Player Matchup

Fenrir
Fenrir
DinoDusty1
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,472 Elo+
Party 2
Ix Chel
Ix Chel
NotMrDavis
Ix Chel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,241 Elo+
Solo
Athena
Athena
Nuxiaz
Athena
Level 102
God Stats
1W - 2L
1,335 SR
Queue Stats
77W - 70L
1,549 Elo+
Party 2
Merlin
Merlin
RICKY-SANNN
Merlin
Level 91
God Stats
239W - 219L
1,581 SR
Queue Stats
248W - 228L
1,524 Elo+
Solo
Artemis
Artemis
gritzed
Artemis
Level 30
God Stats
9W - 4L
1,725 SR
Queue Stats
22W - 9L
1,653 Elo+
Party 2
Team Averages
Level 76
1,528 SR
1,488 Elo+

VS

Team Averages
Level 87
1,460 SR
1,376 Elo+
Ix Chel
Ix Chel
Breadley
Ix Chel
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 69L
1,577 Elo+
Solo
Hades
Hades
XxSoLdIeRxX21
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,124 Elo+
Party 1
Izanami
Izanami
iamgilad
Izanami
Level 142
God Stats
16W - 24L
1,628 SR
Queue Stats
65W - 93L
1,578 Elo+
Solo
Danzaburou
Danzaburou
marker358
Danzaburou
Level 20
God Stats
0W - 4L
1,124 SR
Queue Stats
0W - 4L
1,124 Elo+
Party 1
King Arthur
King Arthur
phoenixmaincra
King Arthur
Level 139
God Stats
23W - 14L
1,547 SR
Queue Stats
436W - 424L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DinoDusty1
Fenrir
12
0 / 5 / 6
6,785
679
3,597
12,251
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
NotMrDavis
Ix Chel
16
9 / 1 / 3
8,702
870
11,415
4,693
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Nuxiaz
Athena
12
0 / 2 / 6
6,921
692
4,713
11,617
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
15
4 / 3 / 6
8,283
828
8,496
7,488
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
gritzed
Artemis
14
3 / 0 / 7
7,823
782
8,576
8,400
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Breadley
Ix Chel
14
1 / 4 / 3
7,345
735
7,518
8,105
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 5 / 4
8,053
805
7,465
10,993
8,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
iamgilad
Izanami
16
4 / 1 / 1
8,445
845
5,374
6,956
3,109
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
marker358
Danzaburou
13
1 / 3 / 5
7,133
713
7,525
9,123
3,838
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
phoenixmaincra
King Arthur
12
1 / 3 / 3
6,836
684
4,045
8,905
5,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
16
Kills
11
11
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Breadley
Ix Chel
1
4
3
0.63
W
Fenrir
DinoDusty1
Fenrir
0
5
6
0.6
W
Ix Chel
NotMrDavis
Ix Chel
9
1
3
10.5
W
Athena
Nuxiaz
Athena
0
2
6
1.5
W
Merlin
4
3
6
2.33
L
4
5
4
1.2
W
Artemis
gritzed
Artemis
3
0
7
6.5
L
Izanami
iamgilad
Izanami
4
1
1
4.5
L
Danzaburou
marker358
Danzaburou
1
3
5
1.17
L
King Arthur
phoenixmaincra
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,797
Damage
31,927
44,449
Taken
44,082
25,475
Mitigated
23,959
4,585
Healing
3,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Breadley
Ix Chel
7,518
1,157
304
923
8,105
3,285
0
4,465
3,640
25,829
0
W
Fenrir
DinoDusty1
Fenrir
3,597
1,143
0
303
12,251
5,693
148
5,357
6,894
0
11,801
W
Ix Chel
NotMrDavis
Ix Chel
11,415
2,288
823
1,038
4,693
2,267
433
2,634
2,059
30,997
0
W
Athena
Nuxiaz
Athena
4,713
1,457
0
351
11,617
10,794
13
4,132
7,485
9,875
0
W
Merlin
8,496
366
449
418
7,488
3,157
0
808
6,680
38,073
0
L
7,465
713
0
878
10,993
8,141
0
6,679
4,314
10,059
0
W
Artemis
gritzed
Artemis
8,576
4,167
0
1,203
8,400
3,564
1,758
2,052
6,348
0
21,192
L
Izanami
iamgilad
Izanami
5,374
3,580
0
120
6,956
3,109
1,405
4,110
2,846
0
36,578
L
Danzaburou
marker358
Danzaburou
7,525
4,156
0
1,002
9,123
3,838
632
4,732
4,391
0
16,382
L
King Arthur
phoenixmaincra
King Arthur
4,045
710
0
362
8,905
5,586
0
4,638
4,267
0
12,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,514
Gold Earned
37,812
187
Minions Killed
177
0
Camps Cleared
0
1,010,870
Distance Traveled
923,160
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,345
735
51
5
0
178,095
0
W
Fenrir
6,785
679
23
2
0
194,394
0
W
Ix Chel
8,702
870
51
5
0
217,585
3
W
Athena
6,921
692
9
1
0
210,729
0
W
Merlin
8,283
828
71
7
0
177,510
2
L
Hades
8,053
805
7
1
0
197,011
0
W
Artemis
7,823
782
33
3
0
210,652
0
L
Izanami
8,445
845
77
8
0
209,053
2
L
Danzaburou
7,133
713
19
2
0
208,532
0
L
King Arthur
6,836
684
23
2
0
130,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role