Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Docta89
Hun Batz
Level 128
God Stats
5W - 8L
1,370 SR
Queue Stats
569W - 576L
1,520 Elo+
Solo
Amaterasu
Amaterasu
Igoogle100
Amaterasu
Level 88
God Stats
1W - 1L
1,247 SR
Queue Stats
59W - 52L
1,492 Elo+
Party 2
Chang'e
Chang'e
Reekster
Chang'e
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 43L
1,464 Elo+
Party 2
Kuzenbo
Kuzenbo
noeldabeast
Kuzenbo
Level 186
God Stats
10W - 8L
1,672 SR
Queue Stats
663W - 690L
1,486 Elo+
Solo
Team Averages
Level 118
1,458 SR
1,492 Elo+

VS

Team Averages
Level 124
1,510 SR
1,494 Elo+
Persephone
Persephone
FancyColt345408
Persephone
Level 123
God Stats
2W - 2L
1,521 SR
Queue Stats
124W - 130L
1,526 Elo+
Party 1
Osiris
Osiris
RuthlessRabbitt
Osiris
Level 125
God Stats
1W - 3L
1,341 SR
Queue Stats
125W - 135L
1,441 Elo+
Party 1
Camazotz
Camazotz
Yoshirules2016
Camazotz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 57L
1,502 Elo+
Party 1
Horus
Horus
nartexyu
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
thatkaijukid
Chiron
Level 219
God Stats
14W - 10L
1,688 SR
Queue Stats
687W - 733L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
4 / 2 / 13
9,985
768
13,021
19,838
17,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Docta89
Hun Batz
15
1 / 4 / 16
9,532
733
8,791
12,037
4,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Amaterasu
Igoogle100
Amaterasu
18
10 / 2 / 8
10,980
845
14,732
25,232
21,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Reekster
Chang'e
16
4 / 4 / 9
9,865
759
10,394
14,258
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kuzenbo
noeldabeast
Kuzenbo
17
1 / 4 / 18
10,489
807
10,522
21,968
32,257
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FancyColt345408
Persephone
15
2 / 3 / 8
10,001
769
29,088
9,455
4,486
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

15
4 / 5 / 6
9,518
732
10,395
16,025
18,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Camazotz
15
4 / 6 / 8
9,718
748
8,731
11,862
4,924
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
nartexyu
Horus
16
2 / 5 / 9
9,658
743
7,678
18,633
24,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
18
4 / 3 / 6
10,483
806
21,914
10,909
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
53
20
Kills
16
16
Deaths
22
64
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
13
5.25
W
Hun Batz
Docta89
Hun Batz
1
4
16
2.25
L
Persephone
FancyColt345408
Persephone
2
3
8
2
W
Amaterasu
Igoogle100
Amaterasu
10
2
8
7
W
Chang'e
Reekster
Chang'e
4
4
9
2.13
L
4
5
6
1.4
L
Camazotz
4
6
8
1.33
L
Horus
nartexyu
Horus
2
5
9
1.3
W
Kuzenbo
noeldabeast
Kuzenbo
1
4
18
2.5
L
Chiron
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,460
Damage
77,806
93,333
Taken
66,884
81,326
Mitigated
57,303
43,683
Healing
18,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
13,021
1,579
554
4,949
19,838
17,440
773
5,826
12,914
0
24,283
W
Hun Batz
Docta89
Hun Batz
8,791
989
1,199
1,615
12,037
4,686
2,604
4,220
7,817
0
22,068
L
Persephone
FancyColt345408
Persephone
29,088
2,260
1,517
2,471
9,455
4,486
0
3,451
5,895
48,558
0
W
Amaterasu
Igoogle100
Amaterasu
14,732
4,429
744
8,891
25,232
21,150
1,672
9,176
16,056
4,872
25,170
W
Chang'e
Reekster
Chang'e
10,394
987
12,528
6,361
14,258
5,793
1,631
5,694
8,078
22,963
0
L
10,395
3,360
344
3,753
16,025
18,129
128
6,196
9,567
0
16,616
L
Camazotz
8,731
2,897
399
1,818
11,862
4,924
19
4,265
7,482
0
17,926
L
Horus
nartexyu
Horus
7,678
1,864
2,737
2,767
18,633
24,457
0
6,943
11,040
4,806
11,291
W
Kuzenbo
noeldabeast
Kuzenbo
10,522
3,031
2,459
4,383
21,968
32,257
863
7,672
14,296
25,234
0
L
Chiron
21,914
5,877
1,636
1,542
10,909
5,307
1,641
2,346
8,259
0
44,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,851
Gold Earned
49,378
140
Minions Killed
143
0
Camps Cleared
0
1,274,227
Distance Traveled
1,163,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,985
768
21
2
0
293,134
0
W
Hun Batz
9,532
733
27
2
0
256,736
0
L
Persephone
10,001
769
41
3
0
234,790
0
W
Amaterasu
10,980
845
40
3
0
255,376
0
W
Chang'e
9,865
759
27
2
0
232,376
0
L
Osiris
9,518
732
12
1
0
241,016
0
L
Camazotz
9,718
748
19
1
0
237,113
0
L
Horus
9,658
743
18
1
0
232,803
0
W
Kuzenbo
10,489
807
25
2
0
236,605
0
L
Chiron
10,483
806
53
4
0
217,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role