Player Matchup

Persephone
Persephone
BeanPayload
Persephone
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 19L
1,549 Elo+
Party 4
Geb
Geb
Cobravenom69
Geb
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 80L
1,600 Elo+
Party 1
Mercury
Mercury
EriiPls
Mercury
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 77L
1,591 Elo+
Party 1
Artemis
Artemis
Ikaros473
Artemis
Level 110
God Stats
13W - 4L
1,688 SR
Queue Stats
155W - 75L
1,596 Elo+
Party 1
Apollo
Apollo
RDR75NATION
Apollo
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 47L
1,661 Elo+
Party 4
Team Averages
Level 93
1,538 SR
1,600 Elo+

VS

Team Averages
Level 112
1,540 SR
1,463 Elo+
He Bo
He Bo
Daddyleafy
He Bo
Level 117
God Stats
7W - 9L
1,322 SR
Queue Stats
396W - 382L
1,497 Elo+
Party 2
Artemis
Artemis
Heyobuddyolpal
Artemis
Level 58
God Stats
6W - 1L
1,955 SR
Queue Stats
240W - 246L
1,483 Elo+
Party 2
Lancelot
Lancelot
ZombiexKittyxx
Lancelot
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 80L
1,446 Elo+
Party 3
Anubis
Anubis
adrunknugget
Anubis
Level 137
God Stats
19W - 17L
1,522 SR
Queue Stats
927W - 935L
1,482 Elo+
Solo
Sobek
Sobek
blackninja3041
Sobek
Level 125
God Stats
3W - 2L
1,402 SR
Queue Stats
212W - 213L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BeanPayload
Persephone
14
1 / 4 / 6
8,188
819
5,113
8,367
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 4 / 4
7,348
735
3,593
13,177
10,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
EriiPls
Mercury
14
2 / 4 / 11
8,469
847
5,337
11,748
11,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
Ikaros473
Artemis
15
6 / 4 / 5
8,602
860
10,935
9,134
3,742
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
13
5 / 8 / 4
8,241
824
10,442
13,319
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
11 / 3 / 10
10,210
1,021
14,930
6,840
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 3 / 15
8,900
890
10,599
9,323
4,838
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
14
1 / 2 / 14
8,303
830
2,915
9,598
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anubis
15
8 / 5 / 10
9,574
957
16,665
11,183
6,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 20
9,237
924
5,208
12,278
14,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
94
15
Kills
25
24
Deaths
16
30
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Persephone
BeanPayload
Persephone
1
4
6
1
L
1
4
4
0.75
W
He Bo
11
3
10
5.33
L
Mercury
EriiPls
Mercury
2
4
11
1.88
W
4
3
15
3.83
L
Artemis
Ikaros473
Artemis
6
4
5
2.13
L
Apollo
5
8
4
0.88
W
Lancelot
1
2
14
4
W
Anubis
8
5
10
2.6
W
1
3
20
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,420
Damage
50,317
55,745
Taken
49,222
33,274
Mitigated
34,680
10,389
Healing
14,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
BeanPayload
Persephone
5,113
300
920
794
8,367
2,729
651
5,599
2,703
13,914
0
L
3,593
253
1,020
2,972
13,177
10,729
25
7,312
5,865
5,037
0
W
He Bo
14,930
883
927
734
6,840
2,956
1,868
1,140
5,700
26,571
0
L
Mercury
EriiPls
Mercury
5,337
2,056
322
2,059
11,748
11,528
188
8,348
3,400
0
8,844
W
10,599
5,320
164
1,838
9,323
4,838
3,046
2,088
7,235
0
21,152
L
Artemis
Ikaros473
Artemis
10,935
6,811
117
1,356
9,134
3,742
47
6,044
3,090
0
19,857
L
Apollo
10,442
5,013
87
742
13,319
4,546
703
9,468
3,851
0
19,286
W
Lancelot
2,915
183
1,013
1,443
9,598
5,317
1,528
1,230
8,368
0
11,627
W
Anubis
16,665
1,381
387
2,868
11,183
6,878
612
1,793
9,390
29,072
0
W
5,208
443
1,540
3,903
12,278
14,691
503
2,455
9,823
10,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,848
Gold Earned
46,224
70
Minions Killed
97
0
Camps Cleared
0
788,521
Distance Traveled
830,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,188
819
22
2
0
183,032
0
L
Geb
7,348
735
1
0
0
160,056
0
W
He Bo
10,210
1,021
24
2
0
144,083
0
L
Mercury
8,469
847
10
1
0
152,115
0
W
Artemis
8,900
890
20
2
0
146,900
0
L
Artemis
8,602
860
22
2
0
149,411
0
L
Apollo
8,241
824
15
2
0
143,907
0
W
Lancelot
8,303
830
10
1
0
195,202
0
W
Anubis
9,574
957
29
3
0
156,979
0
W
Sobek
9,237
924
14
1
0
187,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role