Player Matchup

Raijin
Raijin
DynastyAlex
Raijin
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 99L
1,647 Elo+
Party 1
Bellona
Bellona
JungleTech
Bellona
Level 8
God Stats
1W - 1L
1,676 SR
Queue Stats
96W - 78L
1,647 Elo+
Party 1
Bacchus
Bacchus
RedjonMirrabel
Bacchus
Level 17
God Stats
1W - 2L
1,757 SR
Queue Stats
1W - 9L
1,464 Elo+
Party 3
Neith
Neith
TeaBone5125
Neith
Level 45
God Stats
18W - 29L
1,447 SR
Queue Stats
18W - 35L
1,380 Elo+
Solo
Jing Wei
Jing Wei
VonSturm
Jing Wei
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,464 Elo+
Party 3
Team Averages
Level 37
1,576 SR
1,521 Elo+

VS

Team Averages
Level 44
1,541 SR
1,498 Elo+
Ix Chel
Ix Chel
Chàmpagne
Ix Chel
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 6L
1,396 Elo+
Party 4
Cerberus
Cerberus
T3hMcGr1ddl3z
Cerberus
Level 14
God Stats
4W - 4L
1,400 SR
Queue Stats
6W - 6L
1,396 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Wexithorum
Tsukuyomi
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,488 Elo+
Solo
Skadi
Skadi
cvsmic
Skadi
Level 65
God Stats
5W - 4L
1,803 SR
Queue Stats
79W - 64L
1,564 Elo+
Party 2
Bellona
Bellona
rainydotgoose
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
2 / 6 / 0
7,373
567
3,534
9,383
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
JungleTech
Bellona
11
2 / 3 / 0
6,602
508
6,588
11,445
13,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
5,650
435
5,775
10,737
9,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 5 / 1
6,124
471
5,268
8,463
2,478
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
VonSturm
Jing Wei
9
1 / 2 / 0
5,787
445
5,001
6,739
2,419
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Chàmpagne
Ix Chel
14
6 / 1 / 2
8,499
654
6,275
5,877
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
T3hMcGr1ddl3z
Cerberus
11
1 / 0 / 6
6,988
538
3,464
9,129
5,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Wexithorum
Tsukuyomi
11
6 / 2 / 5
7,322
563
6,996
9,825
3,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
cvsmic
Skadi
11
4 / 1 / 3
6,802
523
8,990
7,753
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
12
2 / 2 / 4
7,041
542
6,252
13,996
14,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
6
Kills
19
19
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Chàmpagne
Ix Chel
6
1
2
7
L
Raijin
2
6
0
0.33
L
Bellona
JungleTech
Bellona
2
3
0
0.67
L
0
3
1
0.17
W
Cerberus
T3hMcGr1ddl3z
Cerberus
1
0
6
4
L
1
5
1
0.3
L
Jing Wei
VonSturm
Jing Wei
1
2
0
0.5
W
Tsukuyomi
Wexithorum
Tsukuyomi
6
2
5
4.25
W
Skadi
cvsmic
Skadi
4
1
3
5.5
W
Bellona
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,166
Damage
31,977
46,767
Taken
46,580
30,931
Mitigated
29,845
8,837
Healing
12,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Chàmpagne
Ix Chel
6,275
750
8
1,197
5,877
2,453
0
1,410
4,428
70,209
0
L
Raijin
3,534
147
0
740
9,383
3,450
0
3,824
5,559
52,667
0
L
Bellona
JungleTech
Bellona
6,588
1,496
0
3,937
11,445
13,433
0
1,375
10,070
2,198
38,056
L
5,775
373
0
2,537
10,737
9,151
0
2,459
8,278
15,981
0
W
Cerberus
T3hMcGr1ddl3z
Cerberus
3,464
374
1,718
2,557
9,129
5,813
521
2,551
6,578
19,429
0
L
5,268
3,117
0
1,623
8,463
2,478
0
1,038
7,425
0
32,089
L
Jing Wei
VonSturm
Jing Wei
5,001
3,733
0
0
6,739
2,419
0
1,043
5,696
0
28,499
W
Tsukuyomi
Wexithorum
Tsukuyomi
6,996
2,153
0
635
9,825
3,662
0
591
9,113
0
34,909
W
Skadi
cvsmic
Skadi
8,990
3,845
0
1,412
7,753
2,986
1,925
3,945
3,808
0
50,203
W
Bellona
6,252
2,399
0
4,618
13,996
14,931
25
1,663
11,632
0
36,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
36,652
256
Minions Killed
328
0
Camps Cleared
0
1,182,675
Distance Traveled
1,265,677
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,499
654
106
8
0
242,908
0
L
Raijin
7,373
567
103
8
0
237,448
0
L
Bellona
6,602
508
53
4
0
241,349
0
L
Bacchus
5,650
435
11
1
0
268,845
0
W
Cerberus
6,988
538
24
2
0
248,966
0
L
Neith
6,124
471
46
4
0
200,402
0
L
Jing Wei
5,787
445
43
3
0
234,631
0
W
Tsukuyomi
7,322
563
51
4
0
301,196
1
W
Skadi
6,802
523
88
7
0
220,451
0
W
Bellona
7,041
542
59
5
0
252,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role