Player Matchup

Jing Wei
Jing Wei
ArchBlood_Raven
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,319 Elo+
Party 3
Ganesha
Ganesha
AverageGod16
Ganesha
Level 63
God Stats
5W - 5L
1,931 SR
Queue Stats
812W - 793L
1,400 Elo+
Solo
Zeus
Zeus
Trennax
Zeus
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
41W - 39L
1,361 Elo+
Party 3
Surtr
Surtr
Xyrisze
Surtr
Level 26
God Stats
1W - 3L
1,396 SR
Queue Stats
1W - 3L
1,172 Elo+
Party 2
Thanatos
Thanatos
umJuice-
Thanatos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,172 Elo+
Party 2
Team Averages
Level 54
1,565 SR
1,285 Elo+

VS

Team Averages
Level 62
1,499 SR
1,432 Elo+
Hades
Hades
ColdDex
Hades
Level 49
God Stats
16W - 18L
1,507 SR
Queue Stats
230W - 234L
1,442 Elo+
Party 1
Hercules
Hercules
ColdMaI
Hercules
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
248W - 235L
1,482 Elo+
Party 1
Ix Chel
Ix Chel
ColdViews
Ix Chel
Level 66
God Stats
22W - 20L
1,720 SR
Queue Stats
311W - 320L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
GalzaCat
Danzaburou
Level 68
God Stats
4W - 3L
1,587 SR
Queue Stats
154W - 145L
1,411 Elo+
Solo
Sobek
Sobek
x0wolfang0x
Sobek
Level 63
God Stats
1W - 3L
1,179 SR
Queue Stats
387W - 382L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
3 / 7 / 13
9,343
445
12,926
17,713
8,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
AverageGod16
Ganesha
13
1 / 7 / 15
8,882
423
6,416
20,845
25,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Trennax
Zeus
16
9 / 7 / 8
10,615
505
23,456
13,973
6,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Surtr
Xyrisze
Surtr
15
0 / 4 / 2
9,167
437
4,741
13,476
9,269
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thanatos
umJuice-
Thanatos
16
10 / 3 / 6
10,670
508
13,735
17,637
9,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ColdDex
Hades
18
7 / 5 / 2
11,022
525
11,748
15,637
7,827
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ColdMaI
Hercules
17
10 / 1 / 3
11,735
559
14,836
18,971
19,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
ColdViews
Ix Chel
16
2 / 7 / 7
10,461
498
9,054
16,610
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
GalzaCat
Danzaburou
16
8 / 4 / 5
11,537
549
18,049
18,311
8,297
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 11
9,339
445
5,240
22,574
21,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
56
23
Kills
28
28
Deaths
23
44
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
3
7
13
1.36
L
Ganesha
AverageGod16
Ganesha
1
7
15
1.21
W
Hades
ColdDex
Hades
7
5
2
1.6
W
Hercules
ColdMaI
Hercules
10
1
3
11.5
W
Ix Chel
ColdViews
Ix Chel
2
7
7
0.79
W
Danzaburou
GalzaCat
Danzaburou
8
4
5
2.63
L
Zeus
Trennax
Zeus
9
7
8
1.86
L
Surtr
Xyrisze
Surtr
0
4
2
0.25
L
Thanatos
umJuice-
Thanatos
10
3
6
4.33
W
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,274
Damage
58,927
83,644
Taken
92,103
60,042
Mitigated
64,104
21,813
Healing
29,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
12,926
8,629
0
3,013
17,713
8,553
138
4,127
13,535
0
61,051
L
Ganesha
AverageGod16
Ganesha
6,416
999
324
3,115
20,845
25,909
73
6,621
13,915
24,258
0
W
Hades
ColdDex
Hades
11,748
801
513
4,460
15,637
7,827
152
3,852
11,785
75,246
0
W
Hercules
ColdMaI
Hercules
14,836
3,494
0
10,010
18,971
19,712
1,181
3,603
15,368
0
68,510
W
Ix Chel
ColdViews
Ix Chel
9,054
1,273
608
2,919
16,610
6,708
180
9,581
7,029
85,440
0
W
Danzaburou
GalzaCat
Danzaburou
18,049
10,126
0
6,525
18,311
8,297
666
5,669
12,642
0
83,435
L
Zeus
Trennax
Zeus
23,456
2,359
0
814
13,973
6,977
266
9,121
4,852
68,431
0
L
Surtr
Xyrisze
Surtr
4,741
1,678
0
2,921
13,476
9,269
168
2,488
10,569
81
58,248
L
Thanatos
umJuice-
Thanatos
13,735
4,445
0
11,626
17,637
9,334
65
3,685
13,606
0
70,634
W
5,240
639
315
4,378
22,574
21,560
73
8,187
14,387
23,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,677
Gold Earned
54,094
387
Minions Killed
453
0
Camps Cleared
0
2,048,393
Distance Traveled
1,908,662
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,343
445
99
5
0
378,660
1
L
Ganesha
8,882
423
5
0
0
404,426
3
W
Hades
11,022
525
105
5
0
421,786
0
W
Hercules
11,735
559
99
5
0
354,072
0
W
Ix Chel
10,461
498
106
5
0
330,428
0
W
Danzaburou
11,537
549
122
6
0
401,172
4
L
Zeus
10,615
505
101
5
0
365,595
3
L
Surtr
9,167
437
99
5
0
455,892
0
L
Thanatos
10,670
508
83
4
0
443,820
3
W
Sobek
9,339
445
21
1
0
401,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role