Player Matchup

Sun Wukong
Sun Wukong
Finessin_Anks
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,716 Elo+
Party 2
Ix Chel
Ix Chel
P-NUGGit2
Ix Chel
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
156W - 152L
1,486 Elo+
Party 2
Hachiman
Hachiman
humbug209
Hachiman
Level 102
God Stats
22W - 14L
1,607 SR
Queue Stats
150W - 147L
1,486 Elo+
Party 2
Team Averages
Level 82
1,536 SR
1,563 Elo+

VS

Team Averages
Level 99
1,385 SR
1,409 Elo+
Ix Chel
Ix Chel
NocktisBSC
Ix Chel
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 41L
1,444 Elo+
Solo
Athena
Athena
PrOgRiZzIe
Athena
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 126L
1,269 Elo+
Party 1
Set
Set
Protopshot
Set
Level 98
God Stats
4W - 13L
1,156 SR
Queue Stats
1,127W - 1,175L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Finessin_Anks
Sun Wukong
15
1 / 4 / 2
9,481
632
8,159
17,753
14,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
P-NUGGit2
Ix Chel
18
2 / 2 / 0
10,799
720
18,212
8,970
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
humbug209
Hachiman
8
1 / 0 / 0
7,888
526
3,693
1,570
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
NocktisBSC
Ix Chel
16
3 / 2 / 2
10,514
701
7,033
10,157
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
PrOgRiZzIe
Athena
15
2 / 0 / 4
10,997
733
6,485
18,300
23,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 2 / 4
10,241
683
8,228
14,742
8,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
6
6
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Finessin_Anks
Sun Wukong
1
4
2
0.5
W
Ix Chel
NocktisBSC
Ix Chel
3
2
2
2
L
Ix Chel
P-NUGGit2
Ix Chel
2
2
0
1
W
Athena
PrOgRiZzIe
Athena
2
0
4
4
W
1
2
4
1.5
L
Hachiman
humbug209
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,064
Damage
21,746
28,293
Taken
43,199
18,981
Mitigated
36,816
4,859
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Finessin_Anks
Sun Wukong
8,159
1,681
0
2,195
17,753
14,445
68
8,039
9,334
0
23,828
W
Ix Chel
NocktisBSC
Ix Chel
7,033
1,499
3,247
5,004
10,157
4,244
992
5,970
4,187
43,767
0
L
Ix Chel
P-NUGGit2
Ix Chel
18,212
953
758
1,064
8,970
4,041
0
3,322
5,564
73,936
0
W
Athena
PrOgRiZzIe
Athena
6,485
1,701
0
2,859
18,300
23,982
770
6,799
11,501
16,433
1,087
W
8,228
2,493
0
1,462
14,742
8,590
1,200
5,521
9,221
0
58,715
L
Hachiman
humbug209
Hachiman
3,693
1,684
0
842
1,570
495
325
598
964
0
11,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
31,752
156
Minions Killed
171
0
Camps Cleared
0
583,797
Distance Traveled
813,058
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,481
632
38
3
0
253,887
0
W
Ix Chel
10,514
701
65
4
0
237,124
1
L
Ix Chel
10,799
720
92
6
0
252,742
0
W
Athena
10,997
733
23
2
0
278,725
0
W
Set
10,241
683
83
6
0
297,209
0
L
Hachiman
7,888
526
26
2
0
77,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role