Player Matchup

Ix Chel
Ix Chel
Akuserukun
Ix Chel
Level 123
God Stats
1W - 2L
1,677 SR
Queue Stats
33W - 24L
1,500 Elo+
Party 2
Izanami
Izanami
ArtiJD
Izanami
Level 106
God Stats
8W - 9L
1,581 SR
Queue Stats
41W - 46L
1,477 Elo+
Solo
Apollo
Apollo
VERD58
Apollo
Level 47
God Stats
0W - 3L
1,535 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 2
Camazotz
Camazotz
XFrostyDeathX
Camazotz
Level 147
God Stats
6W - 6L
1,801 SR
Queue Stats
34W - 38L
1,541 Elo+
Party 3
Cabrakan
Cabrakan
rezxn
Cabrakan
Level 196
God Stats
1W - 1L
1,884 SR
Queue Stats
44W - 47L
1,565 Elo+
Party 3
Team Averages
Level 124
1,695 SR
1,517 Elo+

VS

Team Averages
Level 132
1,554 SR
1,532 Elo+
Ix Chel
Ix Chel
DarkSeductress0
Ix Chel
Level 158
God Stats
8W - 6L
1,660 SR
Queue Stats
66W - 60L
1,521 Elo+
Party 1
Susano
Susano
Fearkratos3000
Susano
Level 128
God Stats
1W - 5L
1,426 SR
Queue Stats
130W - 107L
1,521 Elo+
Party 1
Izanami
Izanami
Flintster115
Izanami
Level 123
God Stats
6W - 2L
1,560 SR
Queue Stats
52W - 40L
1,507 Elo+
Solo
Cthulhu
Cthulhu
H0RNHEAD
Cthulhu
Level 144
God Stats
6W - 9L
1,624 SR
Queue Stats
64W - 53L
1,609 Elo+
Solo
Surtr
Surtr
RogueSRT
Surtr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Akuserukun
Ix Chel
16
1 / 6 / 5
8,860
682
8,344
12,334
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
ArtiJD
Izanami
16
0 / 6 / 4
8,929
687
8,622
14,649
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
VERD58
Apollo
16
1 / 7 / 4
8,934
687
4,817
12,928
5,059
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
XFrostyDeathX
Camazotz
16
7 / 7 / 3
9,763
751
18,574
19,520
8,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
rezxn
Cabrakan
16
2 / 4 / 2
9,108
701
8,269
16,419
23,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 12
10,494
807
15,894
10,191
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
11 / 0 / 6
10,741
826
10,953
11,900
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Flintster115
Izanami
17
5 / 7 / 8
9,926
764
11,120
13,575
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
H0RNHEAD
Cthulhu
18
5 / 1 / 15
10,008
770
13,880
12,034
13,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
RogueSRT
Surtr
17
2 / 2 / 15
9,532
733
12,737
18,198
20,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
11
Kills
30
30
Deaths
11
18
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Akuserukun
Ix Chel
1
6
5
0.58
L
Izanami
ArtiJD
Izanami
0
6
4
0.33
W
7
1
12
13
W
11
0
6
14
W
Izanami
Flintster115
Izanami
5
7
8
1.29
W
Cthulhu
H0RNHEAD
Cthulhu
5
1
15
12.5
W
Surtr
RogueSRT
Surtr
2
2
15
4.75
L
Apollo
VERD58
Apollo
1
7
4
0.43
L
Camazotz
XFrostyDeathX
Camazotz
7
7
3
1.21
L
Cabrakan
rezxn
Cabrakan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,626
Damage
64,584
75,850
Taken
65,898
48,642
Mitigated
50,040
7,054
Healing
11,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Akuserukun
Ix Chel
8,344
1,594
509
110
12,334
5,235
0
5,777
6,247
32,126
0
L
Izanami
ArtiJD
Izanami
8,622
5,898
0
1,798
14,649
6,051
0
3,407
10,996
0
43,914
W
15,894
2,048
2,160
2,183
10,191
4,667
1,126
4,401
5,790
49,380
0
W
10,953
1,924
0
341
11,900
5,370
0
2,294
9,606
0
30,242
W
Izanami
Flintster115
Izanami
11,120
7,426
0
1,448
13,575
6,155
1,544
1,665
11,910
0
39,677
W
Cthulhu
H0RNHEAD
Cthulhu
13,880
828
587
2,594
12,034
13,843
0
3,875
8,159
37,214
0
W
Surtr
RogueSRT
Surtr
12,737
4,203
0
1,870
18,198
20,005
317
4,066
14,132
1,046
28,114
L
Apollo
VERD58
Apollo
4,817
2,892
0
353
12,928
5,059
564
6,906
5,738
0
30,142
L
Camazotz
XFrostyDeathX
Camazotz
18,574
6,962
0
3,623
19,520
8,826
0
5,853
13,357
0
37,751
L
Cabrakan
rezxn
Cabrakan
8,269
1,792
0
661
16,419
23,471
0
6,977
9,038
18,457
1,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,594
Gold Earned
50,701
274
Minions Killed
270
0
Camps Cleared
0
1,249,007
Distance Traveled
1,328,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,860
682
59
5
0
225,112
0
L
Izanami
8,929
687
93
7
0
246,457
0
W
Ix Chel
10,494
807
91
7
0
275,117
0
W
Susano
10,741
826
36
3
0
311,650
0
W
Izanami
9,926
764
58
4
0
207,799
0
W
Cthulhu
10,008
770
44
3
0
279,457
0
W
Surtr
9,532
733
41
3
0
254,812
0
L
Apollo
8,934
687
52
4
0
232,531
0
L
Camazotz
9,763
751
40
3
0
276,412
0
L
Cabrakan
9,108
701
30
2
0
268,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role