Player Matchup

Pele
Pele
DrShout
Pele
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 13L
1,176 Elo+
Party 2
Ix Chel
Ix Chel
GXETIA
Ix Chel
Level 125
God Stats
3W - 3L
1,277 SR
Queue Stats
9W - 12L
1,103 Elo+
Party 2
Danzaburou
Danzaburou
Sasukelly
Danzaburou
Level 65
God Stats
58W - 42L
1,485 SR
Queue Stats
291W - 279L
1,388 Elo+
Solo
Odin
Odin
UnkindledBoi
Odin
Level 105
God Stats
5W - 6L
1,066 SR
Queue Stats
16W - 28L
1,237 Elo+
Party 2
Athena
Athena
iiSamurai
Athena
Level 147
God Stats
7W - 12L
1,102 SR
Queue Stats
159W - 145L
1,399 Elo+
Party 2
Team Averages
Level 106
1,286 SR
1,261 Elo+

VS

Team Averages
Level 83
1,392 SR
1,470 Elo+
Izanami
Izanami
Bloomz2531
Izanami
Level 65
God Stats
4W - 12L
1,450 SR
Queue Stats
383W - 344L
1,449 Elo+
Party 1
Maui
Maui
Former Squeaker
Maui
Level 67
God Stats
1W - 2L
1,377 SR
Queue Stats
271W - 259L
1,442 Elo+
Party 1
Chaac
Chaac
SSeidzi
Chaac
Level 129
God Stats
0W - 3L
1,134 SR
Queue Stats
341W - 343L
1,410 Elo+
Solo
Ra
Ra
SevinKimpson
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 90L
1,525 Elo+
Solo
Mercury
Mercury
soulpuncake742
Mercury
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DrShout
Pele
11
5 / 1 / 4
7,276
560
4,405
7,709
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
GXETIA
Ix Chel
13
5 / 1 / 4
7,828
602
11,909
9,307
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Sasukelly
Danzaburou
12
2 / 3 / 2
7,388
568
8,072
7,830
3,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 4
7,786
599
10,762
12,745
11,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
iiSamurai
Athena
10
1 / 1 / 6
7,104
546
5,054
12,982
10,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bloomz2531
Izanami
13
3 / 0 / 1
7,441
572
5,415
8,789
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 2 / 3
6,750
519
3,835
12,907
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
SSeidzi
Chaac
11
0 / 5 / 0
6,449
496
4,530
12,249
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 7 / 3
6,612
509
5,632
9,402
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 3
6,317
486
4,770
11,807
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
6
7
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bloomz2531
Izanami
3
0
1
3.5
W
Pele
DrShout
Pele
5
1
4
7
L
2
2
3
1.75
W
Ix Chel
GXETIA
Ix Chel
5
1
4
7
L
Chaac
SSeidzi
Chaac
0
5
0
0
W
Danzaburou
Sasukelly
Danzaburou
2
3
2
1
L
1
7
3
0.36
W
4
1
4
6
W
Athena
iiSamurai
Athena
1
1
6
4
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,202
Damage
24,182
50,573
Taken
55,154
31,853
Mitigated
32,701
13,000
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bloomz2531
Izanami
5,415
4,143
0
3,791
8,789
3,702
0
2,554
6,235
0
55,012
W
Pele
DrShout
Pele
4,405
1,166
0
1,798
7,709
2,865
449
1,213
6,357
0
30,816
L
3,835
1,264
0
2,585
12,907
11,517
0
4,280
8,627
17,195
0
W
Ix Chel
GXETIA
Ix Chel
11,909
2,200
237
3,088
9,307
3,742
382
2,102
7,042
56,614
0
L
Chaac
SSeidzi
Chaac
4,530
755
0
2,606
12,249
8,477
0
145
12,104
0
43,319
W
Danzaburou
Sasukelly
Danzaburou
8,072
3,140
410
2,498
7,830
3,113
1,750
2,851
4,839
0
52,788
L
5,632
586
204
1,362
9,402
4,088
0
5,152
4,250
47,415
0
W
10,762
1,880
125
2,533
12,745
11,277
294
811
11,286
1,176
43,928
W
Athena
iiSamurai
Athena
5,054
1,822
0
2,311
12,982
10,856
161
1,936
10,931
26,760
0
L
4,770
2,139
0
1,636
11,807
4,917
0
5,183
6,624
0
44,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,382
Gold Earned
33,569
325
Minions Killed
356
0
Camps Cleared
0
1,349,653
Distance Traveled
1,304,148
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,441
572
129
10
0
254,470
0
W
Pele
7,276
560
60
5
0
292,361
0
L
Maui
6,750
519
14
1
0
251,138
0
W
Ix Chel
7,828
602
93
7
0
256,021
0
L
Chaac
6,449
496
65
5
0
224,699
1
W
Danzaburou
7,388
568
86
7
0
236,626
0
L
Ra
6,612
509
81
6
0
262,099
2
W
Odin
7,786
599
52
4
0
281,373
2
W
Athena
7,104
546
34
3
0
283,272
4
L
Mercury
6,317
486
67
5
0
311,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role