Player Matchup

Anubis
Anubis
Gold II
GoldMouth_X
Anubis
Gold II
Level 154
God Stats
57W - 46L
1,631 SR
Queue Stats
632W - 637L
1,556 MMR
Party 2
Nox
Nox
Gold I
HaywireBoar_75
Nox
Gold I
Level 103
God Stats
6W - 7L
1,558 SR
Queue Stats
288W - 290L
1,633 MMR
Party 2
Fenrir
Fenrir
Gold V
MeowgiMan
Fenrir
Gold V
Level 119
God Stats
12W - 6L
1,725 SR
Queue Stats
22W - 10L
1,684 MMR
Solo
Hou Yi
Hou Yi
Gold I
SammyD__451
Hou Yi
Gold I
Level 156
God Stats
1W - 0L
1,615 SR
Queue Stats
80W - 77L
1,669 MMR
Solo
Geb
Geb
Gold IV
The Purp istari
Geb
Gold IV
Level 158
God Stats
3W - 0L
1,750 SR
Queue Stats
16W - 10L
1,628 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,656 SR
1,634 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,644 SR
1,634 MMR
Xbalanque
Xbalanque
Gold II
COPYCATV1RZ
Xbalanque
Gold II
Level 105
God Stats
4W - 4L
1,598 SR
Queue Stats
190W - 175L
1,575 MMR
Solo
Athena
Athena
Gold V
Zasquatch
Athena
Gold V
Level 142
God Stats
54W - 46L
1,691 SR
Queue Stats
88W - 83L
1,652 MMR
Party 1
Hades
Hades
Gold IV
aRoly
Hades
Gold IV
Level 156
God Stats
2W - 1L
1,773 SR
Queue Stats
174W - 161L
1,678 MMR
Solo
Mercury
Mercury
Gold V
iPeP3
Mercury
Gold V
Level 156
God Stats
1W - 1L
1,644 SR
Queue Stats
15W - 15L
1,610 MMR
Solo
Janus
Janus
Gold V
munkeman
Janus
Gold V
Level 146
God Stats
8W - 8L
1,514 SR
Queue Stats
88W - 83L
1,652 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
3 / 5 / 6
12,936
616
14,975
18,450
10,015
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 4 / 4
11,777
561
10,319
12,439
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fenrir
MeowgiMan
Fenrir
20
14 / 1 / 3
13,482
642
20,674
18,589
10,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
19
0 / 2 / 5
12,056
574
8,241
16,129
7,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 2 / 8
9,673
461
8,596
20,389
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
HelMerlinSylvanus

VS

Bans
AphroditeAo KuangHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
COPYCATV1RZ
Xbalanque
17
1 / 4 / 1
10,185
485
10,939
15,699
7,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Zasquatch
Athena
14
0 / 2 / 4
9,211
439
5,717
14,124
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
aRoly
Hades
17
4 / 8 / 1
10,635
506
9,945
23,487
7,688
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
iPeP3
Mercury
17
5 / 2 / 3
10,346
493
11,055
18,262
7,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
munkeman
Janus
18
4 / 6 / 5
11,006
524
12,627
14,308
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
22
Kills
14
14
Deaths
22
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
COPYCATV1RZ
Xbalanque
1
4
1
0.38
W
Anubis
3
5
6
1.2
W
5
4
4
1.75
W
Fenrir
MeowgiMan
Fenrir
14
1
3
15.5
W
Hou Yi
0
2
5
1.25
W
0
2
8
2
L
Athena
Zasquatch
Athena
0
2
4
1
L
Hades
aRoly
Hades
4
8
1
0.56
L
Mercury
iPeP3
Mercury
5
2
3
3.25
L
Janus
munkeman
Janus
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,805
Damage
50,283
85,996
Taken
85,880
56,769
Mitigated
45,245
32,327
Healing
17,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
COPYCATV1RZ
Xbalanque
10,939
5,337
0
4,192
15,699
7,702
738
4,485
11,214
0
97,833
W
Anubis
14,975
1,520
0
11,228
18,450
10,015
450
8,266
10,116
131,390
0
W
10,319
644
0
2,401
12,439
6,469
352
4,745
7,455
91,974
136
W
Fenrir
MeowgiMan
Fenrir
20,674
8,428
0
4,530
18,589
10,973
933
5,143
13,312
0
103,888
W
Hou Yi
8,241
4,749
0
5,785
16,129
7,990
2,852
3,583
12,504
0
114,370
W
8,596
867
405
7,978
20,389
21,322
125
7,950
12,137
38,304
0
L
Athena
Zasquatch
Athena
5,717
1,613
0
1,760
14,124
16,955
0
5,459
8,665
31,960
0
L
Hades
aRoly
Hades
9,945
1,115
240
6,589
23,487
7,688
0
14,933
8,554
75,575
0
L
Mercury
iPeP3
Mercury
11,055
6,734
0
3,964
18,262
7,625
0
4,828
13,434
0
98,229
L
Janus
munkeman
Janus
12,627
417
0
923
14,308
5,275
0
4,801
9,507
94,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,924
Gold Earned
51,383
639
Minions Killed
625
0
Camps Cleared
0
2,154,795
Distance Traveled
2,018,970
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,185
485
172
8
0
352,506
2
W
Anubis
12,936
616
180
9
0
366,631
5
W
Nox
11,777
561
157
7
0
441,154
7
W
Fenrir
13,482
642
111
5
0
517,642
0
W
Hou Yi
12,056
574
168
8
0
392,626
4
W
Geb
9,673
461
23
1
0
436,742
10
L
Athena
9,211
439
48
2
0
432,332
6
L
Hades
10,635
506
114
5
0
323,080
2
L
Mercury
10,346
493
137
7
0
487,024
3
L
Janus
11,006
524
154
7
0
424,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role