Player Matchup

Izanami
Izanami
Alowflyinduck
Izanami
Level 68
God Stats
7W - 15L
1,118 SR
Queue Stats
48W - 65L
1,088 Elo+
Party 2
Horus
Horus
DualitySoul
Horus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 46L
1,439 Elo+
Party 2
Xing Tian
Xing Tian
Lvl1Mew
Xing Tian
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 158L
1,381 Elo+
Party 2
Set
Set
MachG
Set
Level 156
God Stats
5W - 6L
1,575 SR
Queue Stats
270W - 244L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zyndane
Morgan Le Fay
Level 157
God Stats
12W - 11L
1,717 SR
Queue Stats
110W - 108L
1,458 Elo+
Party 2
Team Averages
Level 124
1,482 SR
1,376 Elo+

VS

Team Averages
Level 74
1,579 SR
1,586 Elo+
Ganesha
Ganesha
AgentP1599
Ganesha
Level 18
God Stats
6W - 1L
1,798 SR
Queue Stats
73W - 49L
1,829 Elo+
Party 1
Bakasura
Bakasura
CreditScore750
Bakasura
Level 112
God Stats
4W - 1L
1,548 SR
Queue Stats
78W - 53L
1,614 Elo+
Party 1
Hercules
Hercules
GirthyMike
Hercules
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 34L
1,585 Elo+
Party 1
Sol
Sol
RugSlinger
Sol
Level 69
God Stats
1W - 1L
1,508 SR
Queue Stats
6W - 8L
1,383 Elo+
Party 1
Charybdis
Charybdis
SpaaceTimee
Charybdis
Level 104
God Stats
10W - 9L
1,538 SR
Queue Stats
362W - 337L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
0 / 2 / 7
9,517
501
8,301
9,486
3,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 3 / 1
9,611
506
6,863
16,320
16,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Lvl1Mew
Xing Tian
13
0 / 2 / 6
8,537
449
4,440
16,161
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Set
MachG
Set
17
5 / 4 / 2
10,839
570
15,007
17,299
9,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Zyndane
Morgan Le Fay
16
5 / 5 / 3
10,095
531
14,504
12,469
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AgentP1599
Ganesha
14
1 / 2 / 10
9,716
511
6,045
14,988
15,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
19
10 / 4 / 2
11,829
623
17,390
22,134
12,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
GirthyMike
Hercules
18
2 / 0 / 4
11,060
582
6,537
9,296
10,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
1 / 2 / 4
9,874
520
6,210
9,629
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
SpaaceTimee
Charybdis
17
2 / 3 / 6
11,044
581
14,958
13,869
7,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
11
Kills
16
16
Deaths
11
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AgentP1599
Ganesha
1
2
10
3
L
Izanami
0
2
7
1.75
W
Bakasura
10
4
2
2.75
L
1
3
1
0.5
W
Hercules
GirthyMike
Hercules
2
0
4
4
L
Xing Tian
Lvl1Mew
Xing Tian
0
2
6
1.5
L
Set
MachG
Set
5
4
2
1.5
W
1
2
4
1.5
W
Charybdis
SpaaceTimee
Charybdis
2
3
6
1.67
L
Morgan Le Fay
Zyndane
Morgan Le Fay
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,115
Damage
51,140
71,735
Taken
69,916
51,048
Mitigated
49,509
14,917
Healing
20,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AgentP1599
Ganesha
6,045
78
2,884
2,568
14,988
15,822
0
3,800
11,188
22,062
0
L
Izanami
8,301
5,976
0
2,826
9,486
3,813
664
1,390
7,816
0
73,757
W
Bakasura
17,390
12,266
0
6,368
22,134
12,284
584
4,869
17,052
0
115,682
L
6,863
2,530
1,124
6,202
16,320
16,672
0
1,099
14,203
852
67,526
W
Hercules
GirthyMike
Hercules
6,537
2,394
0
1,103
9,296
10,259
354
174
8,517
390
78,578
L
Xing Tian
Lvl1Mew
Xing Tian
4,440
330
0
1,447
16,161
15,100
0
4,348
11,176
23,322
0
L
Set
MachG
Set
15,007
5,814
0
2,298
17,299
9,996
0
2,630
13,963
0
103,138
W
6,210
1,425
0
2,981
9,629
3,644
357
6,306
3,323
72,137
0
W
Charybdis
SpaaceTimee
Charybdis
14,958
10,211
0
4,882
13,869
7,500
968
4,235
9,585
0
107,761
L
Morgan Le Fay
Zyndane
Morgan Le Fay
14,504
415
0
1,020
12,469
5,467
0
2,994
9,040
87,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,599
Gold Earned
53,523
556
Minions Killed
620
0
Camps Cleared
0
2,077,515
Distance Traveled
1,929,282
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,716
511
8
0
0
363,490
2
L
Izanami
9,517
501
135
7
0
403,642
2
W
Bakasura
11,829
623
181
10
0
460,896
0
L
Horus
9,611
506
113
6
0
440,049
2
W
Hercules
11,060
582
127
7
0
395,989
2
L
Xing Tian
8,537
449
19
1
0
406,435
11
L
Set
10,839
570
139
7
0
426,927
4
W
Sol
9,874
520
118
6
0
368,139
0
W
Charybdis
11,044
581
186
10
0
340,768
2
L
Morgan Le Fay
10,095
531
150
8
0
400,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role