Player Matchup

Izanami
Izanami
Tr1vial
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 2
Thanatos
Thanatos
Wonkabar12
Thanatos
Level 79
God Stats
7W - 9L
1,476 SR
Queue Stats
26W - 33L
1,403 Elo+
Solo
Chaac
Chaac
indicaburnit
Chaac
Level 45
God Stats
45W - 37L
1,511 SR
Queue Stats
170W - 175L
1,483 Elo+
Solo
Nu Wa
Nu Wa
rockets1405
Nu Wa
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 2
Cerberus
Cerberus
theAalejandroP
Cerberus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,281 Elo+
Party 2
Team Averages
Level 70
1,497 SR
1,346 Elo+

VS

Team Averages
Level 79
1,533 SR
1,486 Elo+
Ishtar
Ishtar
BeastBoy3434
Ishtar
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 91L
1,456 Elo+
Party 1
Hercules
Hercules
GucciMinh
Hercules
Level 66
God Stats
49W - 41L
1,606 SR
Queue Stats
212W - 187L
1,465 Elo+
Solo
Ix Chel
Ix Chel
KronicBlladez
Ix Chel
Level 48
God Stats
1W - 1L
1,664 SR
Queue Stats
145W - 164L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
ShamefulAnamoly
Sylvanus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,510 Elo+
Solo
Sol
Sol
ctberseroer2
Sol
Level 105
God Stats
7W - 4L
1,394 SR
Queue Stats
111W - 99L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Tr1vial
Izanami
14
2 / 2 / 2
8,423
562
7,736
8,326
3,750
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Wonkabar12
Thanatos
16
9 / 4 / 3
9,839
656
10,005
15,208
7,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 1
7,913
528
2,064
10,458
9,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 2 / 6
8,704
580
9,986
8,642
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
13
2 / 1 / 4
8,020
535
5,811
13,094
12,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
0 / 3 / 3
7,757
517
5,976
10,310
4,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
GucciMinh
Hercules
14
5 / 2 / 1
8,697
580
7,356
15,904
7,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
14
1 / 4 / 0
8,248
550
6,351
11,255
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
13
3 / 2 / 4
8,320
555
4,583
11,910
9,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 3 / 0
9,112
607
7,667
9,896
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
14
Kills
10
10
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
3
3
0.5
L
Hercules
GucciMinh
Hercules
5
2
1
2.75
L
Ix Chel
1
4
0
0.25
L
Sylvanus
3
2
4
2.5
W
Izanami
Tr1vial
Izanami
2
2
2
1.5
W
Thanatos
Wonkabar12
Thanatos
9
4
3
2.63
L
1
3
0
0.33
W
1
1
1
1.5
W
0
2
6
1.5
W
Cerberus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,602
Damage
31,933
55,728
Taken
59,275
36,265
Mitigated
28,883
22,022
Healing
20,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
5,976
4,405
0
3,232
10,310
4,261
0
1,892
8,418
0
55,792
L
Hercules
GucciMinh
Hercules
7,356
4,677
0
3,735
15,904
7,970
0
3,328
12,576
0
59,147
L
Ix Chel
6,351
421
129
1,950
11,255
4,428
0
5,234
6,021
78,854
0
L
Sylvanus
4,583
900
3,068
3,436
11,910
9,262
0
4,654
7,256
16,883
0
W
Izanami
Tr1vial
Izanami
7,736
6,082
0
2,727
8,326
3,750
1,058
669
7,657
0
65,852
W
Thanatos
Wonkabar12
Thanatos
10,005
3,065
0
9,605
15,208
7,272
0
3,709
11,499
0
70,000
L
7,667
3,446
0
4,556
9,896
2,962
3,331
689
9,207
80,051
0
W
2,064
347
0
3,200
10,458
9,289
0
5,630
4,828
0
56,020
W
9,986
1,280
0
1,249
8,642
3,561
0
5,293
3,349
81,806
0
W
Cerberus
5,811
595
0
5,241
13,094
12,393
0
3,626
9,468
34,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,899
Gold Earned
42,134
534
Minions Killed
468
0
Camps Cleared
0
1,484,321
Distance Traveled
1,394,632
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,757
517
94
6
0
286,232
0
L
Hercules
8,697
580
92
6
0
281,922
6
L
Ix Chel
8,248
550
132
9
0
267,781
0
L
Sylvanus
8,320
555
24
2
0
300,758
4
W
Izanami
8,423
562
131
9
0
290,345
0
W
Thanatos
9,839
656
102
7
0
338,114
2
L
Sol
9,112
607
126
8
0
257,939
0
W
Chaac
7,913
528
98
7
0
301,037
2
W
Nu Wa
8,704
580
146
10
0
262,858
0
W
Cerberus
8,020
535
57
4
0
291,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role