Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
SuR x LuNaTiK x
Thor
Level 115
God Stats
14W - 16L
1,512 SR
Queue Stats
482W - 490L
1,489 Elo+
Solo
Surtr
Surtr
Xenergy94
Surtr
Level 44
God Stats
2W - 9L
1,240 SR
Queue Stats
17W - 49L
1,246 Elo+
Party 1
King Arthur
King Arthur
Yonooob94
King Arthur
Level 140
God Stats
1W - 8L
1,142 SR
Queue Stats
160W - 170L
1,513 Elo+
Solo
Ishtar
Ishtar
Zocker-Xph-99
Ishtar
Level 40
God Stats
1W - 1L
1,766 SR
Queue Stats
28W - 54L
1,317 Elo+
Party 1
Team Averages
Level 96
1,432 SR
1,413 Elo+

VS

Team Averages
Level 88
1,661 SR
1,486 Elo+
Zhong Kui
Zhong Kui
Dalton2904
Zhong Kui
Level 58
God Stats
4W - 1L
1,491 SR
Queue Stats
111W - 119L
1,405 Elo+
Solo
Yemoja
Yemoja
IrmaoGA
Yemoja
Level 68
God Stats
9W - 7L
1,639 SR
Queue Stats
56W - 56L
1,474 Elo+
Solo
Neith
Neith
La Wiccan
Neith
Level 90
God Stats
5W - 3L
1,748 SR
Queue Stats
762W - 755L
1,573 Elo+
Solo
Ix Chel
Ix Chel
Prxjeck
Ix Chel
Level 123
God Stats
3W - 0L
1,708 SR
Queue Stats
288W - 277L
1,575 Elo+
Solo
Ne Zha
Ne Zha
Sparrow462
Ne Zha
Level 100
God Stats
26W - 20L
1,721 SR
Queue Stats
335W - 321L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
3 / 1 / 2
5,700
570
6,591
6,029
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 2 / 4
5,470
547
2,991
8,293
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Surtr
Xenergy94
Surtr
8
0 / 6 / 1
4,924
492
2,585
9,006
3,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Yonooob94
King Arthur
9
2 / 1 / 2
5,425
543
3,812
9,050
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
0 / 2 / 0
4,528
453
1,577
5,184
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dalton2904
Zhong Kui
9
0 / 2 / 2
5,237
524
3,923
7,809
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
IrmaoGA
Yemoja
8
0 / 1 / 2
5,580
558
2,009
6,571
4,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
La Wiccan
Neith
9
1 / 1 / 2
5,629
563
3,464
4,772
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Prxjeck
Ix Chel
11
8 / 1 / 1
7,260
726
7,518
7,142
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Sparrow462
Ne Zha
10
3 / 1 / 2
5,813
581
2,159
6,005
1,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
12
12
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
1
2
4
W
Zhong Kui
Dalton2904
Zhong Kui
0
2
2
0.5
W
Yemoja
IrmaoGA
Yemoja
0
1
2
1
W
Neith
La Wiccan
Neith
1
1
2
2
W
Ix Chel
Prxjeck
Ix Chel
8
1
1
8.5
W
Ne Zha
Sparrow462
Ne Zha
3
1
2
4
L
1
2
4
1.5
L
Surtr
Xenergy94
Surtr
0
6
1
0.08
L
King Arthur
Yonooob94
King Arthur
2
1
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,556
Damage
19,073
37,562
Taken
32,299
17,154
Mitigated
15,482
7,490
Healing
12,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,591
593
580
2,091
6,029
2,164
184
2,402
3,579
37,361
0
W
Zhong Kui
Dalton2904
Zhong Kui
3,923
481
0
2,480
7,809
5,374
0
2,936
4,617
28,618
0
W
Yemoja
IrmaoGA
Yemoja
2,009
606
1,993
2,404
6,571
4,097
0
1,879
4,602
11,865
0
W
Neith
La Wiccan
Neith
3,464
1,110
0
364
4,772
1,803
1,671
586
4,160
0
39,757
W
Ix Chel
Prxjeck
Ix Chel
7,518
870
0
3,150
7,142
2,453
48
342
6,784
44,424
0
W
Ne Zha
Sparrow462
Ne Zha
2,159
1,201
0
1,834
6,005
1,755
212
470
5,523
0
31,031
L
2,991
1,015
0
1,465
8,293
3,068
0
1,890
6,351
0
34,513
L
Surtr
Xenergy94
Surtr
2,585
525
0
877
9,006
3,734
0
4,639
4,042
166
26,315
L
King Arthur
Yonooob94
King Arthur
3,812
180
0
1,932
9,050
6,533
0
2,514
6,518
0
17,020
L
1,577
1,129
0
545
5,184
1,655
0
1,522
3,622
0
20,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,047
Gold Earned
29,519
209
Minions Killed
251
0
Camps Cleared
0
918,214
Distance Traveled
938,464
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,700
570
65
7
0
196,471
0
W
Zhong Kui
5,237
524
48
5
0
178,221
0
W
Yemoja
5,580
558
15
2
0
169,631
5
W
Neith
5,629
563
61
6
0
158,405
0
W
Ix Chel
7,260
726
77
8
0
202,387
0
W
Ne Zha
5,813
581
50
5
0
229,820
0
L
Thor
5,470
547
61
6
0
197,775
1
L
Surtr
4,924
492
42
4
0
182,139
0
L
King Arthur
5,425
543
12
1
0
198,234
0
L
Ishtar
4,528
453
29
3
0
143,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role