Player Matchup

Ix Chel
Ix Chel
Lukiguty
Ix Chel
Level 118
God Stats
1W - 4L
1,500 SR
Queue Stats
372W - 376L
1,442 Elo+
Solo
Jing Wei
Jing Wei
O69 4 Life
Jing Wei
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 53L
1,321 Elo+
Party 1
Kuzenbo
Kuzenbo
OmniCheeks
Kuzenbo
Level 146
God Stats
5W - 1L
1,556 SR
Queue Stats
70W - 72L
1,489 Elo+
Party 1
Team Averages
Level 134
1,519 SR
1,417 Elo+

VS

Team Averages
Level 125
1,644 SR
1,453 Elo+
Neith
Neith
AzraelsWrath427
Neith
Level 108
God Stats
3W - 5L
1,355 SR
Queue Stats
32W - 30L
1,446 Elo+
Solo
Ix Chel
Ix Chel
XxUnDeAd101xX
Ix Chel
Level 143
God Stats
4W - 2L
1,500 SR
Queue Stats
191W - 194L
1,492 Elo+
Solo
Atlas
Atlas
Ziakov-
Atlas
Level 124
God Stats
0W - 3L
2,077 SR
Queue Stats
14W - 15L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Lukiguty
Ix Chel
14
3 / 2 / 3
9,497
731
8,264
9,079
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
O69 4 Life
Jing Wei
14
0 / 2 / 5
9,007
693
8,233
13,528
6,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
OmniCheeks
Kuzenbo
15
3 / 1 / 3
10,524
810
6,253
14,930
18,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
8,836
680
8,277
11,240
5,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
15
4 / 3 / 0
8,813
678
13,473
11,928
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Ziakov-
Atlas
7
0 / 2 / 0
6,973
536
2,142
5,642
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
6
Kills
5
5
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
Ix Chel
Lukiguty
Ix Chel
3
2
3
2.25
W
Jing Wei
O69 4 Life
Jing Wei
0
2
5
1.25
W
Kuzenbo
OmniCheeks
Kuzenbo
3
1
3
4.5
L
Ix Chel
4
3
0
1.33
L
Atlas
Ziakov-
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,750
Damage
23,892
37,537
Taken
28,810
28,971
Mitigated
13,977
14,679
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,277
2,124
0
2,621
11,240
5,209
0
5,314
5,926
0
39,174
W
Ix Chel
Lukiguty
Ix Chel
8,264
555
1,322
2,834
9,079
3,746
659
4,750
4,329
41,887
0
W
Jing Wei
O69 4 Life
Jing Wei
8,233
5,530
0
5,132
13,528
6,285
1,400
6,863
6,665
0
44,933
W
Kuzenbo
OmniCheeks
Kuzenbo
6,253
2,293
2,077
3,314
14,930
18,940
425
4,056
10,874
21,418
241
L
Ix Chel
13,473
1,884
475
3,293
11,928
5,563
0
6,642
5,286
37,140
0
L
Atlas
Ziakov-
Atlas
2,142
676
0
678
5,642
3,205
0
2,355
3,287
7,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
24,622
169
Minions Killed
126
0
Camps Cleared
0
714,470
Distance Traveled
517,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,836
680
66
5
0
217,095
0
W
Ix Chel
9,497
731
75
6
0
235,082
0
W
Jing Wei
9,007
693
82
6
0
229,853
0
W
Kuzenbo
10,524
810
12
1
0
249,535
0
L
Ix Chel
8,813
678
53
4
0
216,491
0
L
Atlas
6,973
536
7
1
0
83,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role