Player Matchup

Pele
Pele
CheekClappers69
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,455 Elo+
Party 1
Cabrakan
Cabrakan
RedCataclysm
Cabrakan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,510 Elo+
Party 1
Ishtar
Ishtar
TheCatsMeow123
Ishtar
Level 49
God Stats
7W - 11L
1,718 SR
Queue Stats
34W - 39L
1,455 Elo+
Party 1
Team Averages
Level 68
1,573 SR
1,473 Elo+

VS

Team Averages
Level 109
1,418 SR
1,466 Elo+
Hercules
Hercules
XeroFalco
Hercules
Level 99
God Stats
3W - 4L
1,304 SR
Queue Stats
77W - 95L
1,457 Elo+
Party 2
Chaac
Chaac
YatoNoKami24
Chaac
Level 85
God Stats
5W - 4L
1,594 SR
Queue Stats
57W - 70L
1,448 Elo+
Party 2
Ix Chel
Ix Chel
thelingking
Ix Chel
Level 143
God Stats
2W - 2L
1,356 SR
Queue Stats
320W - 340L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 2
10,177
727
13,991
15,968
7,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
RedCataclysm
Cabrakan
12
1 / 4 / 3
8,900
636
8,967
18,145
25,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 4 / 3
8,517
608
7,438
13,273
5,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
XeroFalco
Hercules
15
3 / 2 / 8
9,870
705
12,222
14,367
14,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 8
10,714
765
10,937
16,332
9,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
thelingking
Ix Chel
16
6 / 3 / 5
10,689
764
16,495
8,901
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
13
13
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
Cabrakan
RedCataclysm
Cabrakan
1
4
3
0.63
L
1
4
3
0.63
W
Hercules
XeroFalco
Hercules
3
2
8
3.5
W
4
2
8
4
W
Ix Chel
thelingking
Ix Chel
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,396
Damage
39,654
47,386
Taken
39,600
38,122
Mitigated
27,595
5,452
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,991
2,326
0
1,402
15,968
7,494
576
5,085
10,332
0
46,319
L
Cabrakan
RedCataclysm
Cabrakan
8,967
1,286
330
1,720
18,145
25,312
0
5,719
11,564
20,186
0
L
7,438
5,326
0
2,000
13,273
5,316
930
4,811
7,978
0
26,150
W
Hercules
XeroFalco
Hercules
12,222
4,117
324
2,785
14,367
14,828
640
3,460
10,907
0
28,622
W
10,937
1,654
639
4,876
16,332
9,158
1,275
3,065
13,267
0
41,144
W
Ix Chel
thelingking
Ix Chel
16,495
2,048
3,043
1,768
8,901
3,609
798
2,542
6,359
52,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
31,273
117
Minions Killed
179
0
Camps Cleared
0
645,983
Distance Traveled
788,855
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,177
727
70
5
0
239,951
0
L
Cabrakan
8,900
636
8
1
0
191,820
1
L
Ishtar
8,517
608
39
3
0
214,212
0
W
Hercules
9,870
705
25
2
0
266,879
0
W
Chaac
10,714
765
67
5
0
269,400
0
W
Ix Chel
10,689
764
87
6
0
252,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role