Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ChaosBois
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 117L
1,473 Elo+
Party 2
Artio
Artio
KFenrir
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
Malific Wolf
Gilgamesh
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 72L
1,423 Elo+
Party 2
Ao Kuang
Ao Kuang
TheLegionofBacon
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 158L
1,466 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,453 Elo+

VS

Team Averages
Level 21
1,500 SR
1,527 Elo+
Medusa
Medusa
Fepe4theteam
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Agni
Agni
RougeDataOne
Agni
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 220L
1,384 Elo+
Solo
Achilles
Achilles
Woonyoung
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 12L
1,595 Elo+
Party 1
Apollo
Apollo
Zapmon
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 11L
1,752 Elo+
Party 1
Cthulhu
Cthulhu
xXPOLARBEAR77Xx
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 123L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 2 / 1
5,643
941
4,711
3,634
1,642
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pele
11
2 / 5 / 2
6,491
1,082
7,401
8,906
3,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artio
KFenrir
Artio
10
1 / 5 / 3
6,370
1,062
1,316
10,439
8,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Malific Wolf
Gilgamesh
13
1 / 5 / 2
6,478
1,080
5,170
10,666
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 3
5,934
989
3,381
7,644
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 2 / 13
7,205
1,201
10,945
6,002
2,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 15
6,338
1,056
6,376
4,835
1,807
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Woonyoung
Achilles
13
9 / 1 / 7
7,711
1,285
7,253
4,898
3,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
Zapmon
Apollo
13
6 / 1 / 13
7,326
1,221
8,651
4,640
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 1 / 13
6,616
1,103
4,451
6,239
5,548
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
82
5
Kills
21
21
Deaths
6
11
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
1
0.25
L
Pele
2
5
2
0.6
W
Medusa
3
2
13
4.75
L
Artio
KFenrir
Artio
1
5
3
0.5
L
Gilgamesh
Malific Wolf
Gilgamesh
1
5
2
0.4
W
1
1
15
8.5
L
1
4
3
0.63
W
Achilles
Woonyoung
Achilles
9
1
7
12.5
W
Apollo
Zapmon
Apollo
6
1
13
12.5
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,979
Damage
37,676
41,289
Taken
26,614
27,962
Mitigated
16,024
6,369
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,711
0
196
373
3,634
1,642
0
1,155
2,349
12,340
0
L
Pele
7,401
1,257
136
1,147
8,906
3,748
0
2,277
6,629
0
16,981
W
Medusa
10,945
7,251
0
1,308
6,002
2,760
453
2,116
3,653
0
19,690
L
Artio
KFenrir
Artio
1,316
340
868
640
10,439
8,632
0
2,670
7,512
1,989
0
L
Gilgamesh
Malific Wolf
Gilgamesh
5,170
865
291
1,357
10,666
8,893
0
2,468
8,061
0
10,757
W
6,376
687
244
1,418
4,835
1,807
279
2,208
2,453
13,170
0
L
3,381
677
0
1,361
7,644
5,047
0
2,035
5,564
4,392
0
W
Achilles
Woonyoung
Achilles
7,253
1,690
1,398
1,431
4,898
3,963
150
1,171
3,541
0
9,040
W
Apollo
Zapmon
Apollo
8,651
5,477
1,610
1,503
4,640
1,946
720
1,125
3,488
0
13,487
W
4,451
242
1,177
682
6,239
5,548
184
2,349
3,604
10,372
222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
35,196
56
Minions Killed
75
0
Camps Cleared
0
606,847
Distance Traveled
700,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,643
941
23
4
0
111,360
0
L
Pele
6,491
1,082
19
3
0
124,041
0
W
Medusa
7,205
1,201
31
5
0
135,091
0
L
Artio
6,370
1,062
0
0
0
117,618
0
L
Gilgamesh
6,478
1,080
13
2
0
133,754
0
W
Agni
6,338
1,056
12
2
0
145,038
0
L
Ao Kuang
5,934
989
1
0
0
120,074
0
W
Achilles
7,711
1,285
3
1
0
157,287
0
W
Apollo
7,326
1,221
16
3
0
123,532
0
W
Cthulhu
6,616
1,103
13
2
0
139,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role