Player Matchup

Horus
Horus
 
Horus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
IDidntKillMyWife
Ganesha
Level 102
God Stats
20W - 37L
1,313 SR
Queue Stats
57W - 85L
1,462 Elo+
Party 2
Ullr
Ullr
Ironcladpyro
Ullr
Level 89
God Stats
1W - 2L
1,913 SR
Queue Stats
55W - 74L
1,463 Elo+
Party 2
Ix Chel
Ix Chel
JaredLemonSauce
Ix Chel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 106L
1,492 Elo+
Party 2
Ne Zha
Ne Zha
aldermach1
Ne Zha
Level 129
God Stats
1W - 6L
1,189 SR
Queue Stats
110W - 122L
1,505 Elo+
Party 2
Team Averages
Level 109
1,483 SR
1,485 Elo+

VS

Team Averages
Level 77
1,571 SR
1,585 Elo+
Thanatos
Thanatos
Blacklisten
Thanatos
Level 131
God Stats
5W - 8L
1,561 SR
Queue Stats
403W - 393L
1,548 Elo+
Solo
Nu Wa
Nu Wa
KrisTea xx
Nu Wa
Level 20
God Stats
3W - 2L
1,625 SR
Queue Stats
3W - 6L
1,712 Elo+
Party 1
Ix Chel
Ix Chel
Swordfishy
Ix Chel
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,672 Elo+
Solo
Apollo
Apollo
ThatOneBadGuy
Apollo
Level 49
God Stats
7W - 6L
1,653 SR
Queue Stats
440W - 388L
1,589 Elo+
Party 1
He Bo
He Bo
xPrettii
He Bo
Level 36
God Stats
108W - 64L
1,517 SR
Queue Stats
124W - 96L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 6 / 0
5,237
436
4,171
12,381
8,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,612
468
1,906
7,628
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 0
5,369
447
3,849
7,842
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 4 / 0
6,118
510
3,818
6,973
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
aldermach1
Ne Zha
10
0 / 2 / 0
5,972
498
3,546
7,780
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blacklisten
Thanatos
12
4 / 0 / 1
6,983
582
3,542
8,003
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
10
0 / 2 / 2
5,760
480
2,488
4,875
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Swordfishy
Ix Chel
10
0 / 0 / 8
6,673
556
6,737
7,701
5,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
11 / 0 / 2
9,323
777
13,457
6,859
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
xPrettii
He Bo
13
3 / 0 / 2
7,239
603
3,000
6,816
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
18
18
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
0
0
W
Thanatos
Blacklisten
Thanatos
4
0
1
4.5
L
0
2
0
0
L
0
4
0
0
L
2
4
0
0.5
W
Nu Wa
0
2
2
0.5
W
Ix Chel
Swordfishy
Ix Chel
0
0
8
4
W
11
0
2
12
L
Ne Zha
aldermach1
Ne Zha
0
2
0
0
W
He Bo
xPrettii
He Bo
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,290
Damage
29,224
42,604
Taken
34,254
22,788
Mitigated
14,878
9,196
Healing
15,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,171
2,151
31
2,755
12,381
8,464
0
2,455
9,926
0
31,638
W
Thanatos
Blacklisten
Thanatos
3,542
171
0
4,875
8,003
3,226
0
710
7,293
0
45,913
L
1,906
153
194
2,373
7,628
5,950
0
3,285
4,343
21,815
0
L
3,849
1,312
0
1,586
7,842
2,726
0
2,535
5,307
0
29,941
L
3,818
390
271
1,135
6,973
2,728
0
2,764
4,209
40,821
0
W
Nu Wa
2,488
420
0
0
4,875
1,604
0
2,228
2,647
29,404
0
W
Ix Chel
Swordfishy
Ix Chel
6,737
2,052
992
2,729
7,701
5,563
174
1,788
5,913
25,379
0
W
13,457
9,657
0
4,454
6,859
2,552
751
591
6,268
0
72,637
L
Ne Zha
aldermach1
Ne Zha
3,546
692
0
851
7,780
2,920
0
1,186
6,594
0
44,820
W
He Bo
xPrettii
He Bo
3,000
0
0
2,449
6,816
1,933
47
407
6,409
64,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,308
Gold Earned
35,978
269
Minions Killed
381
0
Camps Cleared
0
1,167,138
Distance Traveled
1,234,566
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,237
436
33
3
0
243,396
2
W
Thanatos
6,983
582
79
7
0
265,881
0
L
Ganesha
5,612
468
6
1
0
224,236
3
L
Ullr
5,369
447
71
6
0
214,196
0
L
Ix Chel
6,118
510
87
7
0
217,149
0
W
Nu Wa
5,760
480
53
4
0
223,149
0
W
Ix Chel
6,673
556
24
2
0
231,914
0
W
Apollo
9,323
777
108
9
0
244,728
0
L
Ne Zha
5,972
498
72
6
0
268,161
2
W
He Bo
7,239
603
117
10
0
268,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role