Player Matchup

Nu Wa
Nu Wa
AkumaKamina
Nu Wa
Level 107
God Stats
8W - 2L
1,755 SR
Queue Stats
24W - 13L
1,607 Elo+
Party 3
Da Ji
Da Ji
Useless0-71feet
Da Ji
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 130L
1,509 Elo+
Solo
Hou Yi
Hou Yi
WilGotDaJuice
Hou Yi
Level 132
God Stats
125W - 102L
1,604 SR
Queue Stats
264W - 245L
1,529 Elo+
Party 3
Ix Chel
Ix Chel
justbehappytf
Ix Chel
Level 118
God Stats
3W - 2L
1,664 SR
Queue Stats
24W - 22L
1,549 Elo+
Party 2
Geb
Geb
z05JHmint
Geb
Level 123
God Stats
1W - 0L
1,595 SR
Queue Stats
7W - 3L
1,561 Elo+
Party 2
Team Averages
Level 113
1,624 SR
1,551 Elo+

VS

Team Averages
Level 97
1,641 SR
1,458 Elo+
Ix Chel
Ix Chel
Brucecb3
Ix Chel
Level 157
God Stats
2W - 2L
1,854 SR
Queue Stats
381W - 459L
1,475 Elo+
Party 1
He Bo
He Bo
DumplingKing69
He Bo
Level 149
God Stats
4W - 6L
1,499 SR
Queue Stats
207W - 306L
1,493 Elo+
Party 1
Hercules
Hercules
Goetzz THAT
Hercules
Level 19
God Stats
11W - 18L
1,500 SR
Queue Stats
95W - 144L
1,336 Elo+
Party 1
Ishtar
Ishtar
One Geeb Dweeb
Ishtar
Level 82
God Stats
21W - 27L
1,722 SR
Queue Stats
73W - 132L
1,457 Elo+
Party 1
Amaterasu
Amaterasu
nervereflex
Amaterasu
Level 80
God Stats
16W - 9L
1,627 SR
Queue Stats
129W - 122L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,996
636
6,061
4,230
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 0
6,121
556
4,917
8,690
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 3
6,128
557
3,768
6,229
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
12
4 / 1 / 1
7,353
668
7,731
6,990
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 3
5,633
512
2,386
6,726
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Brucecb3
Ix Chel
9
0 / 2 / 0
5,491
499
3,893
7,127
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 0
6,681
607
5,496
6,285
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Goetzz THAT
Hercules
8
0 / 0 / 0
5,446
495
1,757
7,848
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 1
6,053
550
2,736
6,155
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
nervereflex
Amaterasu
10
0 / 3 / 1
5,840
531
2,247
10,295
7,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
8
Kills
3
4
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Ix Chel
Brucecb3
Ix Chel
0
2
0
0
L
3
2
0
1.5
L
Hercules
Goetzz THAT
Hercules
0
0
0
0
L
0
2
1
0.25
W
2
1
0
2
W
0
1
3
1.5
W
Ix Chel
4
1
1
4.5
L
Amaterasu
nervereflex
Amaterasu
0
3
1
0.17
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,863
Damage
16,129
32,865
Taken
37,710
15,226
Mitigated
18,551
7,312
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,061
2,767
0
865
4,230
1,459
686
2,636
1,594
46,894
0
L
Ix Chel
Brucecb3
Ix Chel
3,893
216
312
2,131
7,127
2,346
0
2,379
4,592
47,477
0
L
5,496
386
0
2,461
6,285
1,758
0
1,253
4,990
45,701
0
L
Hercules
Goetzz THAT
Hercules
1,757
390
0
3,030
7,848
4,801
0
3,945
3,781
0
7,645
L
2,736
969
0
2,336
6,155
2,588
646
1,254
4,827
0
46,940
W
4,917
1,006
0
984
8,690
3,132
0
2,118
6,572
0
41,534
W
3,768
1,979
0
2,235
6,229
2,322
369
2,067
4,162
0
42,938
W
Ix Chel
7,731
1,483
0
1,912
6,990
4,824
62
1,474
5,516
48,568
0
L
Amaterasu
nervereflex
Amaterasu
2,247
920
0
2,414
10,295
7,058
0
6,911
3,342
0
37,382
W
2,386
206
0
1,316
6,726
3,489
0
1,094
5,632
13,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,231
Gold Earned
29,511
335
Minions Killed
307
0
Camps Cleared
0
1,100,839
Distance Traveled
1,079,347
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,996
636
91
8
0
209,339
3
L
Ix Chel
5,491
499
77
7
0
213,125
2
L
He Bo
6,681
607
76
7
0
235,878
0
L
Hercules
5,446
495
19
2
0
243,538
1
L
Ishtar
6,053
550
77
7
0
179,822
2
W
Da Ji
6,121
556
62
6
0
253,400
0
W
Hou Yi
6,128
557
76
7
0
194,987
2
W
Ix Chel
7,353
668
89
8
0
201,005
0
L
Amaterasu
5,840
531
58
5
0
206,984
1
W
Geb
5,633
512
17
2
0
242,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role