Player Matchup

Danzaburou
Danzaburou
BTZ_Javathekid
Danzaburou
Level 24
God Stats
1W - 5L
1,194 SR
Queue Stats
17W - 30L
1,265 Elo+
Party 1
Zeus
Zeus
EncorePH-
Zeus
Level 98
God Stats
31W - 37L
1,476 SR
Queue Stats
390W - 440L
1,412 Elo+
Party 3
Ix Chel
Ix Chel
FatherVersace
Ix Chel
Level 105
God Stats
5W - 6L
1,296 SR
Queue Stats
377W - 425L
1,441 Elo+
Party 3
Nu Wa
Nu Wa
Mystic_TheKing
Nu Wa
Level 27
God Stats
2W - 4L
1,398 SR
Queue Stats
24W - 34L
1,310 Elo+
Party 1
Surtr
Surtr
WSubZtance
Surtr
Level 87
God Stats
1W - 2L
1,189 SR
Queue Stats
24W - 34L
1,310 Elo+
Party 1
Team Averages
Level 68
1,310 SR
1,347 Elo+

VS

Team Averages
Level 86
1,524 SR
1,425 Elo+
Maui
Maui
DanzoShimura1
Maui
Level 106
God Stats
0W - 2L
1,286 SR
Queue Stats
27W - 25L
1,461 Elo+
Solo
Guan Yu
Guan Yu
Guts2880
Guan Yu
Level 81
God Stats
2W - 3L
1,531 SR
Queue Stats
24W - 29L
1,397 Elo+
Party 2
Freya
Freya
PSYCHOMANTIS20
Freya
Level 48
God Stats
0W - 1L
1,773 SR
Queue Stats
9W - 14L
1,571 Elo+
Solo
Neith
Neith
Reaper8669
Neith
Level 88
God Stats
7W - 10L
1,479 SR
Queue Stats
20W - 25L
1,362 Elo+
Party 2
Arachne
Arachne
VisibleBeezy
Arachne
Level 108
God Stats
29W - 17L
1,553 SR
Queue Stats
60W - 67L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BTZ_Javathekid
Danzaburou
12
1 / 0 / 5
7,365
460
5,079
4,857
1,795
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
14
5 / 4 / 5
8,849
553
17,375
13,224
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ix Chel
13
4 / 1 / 5
7,442
465
7,303
8,785
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 3 / 5
8,857
554
9,020
10,510
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
13
1 / 3 / 2
7,747
484
5,762
11,191
7,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,390
399
3,386
12,476
9,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Guts2880
Guan Yu
14
3 / 2 / 3
8,496
531
6,704
14,326
14,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 9 / 5
7,508
469
7,379
13,502
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
10
0 / 3 / 2
6,423
401
5,601
9,330
3,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
VisibleBeezy
Arachne
14
5 / 1 / 2
8,358
522
7,183
12,586
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
18
Kills
11
11
Deaths
18
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BTZ_Javathekid
Danzaburou
1
0
5
3.5
L
0
3
2
0.33
W
Zeus
5
4
5
1.88
W
Ix Chel
4
1
5
6.5
L
Guan Yu
Guts2880
Guan Yu
3
2
3
2.25
W
7
3
5
3.17
L
3
9
5
0.61
L
Neith
0
3
2
0.33
L
Arachne
VisibleBeezy
Arachne
5
1
2
6
W
Surtr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,539
Damage
30,253
48,567
Taken
62,220
20,845
Mitigated
37,123
16,079
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BTZ_Javathekid
Danzaburou
5,079
3,078
0
1,950
4,857
1,795
2,340
1,434
3,139
0
46,596
L
3,386
205
132
1,168
12,476
9,443
0
5,310
7,166
24,775
0
W
Zeus
17,375
2,598
0
4,760
13,224
4,949
907
1,997
10,915
77,292
0
W
Ix Chel
7,303
1,182
1,104
2,100
8,785
3,318
225
1,436
7,101
38,643
0
L
Guan Yu
Guts2880
Guan Yu
6,704
963
340
4,738
14,326
14,083
0
4,427
9,899
0
63,713
W
9,020
2,463
0
2,895
10,510
3,617
508
4,043
5,929
56,044
0
L
7,379
2,121
0
2,294
13,502
5,186
304
9,540
3,962
25,271
0
L
Neith
5,601
2,366
0
1,243
9,330
3,217
0
6,244
3,086
0
52,405
L
Arachne
VisibleBeezy
Arachne
7,183
4,245
0
1,820
12,586
5,194
0
8,387
4,199
0
50,316
W
Surtr
5,762
3,103
0
3,270
11,191
7,166
751
417
10,718
360
48,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,260
Gold Earned
37,175
392
Minions Killed
381
0
Camps Cleared
0
1,480,573
Distance Traveled
1,511,484
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,365
460
81
5
0
303,491
0
L
Maui
6,390
399
64
4
0
314,797
0
W
Zeus
8,849
553
108
7
0
283,017
0
W
Ix Chel
7,442
465
50
3
0
298,642
0
L
Guan Yu
8,496
531
126
8
0
297,736
2
W
Nu Wa
8,857
554
78
5
0
275,235
0
L
Freya
7,508
469
39
2
0
290,526
0
L
Neith
6,423
401
73
5
0
283,940
0
L
Arachne
8,358
522
79
5
0
324,485
4
W
Surtr
7,747
484
75
5
0
320,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role