
5,486
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
CSG Doc
Horus
1
5
1
0.3
L
1
3
1
0.5
W
Ne Zha
Instinct22
Ne Zha
3
2
8
3.5
W
Ah Puch
MrConch
Ah Puch
7
0
5
9.5
L
Anubis
TheRealKek
Anubis
0
4
1
0.13
W
Cerberus
Trips_alott13
Cerberus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,136
Damage
40,830
46,758
Taken
30,570
52,560
Mitigated
18,379
8,965
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
CSG Doc
Horus
4,389
2,675
1,468
3,390
17,134
20,726
0
10,353
6,494
0
22,594
L
5,256
640
0
1,152
17,291
25,917
0
10,113
6,703
17,168
0
W
Ne Zha
Instinct22
Ne Zha
13,556
2,736
0
1,382
12,026
9,455
481
7,462
4,564
0
40,708
W
Ah Puch
MrConch
Ah Puch
19,968
806
0
2,708
6,557
3,438
769
1,862
4,695
61,079
0
L
Anubis
TheRealKek
Anubis
9,491
336
0
2,955
12,333
5,917
30
6,830
5,189
49,891
0
W
Cerberus
Trips_alott13
Cerberus
7,306
587
0
4,027
11,987
5,486
1,104
5,496
6,491
62,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,215
Gold Earned
33,142
155
Minions Killed
270
0
Camps Cleared
0
750,002
Distance Traveled
907,386
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,438
629
45
3
0
253,376
0
L
Ymir
9,684
646
27
2
0
246,919
3
W
Ne Zha
10,819
721
44
3
0
296,818
0
W
Ah Puch
11,568
771
86
6
0
303,145
0
L
Anubis
9,093
606
83
6
0
249,707
2
W
Cerberus
10,755
717
140
9
0
307,423
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role