Player Matchup

Cerberus
Cerberus
KennyCooyah
Cerberus
Level 137
God Stats
1W - 2L
1,478 SR
Queue Stats
24W - 21L
1,457 Elo+
Party 1
Ymir
Ymir
MilkMan_McSniff
Ymir
Level 91
God Stats
2W - 9L
1,110 SR
Queue Stats
22W - 17L
1,518 Elo+
Party 1
Geb
Geb
blackdoug_97
Geb
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,457 Elo+
Party 1
Team Averages
Level 111
1,363 SR
1,477 Elo+

VS

Team Averages
Level 116
1,504 SR
1,586 Elo+
Ix Chel
Ix Chel
ChessHairo
Ix Chel
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 23L
1,483 Elo+
Party 2
King Arthur
King Arthur
JuuzouXX
King Arthur
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 70L
1,478 Elo+
Party 2
Da Ji
Da Ji
Segura-nieblas
Da Ji
Level 107
God Stats
0W - 1L
1,511 SR
Queue Stats
18W - 21L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KennyCooyah
Cerberus
16
6 / 1 / 2
10,573
755
10,715
18,916
26,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 5
9,208
658
7,760
13,180
12,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 4
9,239
660
5,234
17,248
15,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ChessHairo
Ix Chel
14
1 / 1 / 4
9,108
651
16,656
7,065
2,897
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
JuuzouXX
King Arthur
14
4 / 4 / 2
9,726
695
17,868
19,861
16,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 3 / 3
8,304
593
5,421
8,169
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
8
Kills
6
6
Deaths
8
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ChessHairo
Ix Chel
1
1
4
3
L
King Arthur
JuuzouXX
King Arthur
4
4
2
1.25
W
Cerberus
KennyCooyah
Cerberus
6
1
2
7
W
1
1
5
3.5
L
1
3
3
0.83
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,709
Damage
39,945
49,344
Taken
35,095
53,760
Mitigated
22,737
9,140
Healing
3,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ChessHairo
Ix Chel
16,656
2,512
857
312
7,065
2,897
396
5,636
1,429
42,126
0
L
King Arthur
JuuzouXX
King Arthur
17,868
1,075
0
2,017
19,861
16,604
66
12,467
7,394
0
41,540
W
Cerberus
KennyCooyah
Cerberus
10,715
1,132
0
3,209
18,916
26,062
98
5,997
12,919
47,728
0
W
7,760
1,848
322
1,233
13,180
12,236
135
4,773
8,407
36,059
0
L
5,421
1,796
0
0
8,169
3,236
33
5,732
2,437
0
22,425
W
5,234
398
1,706
2,670
17,248
15,462
211
6,049
11,199
17,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,020
Gold Earned
27,138
187
Minions Killed
142
0
Camps Cleared
0
737,722
Distance Traveled
657,909
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,108
651
49
4
0
228,644
0
L
King Arthur
9,726
695
51
4
0
256,261
0
W
Cerberus
10,573
755
118
8
0
263,000
0
W
Ymir
9,208
658
54
4
0
237,834
0
L
Da Ji
8,304
593
42
3
0
173,004
0
W
Geb
9,239
660
15
1
0
236,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role