Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
GenChow835
Horus
Level 22
God Stats
7W - 1L
1,688 SR
Queue Stats
70W - 60L
1,320 Elo+
Party 1
Hou Yi
Hou Yi
Zaibatso
Hou Yi
Level 42
God Stats
2W - 2L
1,339 SR
Queue Stats
73W - 95L
1,371 Elo+
Solo
Team Averages
Level 41
1,509 SR
1,397 Elo+

VS

Team Averages
Level 63
1,419 SR
1,426 Elo+
Maui
Maui
CloverzTV
Maui
Level 84
God Stats
5W - 9L
1,258 SR
Queue Stats
62W - 61L
1,466 Elo+
Solo
He Bo
He Bo
GreeyhitYT
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,447 Elo+
Solo
Da Ji
Da Ji
nfzae
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
6 / 0 / 4
8,517
852
8,998
4,499
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
12
4 / 0 / 6
8,621
862
3,596
8,398
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Zaibatso
Hou Yi
12
1 / 0 / 9
7,348
735
4,700
3,667
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
0 / 0 / 0
6,756
676
2,427
5,977
5,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
9
0 / 7 / 0
6,149
615
3,179
8,137
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
nfzae
Da Ji
11
0 / 4 / 0
6,208
621
3,530
7,331
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
0
4
8
L
Maui
0
0
0
0
W
Horus
4
0
6
7
L
He Bo
0
7
0
0
W
Hou Yi
Zaibatso
Hou Yi
1
0
9
5.5
L
Da Ji
nfzae
Da Ji
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,294
Damage
9,136
16,564
Taken
21,445
11,885
Mitigated
11,029
7,902
Healing
1,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,998
850
719
1,509
4,499
2,299
453
1,406
3,093
43,831
0
L
Maui
2,427
259
0
1,191
5,977
5,111
0
2,000
3,977
18,031
0
W
Horus
3,596
1,622
1,606
2,903
8,398
7,980
581
2,551
5,847
0
14,599
L
He Bo
3,179
367
0
0
8,137
2,727
0
4,191
3,946
25,250
0
W
Hou Yi
Zaibatso
Hou Yi
4,700
2,401
0
1,165
3,667
1,606
2,184
1,709
1,958
0
24,225
L
Da Ji
nfzae
Da Ji
3,530
398
0
500
7,331
3,191
0
2,854
4,477
0
17,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
19,113
137
Minions Killed
108
0
Camps Cleared
0
582,091
Distance Traveled
498,228
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,517
852
70
7
0
201,323
0
L
Maui
6,756
676
23
2
0
177,384
2
W
Horus
8,621
862
18
2
0
214,018
0
L
He Bo
6,149
615
44
4
0
141,098
0
W
Hou Yi
7,348
735
49
5
0
166,750
3
L
Da Ji
6,208
621
41
4
0
179,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role