Player Matchup

Thor
Thor
MianB
Thor
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,292 Elo+
Solo
Athena
Athena
Quicjfreeze
Athena
Level 123
God Stats
14W - 15L
1,279 SR
Queue Stats
393W - 400L
1,514 Elo+
Party 1
Anhur
Anhur
SnaccMachine
Anhur
Level 116
God Stats
17W - 20L
1,262 SR
Queue Stats
664W - 641L
1,503 Elo+
Party 1
Ix Chel
Ix Chel
SuprBallr
Ix Chel
Level 98
God Stats
13W - 13L
1,564 SR
Queue Stats
415W - 429L
1,515 Elo+
Party 1
Bacchus
Bacchus
beastly10140
Bacchus
Level 35
God Stats
26W - 30L
1,574 SR
Queue Stats
62W - 81L
1,503 Elo+
Party 1
Team Averages
Level 81
1,436 SR
1,465 Elo+

VS

Team Averages
Level 38
1,440 SR
1,402 Elo+
Khepri
Khepri
 
Khepri
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
BiggKnutz
Chiron
Level 34
God Stats
2W - 3L
1,562 SR
Queue Stats
10W - 17L
1,332 Elo+
Party 2
Mulan
Mulan
McMudTracks
Mulan
Level 14
God Stats
1W - 1L
1,317 SR
Queue Stats
5W - 8L
1,232 Elo+
Party 2
Kukulkan
Kukulkan
TilinArmy
Kukulkan
Level 87
God Stats
2W - 1L
1,738 SR
Queue Stats
53W - 47L
1,482 Elo+
Party 3
Fenrir
Fenrir
drufots
Fenrir
Level 48
God Stats
2W - 10L
1,081 SR
Queue Stats
50W - 58L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MianB
Thor
12
5 / 6 / 0
8,209
547
6,400
13,377
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
12
1 / 5 / 3
7,341
489
6,260
14,861
11,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 4 / 2
7,114
474
7,811
13,296
5,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
SuprBallr
Ix Chel
12
0 / 4 / 4
6,928
462
5,501
9,701
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
beastly10140
Bacchus
10
0 / 1 / 3
6,822
455
2,991
12,444
13,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
1 / 0 / 7
7,275
485
2,618
2,959
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
BiggKnutz
Chiron
13
3 / 2 / 6
7,567
504
13,276
9,847
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
4 / 1 / 8
8,576
572
11,456
11,218
8,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
TilinArmy
Kukulkan
13
5 / 3 / 5
8,258
551
8,942
8,491
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
drufots
Fenrir
13
7 / 2 / 6
8,760
584
9,135
11,127
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
8
Kills
20
20
Deaths
8
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
7
4.5
W
Chiron
BiggKnutz
Chiron
3
2
6
3
W
4
1
8
8
L
Thor
MianB
Thor
5
6
0
0.83
L
Athena
1
5
3
0.5
L
2
4
2
0.75
L
Ix Chel
SuprBallr
Ix Chel
0
4
4
0.5
W
Kukulkan
TilinArmy
Kukulkan
5
3
5
2.5
L
Bacchus
beastly10140
Bacchus
0
1
3
1.5
W
Fenrir
drufots
Fenrir
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
45,427
63,679
Taken
43,642
39,553
Mitigated
22,230
10,406
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,618
103
0
817
2,959
2,502
0
412
2,547
9,200
0
W
Chiron
BiggKnutz
Chiron
13,276
6,216
240
2,337
9,847
3,369
419
2,364
7,322
0
57,506
W
11,456
1,092
0
1,734
11,218
8,401
192
4,725
5,899
0
60,997
L
Thor
MianB
Thor
6,400
1,214
0
564
13,377
5,382
0
1,579
11,768
0
38,956
L
Athena
6,260
1,721
0
2,725
14,861
11,225
16
2,485
12,316
42,879
0
L
7,811
4,326
0
1,873
13,296
5,199
0
1,595
11,681
0
51,199
L
Ix Chel
SuprBallr
Ix Chel
5,501
176
473
1,375
9,701
3,879
0
3,584
6,112
49,282
0
W
Kukulkan
TilinArmy
Kukulkan
8,942
1,079
0
443
8,491
3,535
344
4,067
4,247
63,869
0
L
Bacchus
beastly10140
Bacchus
2,991
181
1,385
2,011
12,444
13,868
0
2,196
10,242
18,834
0
W
Fenrir
drufots
Fenrir
9,135
3,348
0
2,234
11,127
4,423
1,121
2,202
8,854
0
48,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
40,436
329
Minions Killed
373
0
Camps Cleared
0
1,398,216
Distance Traveled
1,436,191
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,275
485
15
1
0
277,878
0
W
Chiron
7,567
504
95
6
0
278,111
0
W
Mulan
8,576
572
108
7
0
294,243
0
L
Thor
8,209
547
63
4
0
242,691
0
L
Athena
7,341
489
72
5
0
301,747
1
L
Anhur
7,114
474
86
6
0
276,754
0
L
Ix Chel
6,928
462
86
6
0
267,954
0
W
Kukulkan
8,258
551
83
6
0
270,357
2
L
Bacchus
6,822
455
22
1
0
309,070
2
W
Fenrir
8,760
584
72
5
0
315,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role