Player Matchup

Cabrakan
Cabrakan
MeleNotMelee
Cabrakan
Level 111
God Stats
3W - 3L
1,314 SR
Queue Stats
117W - 106L
1,541 Elo+
Party 2
Vulcan
Vulcan
SmokedMallard
Vulcan
Level 147
God Stats
3W - 2L
1,498 SR
Queue Stats
67W - 65L
1,534 Elo+
Solo
Sobek
Sobek
SunkenLyric10
Sobek
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,452 Elo+
Party 2
Neith
Neith
VelvetMonkey
Neith
Level 145
God Stats
3W - 1L
1,629 SR
Queue Stats
115W - 102L
1,574 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zaerife
Cu Chulainn
Level 219
God Stats
3W - 4L
1,253 SR
Queue Stats
617W - 614L
1,545 Elo+
Solo
Team Averages
Level 154
1,439 SR
1,529 Elo+

VS

Team Averages
Level 147
1,365 SR
1,512 Elo+
Mulan
Mulan
 
Mulan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
AnAct0fG0D
Jing Wei
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 114L
1,552 Elo+
Party 1
Cabrakan
Cabrakan
StingingPopcorn
Cabrakan
Level 172
God Stats
4W - 1L
1,462 SR
Queue Stats
140W - 141L
1,532 Elo+
Party 1
Maui
Maui
UltimateSlayr11
Maui
Level 128
God Stats
1W - 2L
1,218 SR
Queue Stats
157W - 154L
1,531 Elo+
Party 1
Heimdallr
Heimdallr
plungerpro44
Heimdallr
Level 155
God Stats
1W - 5L
1,147 SR
Queue Stats
237W - 224L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MeleNotMelee
Cabrakan
16
5 / 5 / 12
9,707
747
7,275
15,880
29,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 16
10,395
800
21,003
9,818
6,427
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 3 / 18
9,816
755
6,846
14,518
26,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
11 / 1 / 16
11,824
910
16,999
13,341
9,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Zaerife
Cu Chulainn
17
6 / 3 / 16
10,958
843
13,847
28,392
31,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
3 / 5 / 8
8,991
692
14,371
15,494
17,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
AnAct0fG0D
Jing Wei
16
6 / 5 / 6
9,162
705
13,323
12,181
8,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
16
2 / 7 / 6
9,270
713
6,823
18,067
28,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 5 / 10
9,201
708
8,602
16,291
24,003
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
plungerpro44
Heimdallr
16
3 / 6 / 7
9,155
704
13,913
13,237
8,823
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
52
28
Kills
15
15
Deaths
28
78
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
5
8
1.4
L
Jing Wei
AnAct0fG0D
Jing Wei
6
5
6
1.8
W
Cabrakan
MeleNotMelee
Cabrakan
5
5
12
2.2
W
6
3
16
4.67
L
Cabrakan
2
7
6
0.71
W
0
3
18
3
L
1
5
10
1.2
W
11
1
16
19
W
Cu Chulainn
Zaerife
Cu Chulainn
6
3
16
4.67
L
Heimdallr
plungerpro44
Heimdallr
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,970
Damage
57,032
81,949
Taken
75,270
102,745
Mitigated
86,762
27,794
Healing
11,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
14,371
853
575
2,754
15,494
17,178
0
6,036
9,458
0
23,726
L
Jing Wei
AnAct0fG0D
Jing Wei
13,323
10,396
1,045
1,821
12,181
8,127
405
5,643
6,538
0
30,068
W
Cabrakan
MeleNotMelee
Cabrakan
7,275
1,059
635
879
15,880
29,040
0
2,557
13,323
15,644
0
W
21,003
10,539
639
786
9,818
6,427
1,619
990
8,718
37,968
0
L
Cabrakan
6,823
479
0
462
18,067
28,631
0
9,147
8,920
16,728
667
W
6,846
714
1,376
2,435
14,518
26,697
1,148
3,316
11,202
16,251
121
L
8,602
1,360
1,604
1,923
16,291
24,003
23
8,576
7,715
17,865
0
W
16,999
6,106
1,357
5,290
13,341
9,543
3,513
1,869
11,308
0
43,257
W
Cu Chulainn
Zaerife
Cu Chulainn
13,847
1,083
3,468
10,929
28,392
31,038
781
5,422
22,640
0
29,089
L
Heimdallr
plungerpro44
Heimdallr
13,913
6,240
0
1,562
13,237
8,823
211
5,601
7,636
0
36,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,700
Gold Earned
45,779
135
Minions Killed
136
0
Camps Cleared
0
1,231,810
Distance Traveled
965,866
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,991
692
26
2
0
199,394
0
L
Jing Wei
9,162
705
41
3
0
207,554
0
W
Cabrakan
9,707
747
12
1
0
225,414
0
W
Vulcan
10,395
800
32
2
0
231,991
1
L
Cabrakan
9,270
713
18
1
0
151,984
0
W
Sobek
9,816
755
15
1
0
216,701
0
L
Maui
9,201
708
17
1
0
189,777
0
W
Neith
11,824
910
55
4
0
244,666
0
W
Cu Chulainn
10,958
843
21
2
0
313,038
0
L
Heimdallr
9,155
704
34
3
0
217,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role