Player Matchup

Scylla
Scylla
I smell CAP8773
Scylla
Level 94
God Stats
1W - 4L
1,264 SR
Queue Stats
86W - 91L
1,290 Elo+
Solo
Charybdis
Charybdis
Zevezda
Charybdis
Level 67
God Stats
5W - 6L
1,299 SR
Queue Stats
109W - 115L
1,295 Elo+
Solo
Surtr
Surtr
doom_guy17
Surtr
Level 58
God Stats
5W - 1L
1,721 SR
Queue Stats
89W - 106L
1,310 Elo+
Solo
Team Averages
Level 73
1,428 SR
1,298 Elo+

VS

Team Averages
Level 43
1,355 SR
1,178 Elo+
Bakasura
Bakasura
Beastslayer2339
Bakasura
Level 8
God Stats
0W - 4L
1,064 SR
Queue Stats
6W - 25L
1,083 Elo+
Party 1
Odin
Odin
CrysisHunter911
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,171 Elo+
Solo
Ix Chel
Ix Chel
GandalfDabz
Ix Chel
Level 74
God Stats
1W - 6L
1,500 SR
Queue Stats
111W - 130L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 5
10,310
793
14,040
5,379
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Zevezda
Charybdis
15
5 / 1 / 7
10,297
792
10,948
10,787
4,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
15
1 / 2 / 11
9,041
695
8,568
13,285
14,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
0 / 9 / 1
7,349
565
2,591
15,451
8,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 2 / 2
7,851
604
3,249
13,203
13,879
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
GandalfDabz
Ix Chel
14
2 / 3 / 0
8,011
616
11,678
11,974
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
3
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
9
1
0.06
L
0
2
2
0.5
L
Ix Chel
GandalfDabz
Ix Chel
2
3
0
0.67
W
7
0
5
9.5
W
Charybdis
Zevezda
Charybdis
5
1
7
8.5
W
Surtr
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,556
Damage
17,518
29,451
Taken
40,628
21,447
Mitigated
27,088
7,705
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
2,591
1,657
0
1,809
15,451
8,315
0
4,798
10,653
0
7,506
L
3,249
471
356
229
13,203
13,879
0
4,345
8,858
0
14,670
L
Ix Chel
GandalfDabz
Ix Chel
11,678
1,744
918
3,842
11,974
4,894
160
5,172
6,802
35,845
0
W
14,040
384
0
500
5,379
2,258
430
3,067
2,312
48,932
0
W
Charybdis
Zevezda
Charybdis
10,948
7,180
244
5,084
10,787
4,909
2,141
4,967
5,820
0
46,799
W
Surtr
8,568
2,954
53
1,824
13,285
14,280
550
3,729
9,266
321
19,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,648
Gold Earned
23,211
170
Minions Killed
99
0
Camps Cleared
0
705,356
Distance Traveled
646,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,349
565
31
2
0
196,031
0
L
Odin
7,851
604
25
2
0
230,147
0
L
Ix Chel
8,011
616
43
3
0
220,502
0
W
Scylla
10,310
793
85
7
0
260,265
0
W
Charybdis
10,297
792
69
5
0
206,473
0
W
Surtr
9,041
695
16
1
0
238,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role