Player Matchup

Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Lexius IX
Chang'e
Level 77
God Stats
8W - 7L
1,561 SR
Queue Stats
10W - 13L
1,730 Elo+
Party 1
Gilgamesh
Gilgamesh
OFFTHETOP92
Gilgamesh
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,886 Elo+
Party 1
Olorun
Olorun
TheRealThemed
Olorun
Level 14
God Stats
6W - 4L
1,820 SR
Queue Stats
9W - 7L
1,730 Elo+
Party 1
Bakasura
Bakasura
znt74
Bakasura
Level 104
God Stats
33W - 10L
1,770 SR
Queue Stats
47W - 22L
1,685 Elo+
Party 1
Team Averages
Level 80
1,630 SR
1,706 Elo+

VS

Team Averages
Level 123
1,431 SR
1,529 Elo+
Ix Chel
Ix Chel
DeskTopDoor
Ix Chel
Level 128
God Stats
11W - 7L
1,535 SR
Queue Stats
473W - 427L
1,527 Elo+
Party 2
Medusa
Medusa
I Rainboy I
Medusa
Level 94
God Stats
3W - 5L
1,179 SR
Queue Stats
242W - 254L
1,466 Elo+
Party 2
Gilgamesh
Gilgamesh
Nazarius__
Gilgamesh
Level 149
God Stats
10W - 7L
1,520 SR
Queue Stats
281W - 260L
1,554 Elo+
Solo
Ra
Ra
Saebriss
Ra
Level 104
God Stats
7W - 4L
1,561 SR
Queue Stats
326W - 302L
1,526 Elo+
Solo
Anubis
Anubis
TakeOverGaming4
Anubis
Level 141
God Stats
5W - 4L
1,360 SR
Queue Stats
335W - 328L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 2 / 3
4,963
496
3,497
7,796
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Lexius IX
Chang'e
10
1 / 4 / 1
5,389
539
3,779
9,535
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
OFFTHETOP92
Gilgamesh
7
1 / 6 / 2
4,782
478
3,464
10,047
5,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 1
4,960
496
4,344
4,213
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
znt74
Bakasura
9
2 / 5 / 1
5,502
550
4,396
8,674
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DeskTopDoor
Ix Chel
11
6 / 0 / 4
7,168
717
7,896
5,721
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
11
3 / 1 / 0
5,919
592
4,590
7,046
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Nazarius__
Gilgamesh
9
0 / 2 / 5
5,564
556
2,221
7,596
4,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
6 / 2 / 0
7,529
753
3,875
4,830
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
4 / 1 / 5
7,040
704
8,326
6,723
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
19
19
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
3
1.25
W
Ix Chel
DeskTopDoor
Ix Chel
6
0
4
8
W
Medusa
3
1
0
3
L
Chang'e
Lexius IX
Chang'e
1
4
1
0.38
W
Gilgamesh
Nazarius__
Gilgamesh
0
2
5
1.25
L
Gilgamesh
OFFTHETOP92
Gilgamesh
1
6
2
0.33
W
6
2
0
3
W
4
1
5
6.5
L
1
2
1
0.75
L
Bakasura
znt74
Bakasura
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,480
Damage
26,908
40,265
Taken
31,916
17,730
Mitigated
14,365
5,910
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,497
2,036
0
2,188
7,796
4,552
0
3,559
4,237
0
17,408
W
Ix Chel
DeskTopDoor
Ix Chel
7,896
1,795
753
2,332
5,721
1,954
726
2,170
3,098
48,987
0
W
Medusa
4,590
2,278
0
2,181
7,046
2,847
0
2,909
4,067
0
40,433
L
Chang'e
Lexius IX
Chang'e
3,779
147
80
1,307
9,535
3,313
0
5,904
3,591
32,372
0
W
Gilgamesh
Nazarius__
Gilgamesh
2,221
636
982
2,212
7,596
4,719
0
2,400
5,056
0
18,591
L
Gilgamesh
OFFTHETOP92
Gilgamesh
3,464
724
0
455
10,047
5,264
0
5,103
4,766
0
22,481
W
3,875
699
0
1,902
4,830
1,742
328
155
4,554
52,872
0
W
8,326
437
0
4,003
6,723
3,103
0
489
6,082
59,242
0
L
4,344
2,480
0
777
4,213
1,639
212
0
4,213
32,225
0
L
Bakasura
znt74
Bakasura
4,396
2,769
0
1,103
8,674
2,962
0
5,287
3,361
0
24,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,596
Gold Earned
33,220
230
Minions Killed
396
0
Camps Cleared
0
1,007,599
Distance Traveled
975,212
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,963
496
29
3
0
212,653
0
W
Ix Chel
7,168
717
103
10
0
198,074
4
W
Medusa
5,919
592
55
6
0
192,003
0
L
Chang'e
5,389
539
56
6
0
200,478
0
W
Gilgamesh
5,564
556
36
4
0
193,941
0
L
Gilgamesh
4,782
478
28
3
0
189,158
0
W
Ra
7,529
753
104
10
0
191,748
0
W
Anubis
7,040
704
98
10
0
199,446
0
L
Olorun
4,960
496
56
6
0
204,098
0
L
Bakasura
5,502
550
61
6
0
201,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role