Player Matchup

Ix Chel
Ix Chel
ByXaviarty22
Ix Chel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,579 Elo+
Party 1
Kuzenbo
Kuzenbo
SergiXD75
Kuzenbo
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 28L
1,523 Elo+
Party 1
Neith
Neith
elFfras
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,499 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,534 Elo+

VS

Team Averages
Level 84
1,610 SR
1,456 Elo+
Bacchus
Bacchus
Sakakini
Bacchus
Level 88
God Stats
40W - 25L
1,589 SR
Queue Stats
293W - 299L
1,463 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
StanSmith78
Morgan Le Fay
Level 55
God Stats
36W - 20L
1,665 SR
Queue Stats
331W - 327L
1,508 Elo+
Party 2
Chiron
Chiron
sevensigmas
Chiron
Level 108
God Stats
6W - 9L
1,576 SR
Queue Stats
294W - 298L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ByXaviarty22
Ix Chel
11
2 / 6 / 1
7,019
702
4,883
10,441
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
SergiXD75
Kuzenbo
11
1 / 3 / 2
7,035
704
4,245
11,001
14,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
elFfras
Neith
11
0 / 3 / 0
6,362
636
6,597
11,278
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sakakini
Bacchus
14
3 / 0 / 7
8,603
860
5,258
8,876
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
StanSmith78
Morgan Le Fay
15
8 / 0 / 4
8,944
894
13,754
7,060
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
12
1 / 3 / 11
7,423
742
9,450
8,739
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
12
12
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ByXaviarty22
Ix Chel
2
6
1
0.42
W
Bacchus
Sakakini
Bacchus
3
0
7
6.5
L
Kuzenbo
SergiXD75
Kuzenbo
1
3
2
0.67
W
Morgan Le Fay
StanSmith78
Morgan Le Fay
8
0
4
10
L
Neith
elFfras
Neith
0
3
0
0
W
Chiron
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,725
Damage
28,462
32,720
Taken
24,675
23,888
Mitigated
18,572
5,452
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ByXaviarty22
Ix Chel
4,883
597
172
1,465
10,441
4,752
132
6,387
4,054
25,969
0
W
Bacchus
Sakakini
Bacchus
5,258
347
0
3,670
8,876
11,384
104
3,280
5,596
15,673
0
L
Kuzenbo
SergiXD75
Kuzenbo
4,245
1,919
1,019
765
11,001
14,289
88
6,218
4,783
10,409
0
W
Morgan Le Fay
StanSmith78
Morgan Le Fay
13,754
1,272
0
2,583
7,060
3,441
715
2,344
4,716
46,871
0
L
Neith
elFfras
Neith
6,597
2,011
0
2,031
11,278
4,847
184
6,453
4,825
0
23,466
W
Chiron
9,450
3,218
370
1,375
8,739
3,747
306
3,531
5,208
0
31,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,416
Gold Earned
24,970
100
Minions Killed
141
0
Camps Cleared
0
515,157
Distance Traveled
572,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,019
702
38
4
0
150,122
0
W
Bacchus
8,603
860
11
1
0
198,217
0
L
Kuzenbo
7,035
704
15
2
0
183,467
0
W
Morgan Le Fay
8,944
894
79
8
0
200,211
0
L
Neith
6,362
636
47
5
0
181,568
0
W
Chiron
7,423
742
51
5
0
174,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role