Player Matchup

Ares
Ares
BallCancerVictim
Ares
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,431 Elo+
Party 1
Anubis
Anubis
Don Keedix6161
Anubis
Level 69
God Stats
1W - 0L
1,762 SR
Queue Stats
17W - 14L
1,571 Elo+
Party 1
Thor
Thor
ROBIX LOVE
Thor
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 33L
1,246 Elo+
Solo
Tyr
Tyr
StinKyxXxPinKy
Tyr
Level 26
God Stats
2W - 0L
1,701 SR
Queue Stats
11W - 3L
1,700 Elo+
Party 1
Chronos
Chronos
Styx5201
Chronos
Level 43
God Stats
1W - 0L
1,765 SR
Queue Stats
14W - 9L
1,575 Elo+
Party 1
Team Averages
Level 37
1,645 SR
1,505 Elo+

VS

Team Averages
Level 45
1,583 SR
1,423 Elo+
Bacchus
Bacchus
BarackVamana
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,599 Elo+
Solo
Tyr
Tyr
Crazygonut556
Tyr
Level 55
God Stats
1W - 1L
1,774 SR
Queue Stats
335W - 237L
1,469 Elo+
Party 2
Lancelot
Lancelot
Hope Synco
Lancelot
Level 87
God Stats
0W - 2L
1,463 SR
Queue Stats
222W - 177L
1,494 Elo+
Party 2
Ah Puch
Ah Puch
SukNutHiRez
Ah Puch
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 102L
1,100 Elo+
Solo
Kumbhakarna
Kumbhakarna
jpl3005
Kumbhakarna
Level 28
God Stats
4W - 3L
1,677 SR
Queue Stats
236W - 177L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 15
11,550
770
9,150
13,302
19,185
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 2 / 14
13,313
888
19,975
11,003
7,707
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 4 / 7
8,204
547
1,645
5,290
2,635
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 1 / 20
11,404
760
12,639
21,174
21,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
Styx5201
Chronos
19
9 / 3 / 16
12,497
833
15,270
11,659
6,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BarackVamana
Bacchus
18
3 / 4 / 7
10,886
726
9,075
16,847
27,607
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
6 / 6 / 2
11,172
745
8,099
20,304
25,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
Hope Synco
Lancelot
12
1 / 7 / 4
8,344
556
4,961
11,187
5,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
SukNutHiRez
Ah Puch
16
3 / 4 / 6
10,050
670
17,664
10,711
5,173
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
jpl3005
Kumbhakarna
15
0 / 7 / 4
9,263
618
4,915
23,197
28,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
28
Kills
13
13
Deaths
28
72
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
3
15
4.17
L
Bacchus
BarackVamana
Bacchus
3
4
7
1.63
L
6
6
2
1.17
W
9
2
14
8
L
Lancelot
Hope Synco
Lancelot
1
7
4
0.43
W
1
4
7
1.13
W
4
1
20
14
W
Chronos
Styx5201
Chronos
9
3
16
5.67
L
Ah Puch
SukNutHiRez
Ah Puch
3
4
6
1.5
L
Kumbhakarna
jpl3005
Kumbhakarna
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,679
Damage
44,714
62,428
Taken
82,246
57,438
Mitigated
92,747
27,562
Healing
17,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,150
590
749
2,391
13,302
19,185
402
5,285
8,017
11,033
0
L
Bacchus
BarackVamana
Bacchus
9,075
807
1,465
4,040
16,847
27,607
0
6,994
9,853
25,712
0
L
8,099
1,058
1,175
3,635
20,304
25,903
0
10,099
10,205
0
20,514
W
19,975
978
779
4,200
11,003
7,707
1,700
5,330
5,673
48,284
0
L
Lancelot
Hope Synco
Lancelot
4,961
1,040
0
700
11,187
5,612
0
7,123
4,064
1,278
5,939
W
1,645
785
149
115
5,290
2,635
0
3,954
1,336
0
3,343
W
12,639
1,953
1,552
12,054
21,174
21,215
561
11,067
8,777
0
24,081
W
Chronos
Styx5201
Chronos
15,270
3,885
2,054
3,519
11,659
6,696
6,083
6,949
4,571
34,354
0
L
Ah Puch
SukNutHiRez
Ah Puch
17,664
598
236
2,216
10,711
5,173
0
8,302
2,409
35,046
0
L
Kumbhakarna
jpl3005
Kumbhakarna
4,915
281
1,562
2,574
23,197
28,452
0
11,877
11,320
18,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,968
Gold Earned
49,715
163
Minions Killed
124
0
Camps Cleared
0
1,043,304
Distance Traveled
1,129,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,550
770
11
1
0
246,824
0
L
Bacchus
10,886
726
26
2
0
261,277
0
L
Tyr
11,172
745
26
2
0
237,575
0
W
Anubis
13,313
888
65
4
0
217,824
0
L
Lancelot
8,344
556
2
0
0
234,240
0
W
Thor
8,204
547
3
0
0
79,712
0
W
Tyr
11,404
760
21
1
0
303,020
0
W
Chronos
12,497
833
63
4
0
195,924
0
L
Ah Puch
10,050
670
49
3
0
178,097
0
L
Kumbhakarna
9,263
618
21
1
0
218,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role