Player Matchup

Horus
Horus
Asher2345
Horus
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 4L
1,240 Elo+
Solo
Geb
Geb
MrGamerPros1445
Geb
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,383 Elo+
Party 2
The Morrigan
The Morrigan
dd-spieler
The Morrigan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,360 Elo+
Party 2
Ullr
Ullr
xRuLing
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,713 Elo+
Solo
Hou Yi
Hou Yi
zdera93
Hou Yi
Level 26
God Stats
3W - 1L
1,756 SR
Queue Stats
61W - 101L
1,377 Elo+
Solo
Team Averages
Level 58
1,508 SR
1,415 Elo+

VS

Team Averages
Level 129
1,409 SR
1,433 Elo+
Rama
Rama
Ariste1990
Rama
Level 87
God Stats
3W - 1L
1,316 SR
Queue Stats
94W - 118L
1,414 Elo+
Party 1
Amaterasu
Amaterasu
Jo7170
Amaterasu
Level 144
God Stats
8W - 5L
1,385 SR
Queue Stats
431W - 441L
1,446 Elo+
Party 1
Fafnir
Fafnir
ToOtH_fAiRy_16
Fafnir
Level 90
God Stats
4W - 4L
1,500 SR
Queue Stats
364W - 382L
1,442 Elo+
Solo
Ra
Ra
Vincent-RedRose
Ra
Level 153
God Stats
7W - 4L
1,361 SR
Queue Stats
298W - 326L
1,414 Elo+
Solo
Discordia
Discordia
antisif71
Discordia
Level 173
God Stats
6W - 3L
1,483 SR
Queue Stats
520W - 546L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Asher2345
Horus
18
2 / 2 / 7
11,030
649
21,513
28,971
37,300
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 2 / 7
11,550
679
21,627
24,107
24,296
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
dd-spieler
The Morrigan
16
1 / 5 / 3
10,275
604
13,259
11,964
6,232
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
xRuLing
Ullr
14
1 / 7 / 4
9,027
531
8,251
16,669
8,548
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
zdera93
Hou Yi
16
3 / 6 / 5
10,114
595
16,531
21,848
12,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
11,180
658
13,203
15,280
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Jo7170
Amaterasu
20
5 / 1 / 14
12,694
747
9,812
46,424
48,816
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
2 / 4 / 15
12,501
735
10,755
27,129
43,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
0 / 0 / 11
11,436
673
15,206
10,052
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
antisif71
Discordia
20
11 / 1 / 8
12,274
722
41,436
10,030
5,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
9
Kills
22
22
Deaths
9
26
Assists
57
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
L
Horus
Asher2345
Horus
2
2
7
2.75
W
Amaterasu
Jo7170
Amaterasu
5
1
14
12
L
2
2
7
2.75
W
2
4
15
2.38
W
0
0
11
5.5
W
Discordia
antisif71
Discordia
11
1
8
15
L
The Morrigan
dd-spieler
The Morrigan
1
5
3
0.5
L
Ullr
xRuLing
Ullr
1
7
4
0.43
L
Hou Yi
zdera93
Hou Yi
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,181
Damage
90,412
103,559
Taken
108,915
88,740
Mitigated
112,761
49,045
Healing
62,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,203
10,740
817
3,118
15,280
9,013
3,150
4,536
10,744
0
38,335
L
Horus
Asher2345
Horus
21,513
9,686
13,520
14,777
28,971
37,300
52
15,358
13,225
0
32,354
W
Amaterasu
Jo7170
Amaterasu
9,812
2,665
3,822
22,991
46,424
48,816
1,019
15,967
30,364
0
19,839
L
21,627
2,381
5,707
5,701
24,107
24,296
0
15,492
8,256
37,330
0
W
10,755
4,980
4,392
6,057
27,129
43,157
662
6,748
20,381
18,733
0
W
15,206
457
13,629
5,914
10,052
5,831
1,262
4,265
5,787
54,916
0
W
Discordia
antisif71
Discordia
41,436
866
962
599
10,030
5,944
1,872
3,277
6,753
60,369
0
L
The Morrigan
dd-spieler
The Morrigan
13,259
1,055
378
1,980
11,964
6,232
640
7,422
4,486
32,622
0
L
Ullr
xRuLing
Ullr
8,251
3,118
496
1,233
16,669
8,548
808
12,427
4,242
0
18,157
L
Hou Yi
zdera93
Hou Yi
16,531
8,545
965
4,288
21,848
12,364
90
15,829
5,953
0
32,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,996
Gold Earned
60,085
145
Minions Killed
199
0
Camps Cleared
0
1,488,304
Distance Traveled
1,646,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,180
658
47
3
0
273,382
0
L
Horus
11,030
649
13
1
0
338,770
0
W
Amaterasu
12,694
747
11
1
0
375,335
0
L
Geb
11,550
679
30
2
0
328,801
0
W
Fafnir
12,501
735
6
0
0
275,516
0
W
Ra
11,436
673
102
6
0
364,451
0
W
Discordia
12,274
722
33
2
0
358,221
0
L
The Morrigan
10,275
604
42
2
0
283,113
0
L
Ullr
9,027
531
21
1
0
285,688
0
L
Hou Yi
10,114
595
39
2
0
251,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role