Player Matchup

Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BubbatheBlack65
Jormungandr
Level 126
God Stats
4W - 5L
1,622 SR
Queue Stats
30W - 35L
1,417 Elo+
Party 1
Fenrir
Fenrir
SHOTPICASSO
Fenrir
Level 109
God Stats
26W - 24L
1,473 SR
Queue Stats
193W - 186L
1,489 Elo+
Solo
Chiron
Chiron
eagles1fan72
Chiron
Level 127
God Stats
2W - 0L
1,410 SR
Queue Stats
71W - 55L
1,542 Elo+
Party 1
Team Averages
Level 133
1,501 SR
1,489 Elo+

VS

Team Averages
Level 127
1,414 SR
1,497 Elo+
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
KiraQueen_BTD
Sobek
Level 126
God Stats
0W - 2L
1,274 SR
Queue Stats
209W - 211L
1,464 Elo+
Party 2
Bakasura
Bakasura
REBOOTRIOT_
Bakasura
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
264W - 256L
1,526 Elo+
Solo
Ix Chel
Ix Chel
mattiej
Ix Chel
Level 119
God Stats
1W - 4L
1,295 SR
Queue Stats
122W - 126L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 0 / 0
8,296
754
5,574
5,711
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Poseidon
 
Poseidon
11
4 / 2 / 4
7,073
643
9,519
9,631
3,280
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
BubbatheBlack65
Jormungandr
10
2 / 1 / 2
5,900
536
4,571
7,422
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
3 / 3 / 2
6,814
619
4,665
10,443
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
11
1 / 2 / 1
6,494
590
6,374
8,493
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 1 / 0
6,365
579
6,282
8,140
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chaac
 
Chaac
11
1 / 3 / 0
6,052
550
3,360
8,681
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 4 / 0
6,108
555
3,575
12,339
10,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
REBOOTRIOT_
Bakasura
12
2 / 1 / 1
6,682
607
4,711
10,396
4,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
mattiej
Ix Chel
10
0 / 5 / 3
5,601
509
5,768
10,378
3,500
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
8
8
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
0
4
W
Poseidon
 
Poseidon
4
2
4
3
L
Artemis
 
Artemis
3
1
0
3
L
Chaac
 
Chaac
1
3
0
0.33
W
Jormungandr
BubbatheBlack65
Jormungandr
2
1
2
3
L
2
4
0
0.5
L
Bakasura
REBOOTRIOT_
Bakasura
2
1
1
2.5
W
Fenrir
3
3
2
1.33
W
Chiron
1
2
1
0.75
L
Ix Chel
mattiej
Ix Chel
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,703
Damage
23,696
41,700
Taken
49,934
18,920
Mitigated
26,400
12,079
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,574
1,699
0
2,350
5,711
2,808
0
0
5,598
0
68,630
W
Poseidon
 
Poseidon
9,519
2,249
110
4,278
9,631
3,280
129
4,700
4,715
56,140
0
L
Artemis
 
Artemis
6,282
3,809
0
2,601
8,140
3,623
0
721
7,307
0
46,325
L
Chaac
 
Chaac
3,360
662
0
2,355
8,681
4,235
0
0
8,681
0
40,276
W
Jormungandr
BubbatheBlack65
Jormungandr
4,571
974
0
1,408
7,422
5,106
60
1,903
5,395
27,162
0
L
3,575
291
213
3,103
12,339
10,981
0
5,925
6,152
18,834
0
L
Bakasura
REBOOTRIOT_
Bakasura
4,711
3,347
0
2,738
10,396
4,061
0
1,367
8,904
0
51,017
W
Fenrir
4,665
1,801
0
2,107
10,443
4,592
0
2,418
7,865
0
43,338
W
Chiron
6,374
2,052
198
1,628
8,493
3,134
181
322
8,131
0
46,682
L
Ix Chel
mattiej
Ix Chel
5,768
294
812
3,622
10,378
3,500
0
5,416
4,800
41,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,577
Gold Earned
30,808
398
Minions Killed
334
0
Camps Cleared
0
1,168,606
Distance Traveled
1,195,143
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,296
754
125
11
0
246,202
4
W
Poseidon
7,073
643
89
8
0
212,433
0
L
Artemis
6,365
579
75
7
0
209,660
2
L
Chaac
6,052
550
76
7
0
235,270
0
W
Jormungandr
5,900
536
44
4
0
235,910
0
L
Sobek
6,108
555
27
2
0
225,395
2
L
Bakasura
6,682
607
105
10
0
301,519
2
W
Fenrir
6,814
619
64
6
0
241,808
0
W
Chiron
6,494
590
76
7
0
232,253
2
L
Ix Chel
5,601
509
51
5
0
223,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role