Player Matchup

Gilgamesh
Gilgamesh
EL_RonMcBong030
Gilgamesh
Level 173
God Stats
13W - 8L
1,424 SR
Queue Stats
892W - 928L
1,454 Elo+
Party 2
Ix Chel
Ix Chel
bybrothers2113
Ix Chel
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 26L
1,394 Elo+
Solo
Artemis
Artemis
dr_evilvsminnimi
Artemis
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 195L
1,499 Elo+
Party 2
Team Averages
Level 146
1,475 SR
1,449 Elo+

VS

Team Averages
Level 35
1,459 SR
1,393 Elo+
Apollo
Apollo
Baneflash
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 1
Olorun
Olorun
Gooofiee1oo
Olorun
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,393 Elo+
Party 1
Ymir
Ymir
deniPlayzzHD
Ymir
Level 26
God Stats
1W - 2L
1,378 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EL_RonMcBong030
Gilgamesh
16
8 / 1 / 9
10,270
934
10,357
11,707
11,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 1 / 13
8,520
775
10,282
6,793
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 2 / 8
9,942
904
14,543
9,144
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Baneflash
Apollo
12
1 / 6 / 2
7,905
719
3,024
12,284
4,955
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
12
1 / 6 / 2
7,887
717
8,236
11,664
5,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 1
8,568
779
5,455
17,365
15,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
4
4
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
Baneflash
Apollo
1
6
2
0.33
W
Gilgamesh
EL_RonMcBong030
Gilgamesh
8
1
9
12.5
L
Olorun
1
6
2
0.33
W
1
1
13
7.5
L
2
5
1
0.5
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,182
Damage
16,715
27,644
Taken
41,313
19,369
Mitigated
25,468
5,542
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Baneflash
Apollo
3,024
1,538
0
817
12,284
4,955
0
2,520
9,630
0
16,913
W
Gilgamesh
EL_RonMcBong030
Gilgamesh
10,357
2,732
0
526
11,707
11,931
438
4,134
7,573
676
41,940
L
Olorun
8,236
3,461
60
1,069
11,664
5,044
0
2,212
9,364
27,698
0
W
10,282
562
548
1,260
6,793
3,031
512
5,239
1,554
30,601
0
L
5,455
884
1,060
1,616
17,365
15,469
0
5,359
11,774
23,507
0
W
14,543
9,405
0
3,208
9,144
4,407
2,498
4,325
4,819
0
40,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,732
Gold Earned
24,360
155
Minions Killed
94
0
Camps Cleared
0
624,146
Distance Traveled
535,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,905
719
21
2
0
173,292
0
W
Gilgamesh
10,270
934
54
5
0
228,459
0
L
Olorun
7,887
717
44
4
0
171,519
0
W
Ix Chel
8,520
775
41
4
0
208,442
0
L
Ymir
8,568
779
29
3
0
190,936
0
W
Artemis
9,942
904
60
5
0
187,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role