Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Cornhull
Bakasura
Level 99
God Stats
1W - 2L
1,218 SR
Queue Stats
127W - 134L
1,394 Elo+
Solo
Danzaburou
Danzaburou
gvzoo23
Danzaburou
Level 61
God Stats
1W - 5L
1,088 SR
Queue Stats
17W - 46L
1,130 Elo+
Party 1
Horus
Horus
maticho07-
Horus
Level 28
God Stats
1W - 3L
1,141 SR
Queue Stats
7W - 29L
1,133 Elo+
Party 1
Ymir
Ymir
samuraimirabile-
Ymir
Level 61
God Stats
2W - 9L
1,120 SR
Queue Stats
39W - 89L
1,227 Elo+
Party 1
Team Averages
Level 64
1,213 SR
1,277 Elo+

VS

Team Averages
Level 81
1,472 SR
1,379 Elo+
Nike
Nike
DJanx2700
Nike
Level 66
God Stats
2W - 7L
1,358 SR
Queue Stats
18W - 30L
1,294 Elo+
Party 3
Hercules
Hercules
DOZADOG6IN
Hercules
Level 96
God Stats
5W - 6L
1,536 SR
Queue Stats
250W - 218L
1,432 Elo+
Party 2
Ishtar
Ishtar
STEEZYDOG6IN
Ishtar
Level 91
God Stats
8W - 12L
1,419 SR
Queue Stats
265W - 245L
1,430 Elo+
Party 2
Ix Chel
Ix Chel
TheGayOrca
Ix Chel
Level 100
God Stats
0W - 1L
1,446 SR
Queue Stats
34W - 49L
1,340 Elo+
Party 3
Fenrir
Fenrir
ThiccSauce Sage
Fenrir
Level 50
God Stats
0W - 3L
1,601 SR
Queue Stats
18W - 23L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 3
5,206
521
4,246
5,655
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Cornhull
Bakasura
12
9 / 1 / 2
7,292
729
7,199
10,473
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
gvzoo23
Danzaburou
9
1 / 0 / 1
5,010
501
3,248
4,248
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
9
0 / 1 / 2
5,293
529
4,047
7,143
5,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 1
5,012
501
991
3,603
2,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
1 / 2 / 0
5,424
542
4,008
8,975
6,666
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
DOZADOG6IN
Hercules
7
0 / 1 / 0
5,111
511
2,478
6,222
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
8
0 / 2 / 0
4,602
460
2,956
5,126
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
TheGayOrca
Ix Chel
9
0 / 2 / 1
5,364
536
3,967
6,463
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 5 / 0
5,327
533
3,236
7,366
2,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
3
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
3
1.5
W
Bakasura
Cornhull
Bakasura
9
1
2
10
L
Nike
1
2
0
0.5
L
Hercules
DOZADOG6IN
Hercules
0
1
0
0
L
Ishtar
0
2
0
0
L
Ix Chel
TheGayOrca
Ix Chel
0
2
1
0.25
L
2
5
0
0.4
W
Danzaburou
gvzoo23
Danzaburou
1
0
1
1.5
W
Horus
0
1
2
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
16,645
31,122
Taken
34,152
14,640
Mitigated
16,977
8,419
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,246
312
150
800
5,655
1,930
344
2,554
3,101
28,156
0
W
Bakasura
Cornhull
Bakasura
7,199
5,127
0
3,090
10,473
4,215
0
1,413
9,060
0
47,246
L
Nike
4,008
801
0
1,733
8,975
6,666
0
423
7,920
0
34,949
L
Hercules
DOZADOG6IN
Hercules
2,478
327
194
3,050
6,222
4,363
0
627
5,595
0
13,280
L
Ishtar
2,956
1,546
0
794
5,126
1,544
0
364
4,681
0
27,462
L
Ix Chel
TheGayOrca
Ix Chel
3,967
463
56
1,421
6,463
2,086
367
2,611
3,488
31,356
0
L
3,236
830
95
927
7,366
2,318
0
1,212
5,949
0
15,391
W
Danzaburou
gvzoo23
Danzaburou
3,248
964
0
1,992
4,248
1,417
0
0
4,248
0
31,860
W
Horus
4,047
1,298
0
2,096
7,143
5,028
0
0
7,143
0
30,571
W
991
49
0
291
3,603
2,050
0
0
3,603
8,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,813
Gold Earned
25,828
234
Minions Killed
181
0
Camps Cleared
0
980,413
Distance Traveled
932,833
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,206
521
42
4
0
187,928
3
W
Bakasura
7,292
729
82
8
0
223,505
2
L
Nike
5,424
542
41
4
0
174,530
0
L
Hercules
5,111
511
24
2
0
187,520
0
L
Ishtar
4,602
460
43
4
0
170,531
0
L
Ix Chel
5,364
536
52
5
0
190,351
2
L
Fenrir
5,327
533
21
2
0
209,901
0
W
Danzaburou
5,010
501
49
5
0
204,627
3
W
Horus
5,293
529
43
4
0
163,140
0
W
Ymir
5,012
501
18
2
0
201,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role