Player Matchup

Fenrir
Fenrir
AnitaBlunt5763
Fenrir
Level 59
God Stats
43W - 34L
1,575 SR
Queue Stats
125W - 109L
1,571 Elo+
Party 1
Ix Chel
Ix Chel
Jim_8169
Ix Chel
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 88L
1,522 Elo+
Solo
King Arthur
King Arthur
MagnaCarterr
King Arthur
Level 103
God Stats
9W - 8L
1,675 SR
Queue Stats
207W - 179L
1,595 Elo+
Party 1
Baron Samedi
Baron Samedi
Novahkin_
Baron Samedi
Level 129
God Stats
4W - 0L
1,920 SR
Queue Stats
122W - 91L
1,588 Elo+
Party 2
Cernunnos
Cernunnos
bloodwing80
Cernunnos
Level 84
God Stats
27W - 16L
1,707 SR
Queue Stats
108W - 93L
1,544 Elo+
Party 2
Team Averages
Level 108
1,676 SR
1,564 Elo+

VS

Team Averages
Level 101
1,483 SR
1,533 Elo+
Zeus
Zeus
BraadyB
Zeus
Level 67
God Stats
3W - 3L
1,530 SR
Queue Stats
50W - 42L
1,569 Elo+
Party 3
Hera
Hera
Ramosua
Hera
Level 127
God Stats
4W - 5L
1,516 SR
Queue Stats
343W - 332L
1,552 Elo+
Party 3
Thor
Thor
ShiroHiroto
Thor
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,486 Elo+
Solo
Hercules
Hercules
Sir_Awsome_4123
Hercules
Level 120
God Stats
3W - 2L
1,369 SR
Queue Stats
163W - 171L
1,490 Elo+
Solo
Athena
Athena
SpeedStickGamer
Athena
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 150L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 3
6,721
672
3,658
6,756
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
Jim_8169
Ix Chel
9
0 / 0 / 4
5,373
537
2,864
5,679
2,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
MagnaCarterr
King Arthur
10
0 / 2 / 3
6,041
604
6,593
10,744
10,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Novahkin_
Baron Samedi
11
3 / 0 / 0
5,976
598
3,466
7,056
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
bloodwing80
Cernunnos
9
2 / 1 / 1
5,471
547
6,240
7,481
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BraadyB
Zeus
9
0 / 2 / 1
4,950
495
4,070
4,210
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hera
Ramosua
Hera
11
0 / 2 / 0
5,727
573
5,873
5,286
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 4 / 1
4,893
489
2,192
8,618
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
11
2 / 2 / 0
5,905
591
7,902
9,018
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

8
1 / 2 / 0
5,183
518
4,986
10,182
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
L
Zeus
BraadyB
Zeus
0
2
1
0.25
W
Ix Chel
Jim_8169
Ix Chel
0
0
4
2
W
King Arthur
MagnaCarterr
King Arthur
0
2
3
0.75
W
Baron Samedi
Novahkin_
Baron Samedi
3
0
0
3
L
Hera
Ramosua
Hera
0
2
0
0
L
0
4
1
0.13
L
Hercules
2
2
0
1
L
1
2
0
0.5
W
Cernunnos
bloodwing80
Cernunnos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
25,023
37,716
Taken
37,314
21,463
Mitigated
20,877
11,256
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,658
642
0
1,845
6,756
2,774
0
852
5,860
0
39,986
L
Zeus
BraadyB
Zeus
4,070
512
0
496
4,210
1,341
0
1,049
3,161
37,781
0
W
Ix Chel
Jim_8169
Ix Chel
2,864
728
1,857
2,150
5,679
2,105
0
3,960
1,719
18,718
0
W
King Arthur
MagnaCarterr
King Arthur
6,593
1,179
0
1,036
10,744
10,473
0
0
10,003
404
43,862
W
Baron Samedi
Novahkin_
Baron Samedi
3,466
166
59
2,239
7,056
3,368
0
5,183
1,873
43,326
0
L
Hera
Ramosua
Hera
5,873
1,649
0
1,609
5,286
1,932
0
2,456
2,830
48,069
0
L
2,192
737
0
496
8,618
2,933
0
1,010
7,608
0
29,233
L
Hercules
7,902
2,847
0
2,677
9,018
7,072
0
118
8,900
0
43,044
L
4,986
1,966
75
3,205
10,182
7,599
0
1,815
8,367
13,811
0
W
Cernunnos
bloodwing80
Cernunnos
6,240
3,025
0
2,070
7,481
2,743
0
4,934
2,547
0
42,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,582
Gold Earned
26,658
331
Minions Killed
300
0
Camps Cleared
0
949,721
Distance Traveled
1,018,117
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,721
672
63
6
0
234,595
1
L
Zeus
4,950
495
70
7
0
194,608
0
W
Ix Chel
5,373
537
30
3
0
180,400
5
W
King Arthur
6,041
604
86
9
0
197,708
1
W
Baron Samedi
5,976
598
82
8
0
178,377
0
L
Hera
5,727
573
88
9
0
223,851
2
L
Thor
4,893
489
46
5
0
207,437
0
L
Hercules
5,905
591
75
8
0
176,360
0
L
Athena
5,183
518
21
2
0
215,861
0
W
Cernunnos
5,471
547
70
7
0
158,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role