Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Heimdallzin
Aphrodite
Level 108
God Stats
60W - 36L
1,639 SR
Queue Stats
309W - 324L
1,523 Elo+
Party 1
Neith
Neith
Ragnarlordbock
Neith
Level 129
God Stats
14W - 15L
1,496 SR
Queue Stats
91W - 95L
1,538 Elo+
Solo
Hades
Hades
josett2021
Hades
Level 87
God Stats
3W - 3L
1,523 SR
Queue Stats
36W - 43L
1,468 Elo+
Solo
Loki
Loki
nyar999
Loki
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
178W - 189L
1,267 Elo+
Solo
Team Averages
Level 105
1,532 SR
1,459 Elo+

VS

Team Averages
Level 113
1,564 SR
1,480 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Craudionorus
Loki
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,480 Elo+
Solo
Zeus
Zeus
GusCerati
Zeus
Level 58
God Stats
9W - 2L
1,734 SR
Queue Stats
39W - 40L
1,415 Elo+
Solo
Horus
Horus
Scarrey
Horus
Level 113
God Stats
5W - 6L
1,588 SR
Queue Stats
83W - 79L
1,469 Elo+
Party 2
Artemis
Artemis
Zerkel99
Artemis
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 169L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 0 / 0
5,238
476
1,724
4,359
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
Heimdallzin
Aphrodite
8
0 / 1 / 0
5,202
473
2,819
6,467
2,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 2 / 0
5,810
528
959
6,146
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
10
3 / 3 / 0
6,150
559
5,258
10,560
5,076
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
nyar999
Loki
9
0 / 1 / 0
5,343
486
1,812
7,668
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 0 / 0
7,063
642
6,683
4,509
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 0
6,219
565
2,696
5,861
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
10
0 / 3 / 3
6,289
572
4,657
5,908
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Scarrey
Horus
8
0 / 0 / 3
5,250
477
2,976
4,683
2,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Zerkel99
Artemis
10
0 / 0 / 0
5,961
542
4,194
4,322
1,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
3
Kills
7
7
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Ix Chel
 
Ix Chel
4
0
0
4
W
3
0
0
3
W
Zeus
0
3
3
0.5
L
Aphrodite
Heimdallzin
Aphrodite
0
1
0
0
L
0
2
0
0
W
Horus
Scarrey
Horus
0
0
3
1.5
W
Artemis
Zerkel99
Artemis
0
0
0
0
L
Hades
3
3
0
1
L
Loki
nyar999
Loki
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,572
Damage
21,206
35,200
Taken
25,283
13,156
Mitigated
9,409
13,003
Healing
9,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,724
246
297
1,625
4,359
1,309
0
0
4,359
32,220
0
W
Ix Chel
 
Ix Chel
6,683
266
288
593
4,509
1,577
580
0
4,509
50,956
0
W
2,696
1,034
0
3,103
5,861
1,815
0
1,138
4,723
0
32,654
W
Zeus
4,657
901
0
1,035
5,908
1,952
0
4,647
1,261
40,654
0
L
Aphrodite
Heimdallzin
Aphrodite
2,819
293
1,690
3,339
6,467
2,696
0
873
5,594
14,458
0
L
959
96
0
1,968
6,146
1,859
0
4,621
1,525
0
40,765
W
Horus
Scarrey
Horus
2,976
1,228
240
1,356
4,683
2,601
0
2,297
2,386
0
8,510
W
Artemis
Zerkel99
Artemis
4,194
1,411
0
2,917
4,322
1,464
0
1,719
2,603
0
46,968
L
Hades
5,258
415
0
3,834
10,560
5,076
0
4,657
5,903
38,250
0
L
Loki
nyar999
Loki
1,812
331
0
250
7,668
2,216
0
1,189
6,479
0
41,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,743
Gold Earned
30,782
316
Minions Killed
304
0
Camps Cleared
0
1,063,095
Distance Traveled
1,127,576
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,238
476
59
5
0
209,845
1
W
Ix Chel
7,063
642
76
7
0
203,362
1
W
Loki
6,219
565
66
6
0
260,669
4
W
Zeus
6,289
572
69
6
0
210,644
3
L
Aphrodite
5,202
473
30
3
0
207,509
2
L
Neith
5,810
528
81
7
0
205,726
0
W
Horus
5,250
477
19
2
0
241,288
1
W
Artemis
5,961
542
74
7
0
211,613
1
L
Hades
6,150
559
66
6
0
196,955
2
L
Loki
5,343
486
80
7
0
243,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role