Player Matchup

Serqet
Serqet
B13553D-M1k3
Serqet
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
107W - 104L
1,454 Elo+
Solo
Hercules
Hercules
KazeYoukai
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,485 Elo+
Solo
Athena
Athena
PriizyBoop
Athena
Level 128
God Stats
3W - 3L
1,371 SR
Queue Stats
73W - 93L
1,414 Elo+
Party 2
Izanami
Izanami
ajr_warrior
Izanami
Level 123
God Stats
5W - 6L
1,600 SR
Queue Stats
180W - 208L
1,437 Elo+
Solo
Skadi
Skadi
pierre3342
Skadi
Level 128
God Stats
2W - 0L
1,711 SR
Queue Stats
13W - 8L
1,529 Elo+
Party 2
Team Averages
Level 123
1,536 SR
1,464 Elo+

VS

Team Averages
Level 129
1,425 SR
1,480 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
PirateKingIsmail
Awilix
Level 64
God Stats
0W - 2L
1,260 SR
Queue Stats
79W - 81L
1,466 Elo+
Solo
Ishtar
Ishtar
Snowsknight
Ishtar
Level 120
God Stats
2W - 2L
1,582 SR
Queue Stats
106W - 125L
1,454 Elo+
Party 1
Rama
Rama
flexecuti0n
Rama
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
380W - 402L
1,464 Elo+
Solo
King Arthur
King Arthur
mikechastain
King Arthur
Level 156
God Stats
0W - 2L
1,285 SR
Queue Stats
51W - 46L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 1 / 7
5,908
1,182
1,934
3,741
3,986
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Hercules
KazeYoukai
Hercules
9
1 / 2 / 8
5,708
1,142
3,342
5,599
7,768
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
PriizyBoop
Athena
9
1 / 2 / 8
5,989
1,198
1,779
5,914
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
ajr_warrior
Izanami
11
2 / 0 / 7
6,533
1,307
2,710
3,212
1,461
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
12
7 / 0 / 3
6,774
1,355
4,940
3,650
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
5
0 / 0 / 0
4,224
845
0
0
0
1
0 / 0 / 0
1,224
245
0
0
0
Ishtar
10
1 / 4 / 1
5,315
1,063
3,469
5,174
2,168
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 4 / 1
5,110
1,022
4,689
6,317
2,527
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
mikechastain
King Arthur
10
1 / 3 / 1
5,066
1,013
3,758
5,554
5,369
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
11
Kills
4
5
Deaths
11
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
0
0
0
W
Serqet
0
1
7
3.5
W
Hercules
KazeYoukai
Hercules
1
2
8
2.5
L
0
0
0
0
W
Athena
PriizyBoop
Athena
1
2
8
2.5
L
Ishtar
1
4
1
0.38
W
Izanami
ajr_warrior
Izanami
2
0
7
5.5
L
2
4
1
0.63
L
King Arthur
mikechastain
King Arthur
1
3
1
0.5
W
Skadi
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,705
Damage
11,916
22,116
Taken
17,045
18,881
Mitigated
10,064
8,420
Healing
1,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
1,934
458
253
634
3,741
3,986
744
0
3,630
0
3,090
W
Hercules
KazeYoukai
Hercules
3,342
1,107
1,521
1,606
5,599
7,768
378
0
5,517
0
5,318
L
0
0
0
0
0
0
0
0
0
0
0
W
Athena
PriizyBoop
Athena
1,779
456
317
1,037
5,914
4,244
679
0
5,875
4,968
0
L
Ishtar
3,469
1,337
14
209
5,174
2,168
0
794
4,300
0
9,568
W
Izanami
ajr_warrior
Izanami
2,710
2,430
1,093
478
3,212
1,461
2,440
0
3,129
0
14,209
L
4,689
2,936
9
759
6,317
2,527
0
257
6,060
0
5,924
L
King Arthur
mikechastain
King Arthur
3,758
567
0
748
5,554
5,369
0
728
4,733
0
7,971
W
Skadi
4,940
1,949
1,005
476
3,650
1,422
1,591
0
3,606
0
7,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,912
Gold Earned
20,939
49
Minions Killed
18
0
Camps Cleared
0
454,608
Distance Traveled
244,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,224
845
0
0
0
34
0
W
Serqet
5,908
1,182
3
1
0
81,657
0
W
Hercules
5,708
1,142
6
1
0
103,653
0
L
Awilix
1,224
245
0
0
0
0
0
W
Athena
5,989
1,198
0
0
0
87,331
0
L
Ishtar
5,315
1,063
12
2
0
83,219
0
W
Izanami
6,533
1,307
32
6
0
75,920
0
L
Rama
5,110
1,022
3
1
0
76,654
0
L
King Arthur
5,066
1,013
3
1
0
84,567
0
W
Skadi
6,774
1,355
8
2
0
106,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role