Player Matchup

Ix Chel
Ix Chel
Maggsabeth
Ix Chel
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,173 Elo+
Party 2
Ymir
Ymir
Neblit
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,188 Elo+
Party 2
Neith
Neith
tofuloverboy69
Neith
Level 4
God Stats
0W - 2L
1,185 SR
Queue Stats
0W - 3L
984 Elo+
Party 2
Team Averages
Level 34
1,395 SR
1,115 Elo+

VS

Team Averages
Level 104
1,544 SR
1,432 Elo+
Hou Yi
Hou Yi
FMJM3ZA
Hou Yi
Level 126
God Stats
4W - 1L
1,634 SR
Queue Stats
53W - 52L
1,515 Elo+
Solo
Ix Chel
Ix Chel
YUUUUURRRRRR184
Ix Chel
Level 85
God Stats
1W - 3L
1,445 SR
Queue Stats
174W - 193L
1,378 Elo+
Party 1
Geb
Geb
xMPxWolfgang
Geb
Level 101
God Stats
14W - 15L
1,552 SR
Queue Stats
137W - 149L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Maggsabeth
Ix Chel
14
1 / 7 / 2
9,087
649
8,236
12,742
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Neblit
Ymir
13
1 / 5 / 3
8,684
620
6,880
20,020
25,307
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 6 / 2
9,560
683
13,550
13,227
6,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
FMJM3ZA
Hou Yi
16
7 / 3 / 6
11,373
812
11,800
12,564
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 2 / 9
11,524
823
13,133
9,717
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 10
11,119
794
11,780
14,270
17,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
18
18
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
FMJM3ZA
Hou Yi
7
3
6
3.33
L
Ix Chel
Maggsabeth
Ix Chel
1
7
2
0.29
L
Ymir
Neblit
Ymir
1
5
3
0.5
W
5
2
9
4.75
L
3
6
2
0.67
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,666
Damage
36,713
45,989
Taken
36,551
37,717
Mitigated
27,369
4,285
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
FMJM3ZA
Hou Yi
11,800
5,952
0
2,764
12,564
5,505
958
5,439
7,125
0
52,682
L
Ix Chel
Maggsabeth
Ix Chel
8,236
1,338
987
963
12,742
5,823
0
6,769
5,735
39,475
0
L
Ymir
Neblit
Ymir
6,880
966
0
0
20,020
25,307
0
10,969
8,522
14,729
0
W
13,133
1,513
4,273
4,500
9,717
4,228
1,321
4,290
5,427
62,573
0
L
13,550
8,645
0
2,335
13,227
6,587
0
5,807
7,158
0
40,245
W
11,780
443
219
3,313
14,270
17,636
544
5,620
8,650
22,347
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,331
Gold Earned
34,016
115
Minions Killed
185
0
Camps Cleared
0
589,694
Distance Traveled
733,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,373
812
60
4
0
220,647
0
L
Ix Chel
9,087
649
49
4
0
216,274
0
L
Ymir
8,684
620
16
1
0
202,943
0
W
Ix Chel
11,524
823
92
7
0
258,207
0
L
Neith
9,560
683
50
4
0
170,477
0
W
Geb
11,119
794
33
2
0
254,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role