Player Matchup

Fenrir
Fenrir
Gold V
IsildurDunedain
Fenrir
Gold V
Level 157
God Stats
2W - 1L
1,870 SR
Queue Stats
46W - 50L
1,349 MMR
Solo
Tiamat
Tiamat
Gold III
KevinHM9146
Tiamat
Gold III
Level 107
God Stats
0W - 1L
1,730 SR
Queue Stats
33W - 36L
1,344 MMR
Solo
Cerberus
Cerberus
Silver IV
PaulAsL
Cerberus
Silver IV
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 96L
1,323 MMR
Solo
Hou Yi
Hou Yi
Gold V
llespartacoll
Hou Yi
Gold V
Level 94
God Stats
1W - 4L
1,309 SR
Queue Stats
69W - 72L
1,353 MMR
Solo
Achilles
Achilles
Bronze III
xKRDx
Achilles
Bronze III
Level 158
God Stats
0W - 1L
1,589 SR
Queue Stats
24W - 25L
1,370 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,600 SR
1,348 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,568 SR
1,408 MMR
Awilix
Awilix
Gold V
 
Awilix
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Shwurl
Erlang Shen
Silver II
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,354 MMR
Solo
Kukulkan
Kukulkan
Gold V
marcialogy
Kukulkan
Gold V
Level 154
God Stats
5W - 2L
1,723 SR
Queue Stats
85W - 78L
1,371 MMR
Solo
Athena
Athena
Gold V
rulas reyes
Athena
Gold V
Level 149
God Stats
8W - 7L
1,618 SR
Queue Stats
188W - 192L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
7,786
487
5,891
19,622
8,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
12
1 / 4 / 4
7,495
468
8,562
12,102
7,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
PaulAsL
Cerberus
11
0 / 3 / 6
7,340
459
5,770
18,949
15,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 4
7,920
495
4,702
10,573
4,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
xKRDx
Achilles
13
4 / 3 / 1
8,260
516
8,167
15,821
23,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
IshtarSurtrMercuryMartichoras

VS

Bans
YemojaAphroditeBakasuraHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
4 / 2 / 10
8,791
549
12,704
15,070
7,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
14
2 / 1 / 6
8,686
543
7,376
7,878
3,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Shwurl
Erlang Shen
14
5 / 1 / 3
9,184
574
11,416
14,289
15,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
marcialogy
Kukulkan
15
6 / 2 / 6
9,593
600
15,278
6,146
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
12
3 / 1 / 10
8,339
521
8,162
13,327
13,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
7
Kills
20
20
Deaths
7
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
2
10
4.5
W
Danzaburou
 
Danzaburou
2
1
6
5
L
2
7
3
0.5
L
Tiamat
1
4
4
0.75
L
Cerberus
PaulAsL
Cerberus
0
3
6
1
W
Erlang Shen
Shwurl
Erlang Shen
5
1
3
6.5
L
0
3
4
0.67
W
Kukulkan
marcialogy
Kukulkan
6
2
6
4.5
W
Athena
3
1
10
8
L
Achilles
xKRDx
Achilles
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,092
Damage
54,936
77,067
Taken
56,710
59,555
Mitigated
41,271
20,714
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
12,704
5,211
0
1,132
15,070
7,061
0
2,836
12,213
0
70,158
W
Danzaburou
 
Danzaburou
7,376
3,981
0
3,311
7,878
3,564
1,100
1,407
6,471
0
68,013
L
5,891
1,363
0
5,100
19,622
8,689
0
4,822
14,762
0
50,606
L
Tiamat
8,562
813
0
1,610
12,102
7,402
0
5,333
6,757
57,404
0
L
Cerberus
PaulAsL
Cerberus
5,770
795
1,503
3,748
18,949
15,657
0
9,375
9,478
23,200
0
W
Erlang Shen
Shwurl
Erlang Shen
11,416
6,629
0
6,257
14,289
15,002
0
1,287
12,996
0
59,307
L
4,702
2,057
0
3,966
10,573
4,171
831
942
9,631
0
70,101
W
Kukulkan
marcialogy
Kukulkan
15,278
1,122
0
557
6,146
2,598
0
2,956
3,190
80,394
0
W
Athena
8,162
2,960
0
1,944
13,327
13,046
28
6,562
6,728
19,466
0
L
Achilles
xKRDx
Achilles
8,167
2,368
0
4,787
15,821
23,636
0
2,771
12,999
0
45,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,801
Gold Earned
44,593
405
Minions Killed
447
0
Camps Cleared
0
1,479,340
Distance Traveled
1,677,370
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,791
549
92
6
0
371,329
2
W
Danzaburou
8,686
543
106
7
0
331,750
1
L
Fenrir
7,786
487
74
5
0
309,533
0
L
Tiamat
7,495
468
98
6
0
293,942
0
L
Cerberus
7,340
459
38
2
0
306,983
3
W
Erlang Shen
9,184
574
93
6
0
303,275
0
L
Hou Yi
7,920
495
129
8
0
283,281
1
W
Kukulkan
9,593
600
126
8
0
321,648
2
W
Athena
8,339
521
30
2
0
349,368
3
L
Achilles
8,260
516
66
4
0
285,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role