Player Matchup

Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Pickle91510
Cthulhu
Level 107
God Stats
4W - 2L
1,569 SR
Queue Stats
117W - 110L
1,421 Elo+
Solo
Susano
Susano
ThomiTsunami
Susano
Level 87
God Stats
15W - 17L
1,172 SR
Queue Stats
300W - 275L
1,463 Elo+
Party 1
Ix Chel
Ix Chel
TwiSTeD_Default
Ix Chel
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 37L
1,355 Elo+
Solo
Surtr
Surtr
Xx6RocKStaR6xX
Surtr
Level 72
God Stats
30W - 19L
1,611 SR
Queue Stats
200W - 203L
1,430 Elo+
Party 1
Team Averages
Level 88
1,470 SR
1,434 Elo+

VS

Team Averages
Level 85
1,444 SR
1,400 Elo+
Surtr
Surtr
BLACC_CEASAR
Surtr
Level 120
God Stats
9W - 11L
1,557 SR
Queue Stats
59W - 103L
1,377 Elo+
Solo
He Bo
He Bo
Cornhull
He Bo
Level 99
God Stats
0W - 4L
1,306 SR
Queue Stats
127W - 134L
1,428 Elo+
Solo
Ix Chel
Ix Chel
EpicExpression
Ix Chel
Level 82
God Stats
0W - 4L
1,500 SR
Queue Stats
64W - 75L
1,410 Elo+
Solo
Charybdis
Charybdis
JagerStapler
Charybdis
Level 87
God Stats
0W - 2L
1,297 SR
Queue Stats
22W - 49L
1,399 Elo+
Solo
Bacchus
Bacchus
TheLostRumHam
Bacchus
Level 37
God Stats
7W - 8L
1,562 SR
Queue Stats
43W - 55L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 1 / 0
6,401
640
6,054
5,238
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Pickle91510
Cthulhu
9
0 / 1 / 5
5,906
591
3,583
7,921
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
9
2 / 1 / 1
5,696
570
1,924
7,419
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 1
5,935
594
4,847
6,517
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 2 / 1
6,216
622
4,634
8,051
5,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,487
449
3,228
7,145
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

He Bo
Cornhull
He Bo
11
4 / 0 / 1
6,401
640
5,267
7,589
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 1
5,374
537
5,139
8,036
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JagerStapler
Charybdis
8
0 / 4 / 0
4,733
473
3,537
8,012
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
8
1 / 1 / 2
4,856
486
2,685
6,901
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
11
Kills
6
6
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
0
5
L
0
3
1
0.17
L
He Bo
Cornhull
He Bo
4
0
1
4.5
L
1
3
1
0.5
L
Charybdis
JagerStapler
Charybdis
0
4
0
0
W
Cthulhu
Pickle91510
Cthulhu
0
1
5
2.5
L
Bacchus
1
1
2
2
W
Susano
2
1
1
2.5
W
1
1
1
1.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,042
Damage
19,856
35,146
Taken
37,683
16,764
Mitigated
16,751
12,636
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,054
4,166
49
3,218
5,238
1,887
594
1,928
3,310
0
45,785
L
3,228
1,279
0
1,979
7,145
2,843
0
86
7,059
102
17,756
L
He Bo
Cornhull
He Bo
5,267
366
0
2,935
7,589
2,437
0
1,087
6,408
41,881
0
L
5,139
577
203
1,480
8,036
2,805
0
3,183
4,593
35,145
0
L
Charybdis
JagerStapler
Charybdis
3,537
2,246
82
2,330
8,012
2,501
0
1,692
6,320
0
27,345
W
Cthulhu
Pickle91510
Cthulhu
3,583
81
335
2,722
7,921
4,432
252
1,461
6,460
22,928
0
L
Bacchus
2,685
279
0
2,944
6,901
6,165
0
1,993
4,787
10,867
0
W
Susano
1,924
0
0
687
7,419
2,722
294
2,832
4,587
0
25,923
W
4,847
244
496
2,092
6,517
2,539
365
4,821
1,696
33,840
0
W
4,634
1,859
0
3,037
8,051
5,184
0
2,090
5,961
171
30,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,154
Gold Earned
25,851
257
Minions Killed
217
0
Camps Cleared
0
947,025
Distance Traveled
979,472
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,401
640
79
8
0
170,642
0
L
Surtr
4,487
449
32
3
0
141,915
0
L
He Bo
6,401
640
79
8
0
226,149
0
L
Ix Chel
5,374
537
47
5
0
201,052
3
L
Charybdis
4,733
473
41
4
0
201,853
0
W
Cthulhu
5,906
591
25
3
0
201,963
5
L
Bacchus
4,856
486
18
2
0
208,503
0
W
Susano
5,696
570
46
5
0
200,518
1
W
Ix Chel
5,935
594
65
7
0
206,331
6
W
Surtr
6,216
622
42
4
0
167,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role