Player Matchup

Neith
Neith
Bruhshido
Neith
Level 123
God Stats
1W - 0L
1,804 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
JWaggs
Ix Chel
Level 159
God Stats
1W - 0L
1,287 SR
Queue Stats
26W - 16L
1,621 Elo+
Party 1
Sol
Sol
MISTER_CHIEF44
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,398 Elo+
Solo
Fenrir
Fenrir
PooSaber69
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 1
Ganesha
Ganesha
RONJthickness
Ganesha
Level 125
God Stats
1W - 0L
1,811 SR
Queue Stats
23W - 11L
1,725 Elo+
Party 1
Team Averages
Level 89
1,581 SR
1,549 Elo+

VS

Team Averages
Level 33
1,457 SR
1,502 Elo+
Morgan Le Fay
Morgan Le Fay
GangsterMaster19
Morgan Le Fay
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,429 Elo+
Solo
Bellona
Bellona
Smiteacct30
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,335 Elo+
Solo
Danzaburou
Danzaburou
ToeSkeeter
Danzaburou
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 70L
1,685 Elo+
Party 2
Eset
Eset
TongueBallsHrez
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 21L
1,736 Elo+
Party 2
Vulcan
Vulcan
chelios1979
Vulcan
Level 23
God Stats
0W - 2L
1,285 SR
Queue Stats
84W - 114L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bruhshido
Neith
12
4 / 1 / 6
6,869
981
9,644
6,204
3,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
JWaggs
Ix Chel
12
1 / 2 / 10
6,430
919
8,420
6,809
3,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 6
6,438
920
1,724
3,625
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
PooSaber69
Fenrir
12
6 / 1 / 5
7,243
1,035
4,561
10,769
6,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ganesha
12
0 / 1 / 11
6,875
982
2,370
8,184
6,049
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GangsterMaster19
Morgan Le Fay
9
1 / 4 / 1
5,716
817
3,212
6,675
2,732
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Smiteacct30
Bellona
8
0 / 3 / 2
5,140
734
1,648
5,474
6,474
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ToeSkeeter
Danzaburou
14
3 / 1 / 1
7,003
1,000
8,445
6,760
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 2 / 3
6,485
926
3,985
5,287
2,068
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
13
0 / 2 / 2
6,179
883
3,625
4,316
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
12
Kills
5
5
Deaths
12
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
Bruhshido
Neith
4
1
6
7
L
Morgan Le Fay
GangsterMaster19
Morgan Le Fay
1
4
1
0.38
W
Ix Chel
JWaggs
Ix Chel
1
2
10
3
W
1
0
6
4
W
Fenrir
PooSaber69
Fenrir
6
1
5
8.5
W
Ganesha
0
1
11
5.5
L
Bellona
Smiteacct30
Bellona
0
3
2
0.33
L
Danzaburou
ToeSkeeter
Danzaburou
3
1
1
3.5
L
1
2
3
1.25
L
Vulcan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,719
Damage
20,915
35,591
Taken
28,512
20,595
Mitigated
16,305
19,669
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bruhshido
Neith
9,644
1,473
808
2,753
6,204
3,128
72
2,300
3,904
0
21,974
L
Morgan Le Fay
GangsterMaster19
Morgan Le Fay
3,212
718
241
1,021
6,675
2,732
0
3,538
3,137
7,221
0
W
Ix Chel
JWaggs
Ix Chel
8,420
761
3,501
2,427
6,809
3,009
106
1,657
5,152
20,229
0
W
1,724
396
24
780
3,625
1,839
423
1,810
1,815
7,254
465
W
Fenrir
PooSaber69
Fenrir
4,561
1,096
511
3,702
10,769
6,570
0
2,220
8,549
0
7,802
W
Ganesha
2,370
83
2,905
2,258
8,184
6,049
0
2,835
5,349
4,781
0
L
Bellona
Smiteacct30
Bellona
1,648
358
0
333
5,474
6,474
0
3,230
2,244
0
2,178
L
Danzaburou
ToeSkeeter
Danzaburou
8,445
1,822
0
2,585
6,760
3,290
0
3,336
3,424
0
23,215
L
3,985
268
1,048
468
5,287
2,068
0
1,125
4,162
5,749
0
L
Vulcan
3,625
1,826
541
877
4,316
1,741
0
1,216
3,100
10,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,855
Gold Earned
30,523
86
Minions Killed
58
0
Camps Cleared
0
773,600
Distance Traveled
617,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,869
981
32
5
0
153,931
0
L
Morgan Le Fay
5,716
817
8
1
0
81,709
0
W
Ix Chel
6,430
919
20
3
0
147,641
0
W
Sol
6,438
920
22
3
0
132,782
0
W
Fenrir
7,243
1,035
12
2
0
161,384
0
W
Ganesha
6,875
982
0
0
0
177,862
0
L
Bellona
5,140
734
1
0
0
82,511
0
L
Danzaburou
7,003
1,000
27
4
0
150,610
0
L
Eset
6,485
926
3
0
0
132,869
0
L
Vulcan
6,179
883
19
3
0
169,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role