Player Matchup

Odin
Odin
Beowulf546
Odin
Level 8
God Stats
0W - 3L
1,065 SR
Queue Stats
2W - 12L
868 Elo+
Party 1
Maui
Maui
Falcon_Dove
Maui
Level 34
God Stats
0W - 2L
1,187 SR
Queue Stats
39W - 80L
1,009 Elo+
Party 1
Anhur
Anhur
SaicoSai_95
Anhur
Level 25
God Stats
0W - 8L
922 SR
Queue Stats
10W - 47L
798 Elo+
Party 1
Team Averages
Level 22
1,058 SR
892 Elo+

VS

Team Averages
Level 51
1,443 SR
1,205 Elo+
Bacchus
Bacchus
Avokz
Bacchus
Level 69
God Stats
16W - 11L
1,490 SR
Queue Stats
34W - 48L
1,193 Elo+
Party 2
Apollo
Apollo
ChitownReaper22
Apollo
Level 48
God Stats
31W - 50L
1,318 SR
Queue Stats
840W - 903L
1,233 Elo+
Solo
Kukulkan
Kukulkan
Vii2102
Kukulkan
Level 36
God Stats
17W - 13L
1,522 SR
Queue Stats
31W - 45L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,869
587
3,534
11,020
9,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
5,572
557
897
9,194
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 0
5,686
569
3,608
8,295
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Avokz
Bacchus
13
3 / 0 / 8
8,306
831
6,498
7,997
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 5
8,101
810
7,366
6,047
2,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Vii2102
Kukulkan
13
3 / 0 / 7
7,821
782
8,133
841
308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Avokz
Bacchus
3
0
8
7
L
0
4
0
0
W
6
0
5
8.5
L
0
4
0
0
L
0
4
0
0
W
Kukulkan
Vii2102
Kukulkan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,039
Damage
21,997
28,509
Taken
14,885
17,391
Mitigated
10,708
1,633
Healing
1,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Avokz
Bacchus
6,498
1,057
0
1,896
7,997
8,197
83
777
6,901
17,796
0
L
3,534
557
0
320
11,020
9,031
0
5,185
5,835
0
12,833
W
7,366
4,157
0
63
6,047
2,203
1,811
0
5,753
0
23,235
L
897
97
0
114
9,194
5,041
0
4,686
4,508
8,202
1,391
L
3,608
1,883
0
1,199
8,295
3,319
0
4,846
3,449
0
16,568
W
Kukulkan
Vii2102
Kukulkan
8,133
411
0
0
841
308
602
130
675
33,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,127
Gold Earned
24,228
62
Minions Killed
125
0
Camps Cleared
0
444,955
Distance Traveled
577,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,306
831
16
2
0
205,566
0
L
Odin
5,869
587
32
3
0
162,251
0
W
Apollo
8,101
810
36
4
0
179,807
0
L
Maui
5,572
557
13
1
0
142,549
0
L
Anhur
5,686
569
17
2
0
140,155
0
W
Kukulkan
7,821
782
73
7
0
192,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role