Player Matchup

Ix Chel
Ix Chel
ApeBooty
Ix Chel
Level 143
God Stats
42W - 57L
1,731 SR
Queue Stats
251W - 246L
1,603 Elo+
Party 2
Ullr
Ullr
CORNICULA
Ullr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,478 Elo+
Solo
King Arthur
King Arthur
EXIl391
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,602 Elo+
Party 2
Serqet
Serqet
YouEnjoyThisL
Serqet
Level 154
God Stats
1W - 1L
1,690 SR
Queue Stats
104W - 86L
1,574 Elo+
Party 1
Anubis
Anubis
dippedinbutter
Anubis
Level 128
God Stats
2W - 2L
1,543 SR
Queue Stats
26W - 21L
1,549 Elo+
Party 1
Team Averages
Level 120
1,593 SR
1,562 Elo+

VS

Team Averages
Level 131
1,766 SR
1,551 Elo+
Atlas
Atlas
Destro_Killsz
Atlas
Level 175
God Stats
10W - 3L
1,758 SR
Queue Stats
78W - 86L
1,596 Elo+
Solo
Neith
Neith
FerMeliá
Neith
Level 102
God Stats
6W - 0L
2,012 SR
Queue Stats
152W - 136L
1,487 Elo+
Solo
Tyr
Tyr
GreenPepe
Tyr
Level 79
God Stats
1W - 1L
1,984 SR
Queue Stats
12W - 16L
1,525 Elo+
Party 3
Ix Chel
Ix Chel
TheAkozta
Ix Chel
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 166L
1,608 Elo+
Solo
Chaac
Chaac
fatsteven
Chaac
Level 158
God Stats
5W - 2L
1,577 SR
Queue Stats
40W - 34L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ApeBooty
Ix Chel
13
1 / 2 / 0
7,390
739
4,344
5,476
2,214
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ullr
13
0 / 6 / 1
6,841
684
4,463
12,060
4,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
EXIl391
King Arthur
11
0 / 5 / 2
6,355
636
1,722
10,499
6,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 3 / 2
6,858
686
6,157
8,158
5,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 1
7,697
770
7,177
6,786
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
6,977
698
7,121
5,610
4,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Neith
FerMeliá
Neith
15
2 / 1 / 5
7,805
781
2,039
4,517
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

14
4 / 2 / 9
7,618
762
7,934
10,928
8,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
TheAkozta
Ix Chel
16
8 / 0 / 6
8,774
877
10,850
4,394
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Chaac
fatsteven
Chaac
13
5 / 1 / 9
7,898
790
9,415
10,258
12,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
4
Kills
19
19
Deaths
4
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ApeBooty
Ix Chel
1
2
0
0.5
L
Ullr
0
6
1
0.08
W
0
0
9
4.5
L
King Arthur
EXIl391
King Arthur
0
5
2
0.2
W
Neith
FerMeliá
Neith
2
1
5
4.5
W
4
2
9
4.25
W
Ix Chel
TheAkozta
Ix Chel
8
0
6
11
L
1
3
2
0.67
L
2
3
1
0.83
W
Chaac
fatsteven
Chaac
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,863
Damage
37,359
42,979
Taken
35,707
21,567
Mitigated
29,984
4,317
Healing
10,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ApeBooty
Ix Chel
4,344
298
1,154
916
5,476
2,214
0
2,017
3,412
22,156
0
L
Ullr
4,463
2,014
0
0
12,060
4,484
0
4,685
7,111
0
22,115
W
7,121
2,395
0
861
5,610
4,745
48
1,770
3,840
23,847
0
L
King Arthur
EXIl391
King Arthur
1,722
210
0
420
10,499
6,003
0
5,604
4,704
0
4,524
W
Neith
FerMeliá
Neith
2,039
510
0
938
4,517
1,722
750
1,628
2,844
0
28,076
W
7,934
1,037
0
3,123
10,928
8,828
0
2,882
7,766
0
16,015
W
Ix Chel
TheAkozta
Ix Chel
10,850
1,938
1,594
970
4,394
1,820
1,684
2,244
2,150
34,859
0
L
6,157
1,379
0
326
8,158
5,050
0
1,729
6,336
0
17,072
L
7,177
602
0
1,501
6,786
3,816
0
4,000
2,786
28,973
0
W
Chaac
fatsteven
Chaac
9,415
1,442
0
2,918
10,258
12,869
533
2,997
6,913
94
21,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
39,072
182
Minions Killed
214
0
Camps Cleared
0
917,355
Distance Traveled
1,021,599
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,390
739
37
4
0
180,329
2
L
Ullr
6,841
684
55
6
0
189,229
0
W
Atlas
6,977
698
32
3
0
202,539
0
L
King Arthur
6,355
636
10
1
0
150,191
0
W
Neith
7,805
781
68
7
0
181,482
1
W
Tyr
7,618
762
19
2
0
216,525
0
W
Ix Chel
8,774
877
72
7
0
204,454
0
L
Serqet
6,858
686
27
3
0
221,549
0
L
Anubis
7,697
770
53
5
0
176,057
0
W
Chaac
7,898
790
23
2
0
216,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role