Player Matchup

Ix Chel
Ix Chel
YYGR
Ix Chel
Level 100
God Stats
2W - 2L
1,708 SR
Queue Stats
95W - 50L
1,608 Elo+
Solo
Anubis
Anubis
dolofonos2003
Anubis
Level 31
God Stats
12W - 19L
1,448 SR
Queue Stats
43W - 117L
1,208 Elo+
Party 2
Izanami
Izanami
evtime8887
Izanami
Level 109
God Stats
62W - 49L
1,463 SR
Queue Stats
108W - 177L
1,237 Elo+
Party 2
Team Averages
Level 80
1,540 SR
1,351 Elo+

VS

Team Averages
Level 48
1,582 SR
1,219 Elo+
Morgan Le Fay
Morgan Le Fay
Mavelinski
Morgan Le Fay
Level 85
God Stats
2W - 0L
1,760 SR
Queue Stats
152W - 155L
1,367 Elo+
Solo
Shiva
Shiva
Tsubalthak
Shiva
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,153 Elo+
Party 1
Cupid
Cupid
wheezor
Cupid
Level 48
God Stats
4W - 9L
1,485 SR
Queue Stats
16W - 22L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
YYGR
Ix Chel
14
1 / 5 / 13
9,926
764
8,427
16,013
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
9 / 8 / 3
10,834
833
9,434
14,225
8,000
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
evtime8887
Izanami
16
7 / 5 / 9
11,599
892
14,327
13,376
6,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mavelinski
Morgan Le Fay
18
11 / 7 / 7
12,642
972
21,662
13,869
5,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
16
5 / 6 / 10
11,009
847
8,428
15,879
15,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
wheezor
Cupid
16
2 / 4 / 8
10,131
779
5,566
11,256
3,977
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
43
17
Kills
18
18
Deaths
17
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Mavelinski
Morgan Le Fay
11
7
7
2.07
W
Shiva
5
6
10
1.67
L
Ix Chel
YYGR
Ix Chel
1
5
13
1.5
L
9
8
3
1.31
L
Izanami
evtime8887
Izanami
7
5
9
2.3
W
Cupid
wheezor
Cupid
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,188
Damage
35,656
43,614
Taken
41,004
29,625
Mitigated
25,161
6,731
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Mavelinski
Morgan Le Fay
21,662
1,526
100
2,480
13,869
5,620
1,660
6,296
7,573
60,166
0
W
Shiva
8,428
1,920
0
1,600
15,879
15,564
38
6,053
9,826
0
27,919
L
Ix Chel
YYGR
Ix Chel
8,427
1,104
855
2,000
16,013
14,869
370
8,432
7,192
23,471
0
L
9,434
134
0
1,845
14,225
8,000
588
6,386
7,647
29,717
0
L
Izanami
evtime8887
Izanami
14,327
11,909
35
1,996
13,376
6,756
1,518
6,870
6,323
0
51,506
W
Cupid
wheezor
Cupid
5,566
3,461
1,777
4,458
11,256
3,977
853
5,779
5,477
0
43,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,359
Gold Earned
33,782
147
Minions Killed
156
0
Camps Cleared
0
571,426
Distance Traveled
683,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,642
972
55
4
0
223,669
0
W
Shiva
11,009
847
37
3
0
224,426
0
L
Ix Chel
9,926
764
28
2
0
183,635
0
L
Anubis
10,834
833
49
4
0
176,241
0
L
Izanami
11,599
892
70
5
0
211,550
0
W
Cupid
10,131
779
64
5
0
235,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role