Player Matchup

Anubis
Anubis
Silver IV
BringOutTheRain
Anubis
Silver IV
Level 67
God Stats
12W - 9L
1,533 SR
Queue Stats
35W - 40L
1,172 MMR
Party 2
Sobek
Sobek
Silver III
BringOutTheStars
Sobek
Silver III
Level 98
God Stats
3W - 6L
1,568 SR
Queue Stats
32W - 36L
1,202 MMR
Party 2
Fenrir
Fenrir
Gold V
TavoFinoVip
Fenrir
Gold V
Level 162
God Stats
11W - 19L
1,334 SR
Queue Stats
1,392W - 1,532L
1,141 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,478 SR
1,171 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,506 SR
1,204 MMR
Bacchus
Bacchus
Silver II
KreiserGames
Bacchus
Silver II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 235L
1,124 MMR
Solo
Neith
Neith
Silver I
PunicPearl
Neith
Silver I
Level 88
God Stats
22W - 26L
1,517 SR
Queue Stats
120W - 137L
1,207 MMR
Party 1
Ra
Ra
Gold V
tw1tchma1n2951
Ra
Gold V
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 133L
1,281 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,123
723
11,324
11,844
7,346
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 2
9,449
675
5,926
19,959
21,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
3 / 4 / 2
9,026
645
6,336
9,681
5,282
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesAphroditeCu ChulainnMartichorasSurtr

VS

Bans
Guan YuJormungandrShivaAresAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KreiserGames
Bacchus
16
0 / 2 / 7
10,832
774
6,311
16,924
23,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
17
8 / 0 / 2
11,485
820
16,287
7,656
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 5
10,538
753
10,435
9,909
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
10
10
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
0
4
2
0.25
W
Bacchus
KreiserGames
Bacchus
0
2
7
1.75
W
Neith
8
0
2
9
L
Fenrir
3
4
2
1
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,586
Damage
33,033
41,484
Taken
34,489
34,314
Mitigated
30,011
10,841
Healing
11,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,324
1,137
0
4,710
11,844
7,346
44
6,121
5,671
67,809
0
L
5,926
416
1,921
3,912
19,959
21,686
0
5,964
13,849
19,396
0
W
Bacchus
KreiserGames
Bacchus
6,311
467
0
2,503
16,924
23,248
192
7,976
8,948
17,923
0
W
Neith
16,287
6,370
0
1,535
7,656
3,087
1,331
3,525
4,131
0
53,631
L
Fenrir
6,336
461
0
298
9,681
5,282
0
4,481
5,139
0
21,310
W
10,435
624
2,689
4,518
9,909
3,676
1,222
5,791
4,118
65,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,598
Gold Earned
32,855
154
Minions Killed
184
0
Camps Cleared
0
658,993
Distance Traveled
854,641
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,123
723
109
8
0
242,669
0
L
Sobek
9,449
675
10
1
0
254,758
1
W
Bacchus
10,832
774
9
1
0
258,816
0
W
Neith
11,485
820
65
5
0
283,684
0
L
Fenrir
9,026
645
35
3
0
161,566
2
W
Ra
10,538
753
110
8
0
312,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role